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Top 100 Products
This is a listing of products ranked by copies sold divided by days on sale.
01.Four Against Darkness

Four Against Darkness
by Ganesha Games

Four Against Darkness is a solitaire dungeon-delving game. No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper. You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices....   [click here for more]
02.Chevauchee. Medieval skirmish campaigns.

Chevauchee. Medieval skirmish campaigns.
by Nordic Weasel Games

Swords, mud and blood. Medieval man to man fighting was brutal and unpleasant but there's no reason your game rules should be. Chevauchee takes the familiar, fast-moving engine from FiveCore and adapts it to medieval skirmish warfare. Features include: *Warband level gameplay where you can get to know each member of your army. *Simple D6-based combat mechanics that combine morale and injury...   [click here for more]
03.Gaining Grounds 2016 Strategy and Scheme Deck

Gaining Grounds 2016 Strategy and Scheme Deck
by Wyrd Miniatures

This Strategy and Scheme deck is for use with Gaining Grounds 2016. For more information on Gaining Grounds 2016, please visit Wyrd’s website: http://www.wyrd-games.net/s/Organized-Play-Formats-17km.zip This deck contains: 19 Scheme cards 5 Strategy cards All the cards in this deck are from the current version of Gaining Grounds and can only be used in other formats if both players...   [click here for more]
04.Command at Sea, 4th ed, 2nd printing Player's Handbook

Command at Sea, 4th ed, 2nd printing Player's Handbook
by Admiralty Trilogy Group

This handbook contains all the charts and tables from the Command at Sea, 4th edition rules. It speeds play by allowing players to have their own copy of the parts of the rules most often used. ...   [click here for more]
05.Tribal - skirmish combat game

Tribal - skirmish combat game
by Mana Press

Tribal the skirmish combat game. In this book you get: the basic rules; optional rules for missile fire, dirty tricks and honour pools; four scenarios you can play in a variety of tribal settings; in-depth explanation of culture, weapons and combat for Maori, Vikings, Aztecs & Gladiators; extra rules for Stone-Age, Heian Japanese & Iroquois. Honour is everything! Tribal provides players...   [click here for more]
06.Panzerfäuste G2 Issue Two

Panzerfäuste G2 Issue Two
by Hysterical Games

Panzerfäuste G2, an irregular e-zine for all things Panzerfäuste. Issue Two contains: Battlelords of the North Get the gen on those tough mothers, the underground living Troglodytes in PanzerfäustePanzerfäuste Vorwärts! It’s a kind of magick as you learn how it will impact the mass battle game…...   [click here for more]
07.Caves of the Kobold Slave-Masters

Caves of the Kobold Slave-Masters
by Ganesha Games

Elvyn, an elderly, much-loved adventurer has disappeared, and an escaped goblin slave confirms that he's been captured by kobold slavers.Now the town council has offered you a nice sum of money to enter the caves and bring him back. Dare you enter the kobold caves and return before nightfall? Caves of the Kobold Slave-Masters is a 3-session solo adventure for Four Against Darkness. ...   [click here for more]
08.Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes
by Ganesha Games

ADVANCED SONG OF BLADES AND HEROES PDF Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,...   [click here for more]
09.A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition

A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition
by Amarillo Design Bureau

This exciting first volume of A Call to Arms: Star Fleet includes the rules to play the Federation, Klingons, Romulans, Kzintis, Gorns, Tholians, and Orion pirates using the Call to Arms combat system. This system is miniatures based (no hexes) and is very streamlined. There is no energy allocation (although some special actions will slow your ship down as your chief engineer diverts power to...   [click here for more]
10.Up Front Compilation Rulebook

Up Front Compilation Rulebook
by Wizards of the Coast

This 57 page, glossy cover rule book includes all of the original rules for Avalon Hill's classic games Up Front, Banzai and Desert War. All known errata from the originals have been fixed in this compilation. And it fits in a standard bookshelf size game box! Replace all your dog-eared original rule sets with this all-in-one title. ...   [click here for more]
11.Extra Impetus 5

Extra Impetus 5
by Dadi&Piombo

Supplement 5 of Impetus game system. It includes 48 army lists and 1 campaign game. FEUDAL EUROPE Feudal French, Anglo Norman, Early Feudal English, Later Feudal English, Welsh, Scots, Isles and Highlands, Irish, Anglo Irish, Frisia and Free Cantons, Scandinavian Kingdoms ITALY AND THE EMPIRE Italian Communal (1150-1200 AD), Imperial German, Italian...   [click here for more]
12.The Black Company: Meeting on Ysgard: Compatible with FiveCore Skirmish and Five Parsecs from Home

The Black Company: Meeting on Ysgard: Compatible with FiveCore Skirmish and Five Parsecs from Home
by Art of War Games

The Black Company has been approached by agents of the Terran Alliance Diplomatic Corps. The main thrust of the Alliance military efforts are in securing the Hevan's Gate system and establishing a beachhead in the next sector. There are still systems within the Sol Sector that have yet to be pacified or occupied. The Ysgard system contains a Bifrost Bridge and could be used as a base of resistance...   [click here for more]
13.Grand Fleets: Tsar & Emperor

Grand Fleets: Tsar & Emperor
by Majestic Twelve Games

''In seven days the whole world will be talking about our fleet.'' Tsar & Emperor™ is the second scenario book for the third edition of Grand Fleets, covering naval engagements during the first year of the Russo-Japanese War. At the turn of the century, the idea that an upstart Asian nation could defeat one...   [click here for more]
14.Anaconda: Naval Warfare On The Mississippi River And Gulf Coast 1862-1863

Anaconda: Naval Warfare On The Mississippi River And Gulf Coast 1862-1863
by Ray Garbee

Ramming Speed! During the American Civil War the Union and Confederate navies clashed along the length of the Mississippi River fighting for control of the primary strategic waterway in North America. Now you can take part in this epic struggle with ANACONDA. ANACONDA is a campaign framework designed to generate tabletop miniature games simulating riverine naval battles of the American Civil War....   [click here for more]
15.Up Front Action Cards (2nd Edition)

Up Front Action Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
16.Five Men at Kursk

Five Men at Kursk
by Nordic Weasel Games

Welcome to the front. It's 1800 miles to Berlin. * * * * * Tanks, commando raids, intense infantry action, campaign games and heroes against the odds. All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules. Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete,...   [click here for more]
17.Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI
by Rottenlead Publishing

NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and...   [click here for more]
18.Up Front Errata Action Cards (2nd Edition)

Up Front Errata Action Cards (2nd Edition)
by Wizards of the Coast

What Am I Getting? With permission from rights-holder Hasbro (owner of Wizards of the Coast and Avalon Hill), Wargame Vault has digitally re-mastered the second edition of Up Front and is offering it again through our card printing program. We've done our best to capture high-quality images of each card and the components reproduce nicely with minimal blurriness on text or images. This set...   [click here for more]
19.From Shako to Coal-scuttle. Beta rules

From Shako to Coal-scuttle. Beta rules
by Nordic Weasel Games

Bayonets, horses and rapid fire. Revolutions and nationalism. Rise of empires and fall of empires. From Shako to Coal-scuttle covers all your 19th and early 20th century wargaming needs. Playing quickly, with a consistent combat system using the same basic mechanics for charge combat and weapons fire, with a system that emphasizes the difficulty in pushing...   [click here for more]
20.Up Front Infantry Personality Errata/Optional Cards (2nd Edition)

Up Front Infantry Personality Errata/Optional Cards (2nd Edition)
by Wizards of the Coast

What Am I Getting? With permission from rights-holder Hasbro (owner of Wizards of the Coast and Avalon Hill), Wargame Vault has digitally re-mastered the second edition of Up Front and is offering it again through our card printing program. We've done our best to capture high-quality images of each card and the components reproduce nicely with minimal blurriness on text or...   [click here for more]
21.ACW Gamer: The Ezine - Issue 7, Spring 2015

ACW Gamer: The Ezine - Issue 7, Spring 2015
by Raven Banner Games

39 page PDF featuring: Easy Civil War Rules Painting the Iron Brigade Colors of Confederate Clothing, Part II U.S. Marines at First Manassas Company D Miniatures John Sisson,51st OhioVolunteers Creating Custom 15mm Figures ...   [click here for more]
22.Up Front Counter Sheets (2nd Edition)

Up Front Counter Sheets (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
23.LaserStorm. 6mm grand warfare.

LaserStorm. 6mm grand warfare.
by Nordic Weasel Games

More tanks, more robots, more war! LaserStorm is 6mm science fiction on a massive scale. Each troop stand is one vehicle or a 4-6 person fireteam. Units are platoons and the game can scale up to an entire battalion on the board, if you have the table space. The game features: *Card driven turn sequence, using a very small card deck. *Not a single...   [click here for more]
24.FiveCore 2nd edition. Skirmish Gaming Evolved

FiveCore 2nd edition. Skirmish Gaming Evolved
by Nordic Weasel Games

The FiveCore skirmish rules are now bigger, better and more comprehensive than ever! FiveCore offers you fast playing games with 5-15 figures per side. No stat lines, no firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away. The turn sequence keeps you on your toes. You can always do something but you can never do everything. Being able...   [click here for more]
25.Up Front Infantry Personality Cards (2nd Edition)

Up Front Infantry Personality Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
26.Up Front AFV Cards (2nd Edition)

Up Front AFV Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
27.FiveCore Field Guide

FiveCore Field Guide
by Nordic Weasel Games

The field guide contains expanded rules material suitable for all FiveCore games (the 2nd edition skirmish rules, Five Men in Normandy, Company Command and Brigade Commander. Within this supplement you will find: *A new dice-driven turn sequence. *A points-based experience system for campaign play. *Non-combat skills and advancement, as well as additional motivation and background generation...   [click here for more]
28.Frostgrave: Hunt for the Golem

Frostgrave: Hunt for the Golem
by Osprey Publishing

The Hunt for the Golem is a mini-campaign for Frostgrave: Fantasy Wargames in the Frozen City. Over the course of three scenarios, the wizards and their warbands will learn about the Granite Golem, a unique monster rampaging through the ruins. They will then go on the hunt for the Golem, first to study it, then in an effort to capture or destroy it. They will also have a chance...   [click here for more]
29.Armor Heavy Team / Tacforce II

Armor Heavy Team / Tacforce II
by Wargame Designs 2000

This is an official updating and expansion of the Tacforce rules published by GDW/GHQ and done with the permission of GHQ. They cover tactical combat from 1950 to 2015. It is the most detailed set of rules ever written for the open market while still remaining playable. They are broken down into three levels depending on the amount of detail the GM and players wish. The rules include sections for...   [click here for more]
30.Naval SITREP #49 (October 2015)

Naval SITREP #49 (October 2015)
by Admiralty Trilogy Group

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #49 was published in October of 2015. Table of contents: Features The Double-Digit threat: The S-300/400/500 SAM Series...   [click here for more]
31.SpecOps: A Gruntz Module

SpecOps: A Gruntz Module
by ClearHorizon Miniatures

SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop. NEW RULES: New rules for stealth operations, contact blips, hacking enemy soldiers and more! NEW WEAPONS and EQUIPMENT: Specialist grenades,...   [click here for more]
32.FiveCore 1st edition. Skirmish Gaming Evolved.

FiveCore 1st edition. Skirmish Gaming Evolved.
by Nordic Weasel Games

FiveCore is the game engine powering the Five Men in Normandy war game rules. A quick, easy to learn, fun skirmish game without lengthy charts or rows of numbers to memorize. Morale and suppression is built right into the dice mechanic and the game uses an innovative turn sequence to represent sudden breaks in the fighting or your troops getting bogged down. FiveCore includes a skill system to...   [click here for more]
33.Armored: Armored Combat Scenarios and Additional Rules for A Sergeant's War and other WWII Games

Armored: Armored Combat Scenarios and Additional Rules for A Sergeant's War and other WWII Games
by The Dog's Brush

The platoon of Sherman tanks, down to three tracks thanks to landmines and breakdowns, emerged from the wood and accelerated across a clearing. Immediately, the crack of a high-velocity gun cut through the air. Sergeant Glen, peeking out of the turret hatch of Daisy Darling, reflexively ducked. He scanned the far side of the field, looking for an AT gun emplacement or an enemy tank. Another...   [click here for more]
34.Five Parsecs From Home

Five Parsecs From Home
by Nordic Weasel Games

Salvage crews, free traders, mercenaries, bounty hunters, tax collectors and secret agents. The Fringes of colonized space are teeming with those who seek fortune, freedom or are too crazy to fit in anywhere else. Bounty hunters are on your trail, you're pretty sure the new girl that just joined the crew is crazy and that battle droid you bought last week seems to be convinced it's in love. Time...   [click here for more]
35.War Story

War Story
by Nordic Weasel Games

Warstory is a set of tools for narrative wargaming scenarios. A narrative wargame flows more like a role playing game or storytelling game. Ideally suited to cooperative, solo and Game Mastered play, players use simple tools to declare actions, resolve them and build the ongoing storyline. Send forward an RPG team to knock out a tank? Storm an enemy position? Carry out a combined arms attack?...   [click here for more]
36.Galleys and Galleons

Galleys and Galleons
by Ganesha Games

Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out fast-paced naval battles without cluttering the table with charts or unnecessary record keeping. Easy to learn, fast to play Games concluded in around one hour Flexible: each player commands up to 6-7 ships; fleet games are possible with multiple...   [click here for more]
37.Hammer and Forge

Hammer and Forge
by Ganesha Games

ADVENTURE INTO THE DWARVEN HALLS! Hammer and Forge is a supplement for Advanced Song of Blades and Heroes. In its 80 pages, you will find: Background information and profiles for the dwarves of Kestar Kell: Miners, Pelters, and the dread Thralls of the Lich King. Enemies of the dwarves: goblins, orcs, scimitar monsters, undead dwarves, dragons, and hobgoblins. Dwarven...   [click here for more]
38.Rogue Planet

Rogue Planet
by Brent Spivey Creations

ROGUE PLANET SCI-FANTASY SKIRMISH The PDF download now includes both the printer friendly B&W version of ROGUE PLANET and the full color Derelict Planet Edition. To best enjoy the layouts in the Derelict Planet Edition, make sure that you have both 'Two-Up' and 'Show Cover Page During Two-Up' selected under 'View>Page Display' in your PDF options menu. The print edition that...   [click here for more]
39.FiveCore Company Command

FiveCore Company Command
by Nordic Weasel Games

Welcome to FiveCore Company Command. Use the fast-playing, easy to remember FiveCore mechanics to resolve company level world war 2 and modern engagements in less than two hours. The game moves quickly and with an unpredictable turn sequence that keeps you on your toes. Morale is built right into the firing roll with no need to consult lists of modifiers. The rules provide a quick scenario and...   [click here for more]
40.STARGUARD The game that would not die.

STARGUARD The game that would not die.
by Reviresco tin-soldier.com

STARGUARD   THE GAME THAT WOULD NOT DIE   STARGUARD, the game is 42 years old as of 2016. It is the very first published science fiction miniature game. It began as a simple skirmish game inspired by the book STARSHIP TROOPERS by Robert A. Heinlein. Since that modest beginning it has grown to a full fledged science fiction skirmish game involving...   [click here for more]
41.Scenarios for Sci-Fi Wargames volume 2

Scenarios for Sci-Fi Wargames volume 2
by AGEMA

The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. It completes the campaign begun in volume 1. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and...   [click here for more]
42.No Stars in Sight. Hard scifi platoon action

No Stars in Sight. Hard scifi platoon action
by Nordic Weasel Games

“Tactical Gain of 4.7% from estimated attack vectors” The AI module kept chattering as incoming gauss fire churned up the ground. On the screens, they had made enlistment look pretty slick. Powered armour suits, gravity suspension vehicles, high tech wizardry. It's still mud and blood. No matter how good the tech, in the end, you still need someone to bleed in the mud. Welcome...   [click here for more]
43.Clash on the Fringe.

Clash on the Fringe.
by Nordic Weasel Games

Pirates, homicidal robots, alien traders and marines in space. Clash on the Fringe takes you back to the halcyon days of military space adventure, but through the lens of modern game design. Designed to be playable with any miniatures in your collection, Clash on the Fringe plays quickly and with minimal record keeping. * * * * * Features include: Integrated turn sequence...   [click here for more]
44.Panzer Kids Basic

Panzer Kids Basic
by Griffon Publishing Studio

Fight Exciting Tank Battles on your Tabletop! “The engine of the tank is a weapon just as the main-gun.” — General Heinz Guderian, German tank commander (1888–1954) Panzer Kids Basic contains all the rules to run simple tabletop skirmishes between World War II tanks. You provide the miniatures, dice, and terrain to use. The...   [click here for more]
45.Impetus Magazine #1

Impetus Magazine #1
by Dadi&Piombo

Impetus Magazine #1 (March 2015) Contents Raphia 217BC (Impetus Scenario), Storming Impetus (official supplement for assaulting fortifications), Gaming the Last Samurai with Smooth&Rifled, Impetus at Cancon, Size Matters (Raesena and Hastings with tons of figs), The Overthrow (scenario for Lords&Servants), Waiting for Baroque (anticipating the new set), Battle at the River (scenario for...   [click here for more]
46.High Speed Hover Tank

High Speed Hover Tank
by Tiny Battle Publishing

In a post-nuke irradiated hellscape, mechanized warfare evolves into its ultimate form: nuclear-powered Armored Flying Vehicles. Now, split-second death-duels are fought in the skies over the wastes of North America: from bootleggers to mercenaries, imperial armies to rock 'n' roll warlords, they all want their piece of the pie called Mega-Detroit. HIGH SPEED HOVER TANK is a fast-paced, card-driven-ish,...   [click here for more]
47.FiveCore Brigade Commander

FiveCore Brigade Commander
by Nordic Weasel Games

"Colonel, we have contacts all along the front. The enemy is advancing along multiple routes of attack. What are your orders?" FiveCore Brigade Commander puts you in the largest-scale FiveCore game yet. Each stand is a company, supported by platoon level attachments. A typical game fields a brigade/regiment on each side and is playable in an hour to an hour and a half on a 3x3...   [click here for more]
48.Scenarios for Sci-Fi Wargames volume 1

Scenarios for Sci-Fi Wargames volume 1
by AGEMA

The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and forces to use, and what the victory conditions...   [click here for more]
49.VIII Corps: The Somme 1916 v1.0 (A4)

VIII Corps: The Somme 1916 v1.0 (A4)
by Vexillia Limited

This two player card game covers the experience of the British VIII Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes. The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is commander of VIII Corps, Lt. General Sir Aylmer Hunter-Weston. The other player is his opponent Lt. General Hermann...   [click here for more]
50.Morale Napoleon

Morale Napoleon
by Two Hour Wargames

What: Big Battle Napoleonic rules Scale: 1 stand equals 1 battalion, regiment, or battery. Your Role: You are the Army or Corp Commander. Playability: Designed for solo, same side and head to head play. Playable with any miniatures or counters regardless of how they are based. What is Your Duty? It wasn’t Napoleon or Wellington’s duty to order units to fire, charge or change...   [click here for more]
51.Skrapyard: Devil's Reach

Skrapyard: Devil's Reach
by Precinct Omega Publishing

Skrap is life. Skrap is death. Skrap is wealth beyond imagining, the pavement of Hel and the gate of Zyon. Mighty nation blocs are locked in stalemate. Religious zealots commit mass murder in the name of a silent God. The secrets of the universe wait to be unlocked by tireless scientists. Yet this is not the world we know. In the East, dragons reluctantly lead a quiescent Empire. In the North,...   [click here for more]
52.Gunslingers #2: Urban

Gunslingers #2: Urban
by PERMES

Gunslingers #2: Urban - RPG HEROES Set #10 PERMES Fantasy Series This set contains unique 23 front and back artwork modern Urban Fantasy Gunslingers: standing, kneeling, one and two-wielded, with modern guns, side-arms, machine guns, wearing suits and ties, leather jackets, and long coats, baseball and ski caps, different trousers, then with and without glasses...   [click here for more]
53.Hex Tile Maps - Larger Mountains expansion pack

Hex Tile Maps - Larger Mountains expansion pack
by Dreamworlds

This is an expansion pack to build on the 'Countryside Medieval Maps' and other hex tile packs. This one features larger mountains, cliffs, escarpments etc. These are on compatable Hex Tiles to fit conveniently with the medieval countryside tiles and utilise the unique Dreamworlds mapping system of hexagonal terrain tiles. Arrange the tiles next to each other to make a new campaign map every time....   [click here for more]
54.No End in Sight. Cold war and modern platoon combat

No End in Sight. Cold war and modern platoon combat
by Nordic Weasel Games

The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen. As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight. No End in Sight is a comprehensive guide to contemporary, cold war and near future combat....   [click here for more]
55.Barracks for Gruntz 15mm 1.25

Barracks for Gruntz 15mm 1.25
by Rottenlead Publishing

This is the Gruntz 15mm Barracks application. It is a desktop application including a download for Windows and Mac OS users. Barracks allows you to setup unit cards, print them and save the JPG of the card for future use. The Unit types include those in the Gruntz game and it was designed to print the cards so you can store them in collector sleeves or group the JPG images on a sheet by using Word...   [click here for more]
56.Not Just a Brush War. Brush war campaigns for any war game system

Not Just a Brush War. Brush war campaigns for any war game system
by Nordic Weasel Games

Brush wars, low intensity conflicts, proxy wars, third world conflicts have been popular war gaming material for many years. This unique campaign supplement gives you all the tools to run a campaign set in a small, third world nation embroiled in armed conflict: A nation generator for players who enjoy creating imaginary nations to do battle. A military generator to help determine the nature...   [click here for more]
57.Country Brewery Paper Model

Country Brewery Paper Model
by Dave Graffam Models

This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. It may look complicated, but every part of the Country Brewery is simple to assemble on its own, and putting it together is just a matter of building up the simple shapes into the complete structure you...   [click here for more]
58.Bear Yourselves Valiantly: Look, Sarge, No Charts: Fantasy, Ancient, and Mediaeval

Bear Yourselves Valiantly: Look, Sarge, No Charts: Fantasy, Ancient, and Mediaeval
by BuckSurdu.com

Bear Yourselves Valiiantly is the fourth rule set to feature the Look, Sarge, No ChartsTM rule system. BYV is a rules set for fighting tabletop miniatures battles in the ancient and mediaeval periods, with our without fantasy elements. BYV features dynamic mechanics that allow the players to firhgt the battle, not the rules. In these rules "realism" is...   [click here for more]
59.Battle Pack Issue 4

Battle Pack Issue 4
by Nordic Weasel Games

Welcome to issue 4 of the Battle Pack, the indie gaming zine. In this issue you get: The Spotlight and Game design columns. New traits, gear and units for Clash on the Fringe, including "Techno-Savages" for all your space-orc needs. Five Knights on the Road. The playtest version of the long-awaited FiveCore medieval/fantasy rules. Random event tables for No End in Sight and No Stars...   [click here for more]
60.The Persian Army of the Napoleonic Era

The Persian Army of the Napoleonic Era
by David F Brown, Evil Gong Press

The Persian Army of the Napoleonic Era – Qajar Dynasty 1779-1857 A source-book for wargamers, a military history for the curious Persia under the Qajar Dynasty sat on the fringes of lands convulsed by the French Rvolution and Napoleonic Wars but was not unaffected by them At times the Persians were allied with Napoleon's France, Great Britian or the...   [click here for more]
61.Operation Squad Evolution

Operation Squad Evolution
by Massimo Torriani

Operation Squad Evolution is the new edition of well know Operation Squad. Operation Squad was written to help simulate heroic events, but after four years of success with that game we wanted to publish a new version which includes all the experience gained in the meantime, and also during the development of our other successful games like Assault Platoon (platoon level gaming),...   [click here for more]
62.Quick and the Dead:  Coastal Actions in WWII

Quick and the Dead: Coastal Actions in WWII
by BuckSurdu.com

The Quick and the Dead (Q&D) is meant to replicate the sharp, short actions involving coastal forces during World War II. More specifically, this set of rules and cards is focused on the fighting between coastal forces in the Mediterranean Sea, but if the rules prove popular, expansions for the English Channel and the Pacific theater are planned....   [click here for more]
63.Village Chapel Paper Model

Village Chapel Paper Model
by Dave Graffam Models

This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. It may look complicated, but every part of the Village Chapel is simple to assemble on its own, and putting it together is just a matter of building up the simple shapes into the complete structure...   [click here for more]
64.Summer Storm: Regimental Wargame Scenarios For the Battle of Gettysburg

Summer Storm: Regimental Wargame Scenarios For the Battle of Gettysburg
by Historic Imagination LLC

The Battle of Gettysburg was one of the turning points of the American Civil War. Refight the battle on the game table and see if you can change the course of history! These scenarios are designed to be used with almost any American Civil War regimental or brigade level set of rules. Rules are included for figures based on 20, 30, 40, 50, and 100 historic men per figure/stand. Times are given for...   [click here for more]
65.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules system. It can be used to simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. The CaS system emphasizes technical and historical...   [click here for more]
66.Mayhem

Mayhem
by Brent Spivey Creations

The MAYHEM Battle Chest edition contains both the core rules and the STRONGHOLD expansion. MAYHEM is a 'fantasy mass battle' combat game played on the grand scale. Here generals lead armies of their own creation on the field of battle in search of victory and glory. Not just for wargamers, MAYHEM is perfect for roleplayers...   [click here for more]
67.Lords&Servants. The Book of Scenarios.

Lords&Servants. The Book of Scenarios.
by Dadi&Piombo

Lords&Servants supplement. 10 generic scenarios for Lords&Servants. 1) The Relic 2) Bring me the Bastard 3) The Bridge 4) Raiding the Campsite 5) The Escort 6) Save the Queen 7) Save the King 8) Raiding the Village 9) Sally Forth 10) Showdown ...   [click here for more]
68.Naval SITREP #48 (April 2015)

Naval SITREP #48 (April 2015)
by Admiralty Trilogy Group

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #48 was published in April of 2015. Table of contents: Features Press Release from the Admiralty Trilogy Group Leighton...   [click here for more]
69.Every Star an Opportunity

Every Star an Opportunity
by Nordic Weasel Games

Another dirty space port. Another promise of fortune. Another chance at life. Another gun fight in a dank alley. Welcome to Every Star an Opportunity, the first supplement for Five Parsecs From Home, the scifi adventure game. Within this supplement you will find: *Random tables to help generate information about the worlds, people and settlements you visit in your travels. *Expanded...   [click here for more]
70.A Call to Arms: Star Fleet, Book One, Revision Two

A Call to Arms: Star Fleet, Book One, Revision Two
by Amarillo Design Bureau

This exciting first volume of A Call to Arms: Star Fleet includes the rules to play the Federation, Klingons, Romulans, Kzintis, Gorns, Tholians, and Orion pirates using the Call to Arms combat system. This system is miniatures based (no hexes) and is very streamlined. There is no energy allocation (although some special actions will slow your ship down as your chief engineer diverts power to...   [click here for more]
71.Five Men in Normandy. WW2 skirmish campaigns.

Five Men in Normandy. WW2 skirmish campaigns.
by Nordic Weasel Games

A skirmish war game for WW2 battles. Playable with any miniatures already in your colletion though better suited for 15mm and up. If you have been on the look out for a skirmish game that gives you plenty to work with, which gives you a fully featured world war 2 campaign experience from the perspective of a small "band of brothers", which gives you tools with which to create...   [click here for more]
72.NWG Battle Pack 1.

NWG Battle Pack 1.
by Nordic Weasel Games

Welcome to Battle Pack 1, hopefully the first of many gaming booklets from Nordic Weasel Games. The idea of the Battle Pack is to act as a regular (6-12 times a year) release, providing new gaming material for a range of NWG game titles and even some brand new content. This inaugural issue has: New rules options for all FiveCore games. Fire team rules and new options for specialists in Company...   [click here for more]
73.World War Ruins #4 Paper Model

World War Ruins #4 Paper Model
by Dave Graffam Models

This paper model kit is easy to assemble, requiring just 5 cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on your printer. Tips and advice for...   [click here for more]
74.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
75.Metal Gamin A

Metal Gamin A
by Wyrd Miniatures

Print on demand. A single Malifaux second edition stat card. Arcanists - Metal Gamin Errata: 12/17/15 ...   [click here for more]
76.Song of Drums and Tomahawks

Song of Drums and Tomahawks
by Ganesha Games

The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy’s bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and sudden violent encounters. These are the skirmishes that Song of Drums and Tomahawks seeks to recreate....   [click here for more]
77.Sail and Steam Navies Module 2: Austria & Italy

Sail and Steam Navies Module 2: Austria & Italy
by David Brandon

Sail and Steam Navies allows you to fight naval battles from the era of early steam power, iron armor, and heavy guns. In this module you have ships from the Austian and Italian navies that were commissioned before 1880 and includes: 156 Vessel Log Sheets 124 1/1200 Scale Vessel Counters *Ownership of Sail and Steam Navies is required to fully enjoy this module. ...   [click here for more]
78.Impetus

Impetus
by Dadi&Piombo

Our popular system for ancients and medieval wargames goes digital! Impetus is a grand tactical set that allow you to play over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars. It is suitable for any scale of figures,from 2mm to 28mm (and over) thanks to its popular basing that allow you to recreate small dioramas. The rulebook includes also 16 starter lists (Macedonians,...   [click here for more]
79.The Solo Wargaming Guide

The Solo Wargaming Guide
by Precis Intermedia

Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
80.Low Ruins Paper Models Set

Low Ruins Paper Models Set
by Dave Graffam Models

This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. Assembly time is about half an hour. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on your...   [click here for more]
81.ACW Gamer: The Ezine - Issue 6, Winter 2015

ACW Gamer: The Ezine - Issue 6, Winter 2015
by Raven Banner Games

47 page PDF featuring: The Gilleland Twin Cannon Tributes to John Hill ACW Gamer goes to Fall-In THE DEVIL TO PAY: Dangerously Exciting Rules for ACW Miniatures THE DEVIL TO PAY: Some thoughts from the designer Campaign May-June 1864 28 Bald Knob: June 20th, 1864 Colors of Confederate Clothing A Bad Afternoon along the Orange Turnpike: The Battle for Saunders Field Revisited Workbench:...   [click here for more]
82.Skinner Games - Medieval Ruins

Skinner Games - Medieval Ruins
by Skinner Games

Skinner Games' new offering in our Iconic Locations series is a map for Medieval-style Ruins! Because every fantasy world has obligatory ruins, we're offering a 24x30 inch map filled with trees and ruins. What lies within the broke facade of stone and mortar is anyone's guess. ...   [click here for more]
83.Extra Impetus 4

Extra Impetus 4
by Dadi&Piombo

Supplement 4 of Impetus game system. It includes 42 army lists and 1 campaign game. THE AGE OF HOPLITES Athens VII-V Cent., Athens V-III Cent., Thebes, Spartans, Minor Greek Cities, Ionian Greeks, Thessaly, Magna Graecia, Early Achaemenid Persians, Thracians, Illyrians. ALEXANDER AND HIS SUCCESSORS Early Macedonians, Alexander...   [click here for more]
84.Lords&Servants

Lords&Servants
by Dadi&Piombo

Lords&Servants is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the Medieval period and it shares the mechanics of our popular system Smooth&Rifled. In the Appendix you will find all the information that you need to create your games, from simple clashes involving a few men per side to bigger encounters with 60-80 miniatures per side, ideal for...   [click here for more]
85.World War Ruins #2 Paper Model

World War Ruins #2 Paper Model
by Dave Graffam Models

This paper model kit is easy to assemble, requiring just 8 cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on your printer. Tips and advice for...   [click here for more]
86.World War Ruins #3 Paper Model

World War Ruins #3 Paper Model
by Dave Graffam Models

This paper model kit is easy to assemble, requiring just 7 cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on your printer. Tips and advice for...   [click here for more]
87.Metal Gamin B

Metal Gamin B
by Wyrd Miniatures

Print on demand. A single Malifaux second edition stat card. Arcanists - Metal Gamin Errata: 12/17/15 ...   [click here for more]
88.Metal Gamin C

Metal Gamin C
by Wyrd Miniatures

Print on demand. A single Malifaux second edition stat card. Arcanists - Metal Gamin Errata: 12/17/15 ...   [click here for more]
89.Rapid Fire! Normandy Battlegames

Rapid Fire! Normandy Battlegames
by Rapid Fire Publications

Twelve historical scenarios to fight with the forces from Normandy Battlegroups. Historical backgrounds, battle maps, victory conditions and organisational variations. Additional Normandy rules. New standardised terrain system that makes setting up simpler. Two new Battlegroups in graphic format for British 6th Airborne and US 82nd Airborne Divisions. Includes a Battle for Carentan mini campaign. ...   [click here for more]
90.River stream (60mm)

River stream (60mm)
by WargamePrint

The River Stream (60 mm) Stream width: about 60 mm (1 1/3 in). The color compatibility: Battle mat (014) Grass plain and Battle mat (015) Grass plain 4 rectangular segments (269 x 130 mm); 5 turn segments 15o, 30o, 30o, 45o,...   [click here for more]
91.In the Trenches: Coup de Grace

In the Trenches: Coup de Grace
by Tiny Battle Publishing

Coup de Grace is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play In the Trenches: Coup de Grace. Game Design: John Gorkowski Art: Christian Sperling and Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: High Solitaire Suitability: High "...it was the longest battle of the war." Coup de Grace brings the...   [click here for more]
92.Knights and Knaves

Knights and Knaves
by Ganesha Games

Knights and Knaves is a supplement for the Battlesworn: Bid for Victory miniatures rules. 18 new Classes: Tested against the basic classes of Battlesworn: Bid For Victory, Knights and Knaves adds rules for Acrobat, Alchemist, Assassin, Bard, Beast, Berserker, Chaos Warrior, Construct, Druid, Giant, Monk, Paladin, Pistoleer, Priest,...   [click here for more]
93.Rules Pack Alpha for No End in Sight

Rules Pack Alpha for No End in Sight
by Nordic Weasel Games

The anti-tank gunner is down, screaming his head off, the men are getting anxious while trying to figure out how to set up the rocket launcher and the enemy seems to just have gotten their second wind. Why didn't anyone tell you what to do? * * * * * Welcome to the first supplement for No End in Sight. The Rules Pack contains a selection of optional rules to add more detail, change elements of...   [click here for more]
94.No Hope In Sight

No Hope In Sight
by Nordic Weasel Games

Radioactive dust under your feet, shotgun smoking in your hand and the mangled corpse of a scavenger to your front. The world burned and we're left to make the most of it. * * * * * No Hope in Sight is a set of rules for post-apocalyptic warband campaigns. Based on the "In Sight" system, the game plays quickly with constant, dramatic decisions as you try to advance in the face of...   [click here for more]
95.Tactical Primer. A FiveCore supplement

Tactical Primer. A FiveCore supplement
by Nordic Weasel Games

This supplement for FiveCore gives you several tools to enhance your games. Force Doctrines to further distinquish your forces. An Army Generator to help set up random forces around the world with their own goals, nature and motivations. A Military Operation system to generate the overall military action going on in the background. For players who do not own Five Men in Normandy, this also...   [click here for more]
96.Library of Rake's Corner Paper Model

Library of Rake's Corner Paper Model
by Dave Graffam Models

This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. Optionally, you can use a piece of foamcore for the base. A fine-line ink marker is recommended for darkening the paper edges, and foamcore is recommended for the ground piece, and a few other common...   [click here for more]
97.Extra Impetus 2

Extra Impetus 2
by Dadi&Piombo

Supplement 2 of Impetus game system. It includes 48 army lists and 1 campaign game. THE ROMAN EMPIRE Early Imperial Romans, Early Germans, Jewish Revolt, Dacians, Later Sarmatians, Alans, Middle Imperial Romans, Sassanid Persians, Palmyra, Arab-Aramaic Kingdoms, Pre-Islamic Arabs, Armenians, Ancient Britons, Caledonians, Early Irish, Picts, Alamanni, Late Imperial Romans (East),...   [click here for more]
98.Clock Tower #2 Paper Model

Clock Tower #2 Paper Model
by Dave Graffam Models

This paper model kit is easy to assemble, requiring just 13 cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. Optionally, you may use a piece of foamcore cut to 6" x 9" for the ground piece. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or...   [click here for more]
99.Heroes and Horrors. A supplement for FiveCore

Heroes and Horrors. A supplement for FiveCore
by Nordic Weasel Games

Welcome to the world just beyond the mundane. This supplement for FiveCore and Five Men in Normandy lets you expand your gaming into the realms of the heroic, the pulpy and the supernatural. Included are rules for: Heroes. Character classes (Larger than life, Henchmen, Scoundrels, Tribals, Bystanders in distress, Enterprising civilians, Reporters, Hulking Brutes, Conscripts) Horrors including...   [click here for more]
100.Midst Battle's Din

Midst Battle's Din
by Morningstar Productions

Morningstar's Tactical Two Pager games are a series of simple but engaging games filled with fun and flavour. Each one takes up only two sides of easy-to-print A4, eliminating the need for a quick reference sheet and providing our players with a cheap source of entertainment. Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles...   [click here for more]
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