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Top 100 Products
This is a listing of products ranked by copies sold divided by days on sale.
01.Tudor House #3 Paper Model

Tudor House #3 Paper Model
by Dave Graffam Models

This paper model kit is easy to assemble, requiring just 12 cardstock paper sheets to print on (110 lb. or 199gsm recommended), hobby knife, glue, metal ruler and cutting mat. This model is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on your printer. Tips and advice for altering the...   [click here for more]
02.Fireteam: Nam!- Vietnam War Miniature Wargame Rules

Fireteam: Nam!- Vietnam War Miniature Wargame Rules
by Rory Crabb

Fireteam:Nam is a new Vietnam War version of my small unit skirmish rules for combined arms land combat using 15-28mm scale miniatures. These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers of armoured vehicles and light artillery support. The includes all the rules needed to play, scenarios and stats for the...   [click here for more]
03.TRIUMPH! Terrain Card Deck

TRIUMPH! Terrain Card Deck
by Washington Grand Company

This is the terrain card deck for the TRIUMPH! Early Access Edition. The TRIUMPH! terrain card system provides an innovative method for quickly generating an interesting and realistic battlefield. This deck contains 36 terrain cards printed on premium card stock. The authors have found that we enjoy using the physical cards and are glad to make them available to players who are interested in purchasing...   [click here for more]
04.TRIUMPH! Early Access Edition

TRIUMPH! Early Access Edition
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. NOTE: This is the Early Access Edition...   [click here for more]
05.Gaining Grounds 2016 Strategy and Scheme Deck

Gaining Grounds 2016 Strategy and Scheme Deck
by Wyrd Miniatures

This Strategy and Scheme deck is for use with Gaining Grounds 2016. For more information on Gaining Grounds 2016, please visit Wyrd’s website: http://www.wyrd-games.net/s/Organized-Play-Formats-17km.zip This deck contains: 19 Scheme cards 5 Strategy cards All the cards in this deck are from the current version of Gaining Grounds and can only be used in other formats if both players...   [click here for more]
06.Naval SITREP #51 (October 2016)

Naval SITREP #51 (October 2016)
by Admiralty Trilogy Group

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #51 was published in October of 2016. Table of contents: Features Mission Critical: Changes to missile critical hits in...   [click here for more]
07.Village Generator for Dungeon Scum and other games

Village Generator for Dungeon Scum and other games
by Nordic Weasel Games

As you approach the village, sleepy farmers in the fields watch you with feigned disinterest.   A decaying palisade surrounds part of the village but it's long since outgrown those meager defences. Some distance away in the market place, the couple of local peddlers are hawking their wares to travellers from the King's Road. And as you look across the open...   [click here for more]
08.20th Century Scenario Generator

20th Century Scenario Generator
by Nordic Weasel Games

Out of ideas? Forgot to write a scenario before today's game? Want something a little different? The 20th Century Scenario Generator will sort you right out! With a few dice rolls, you can set up the opposing forces, their support, objectives, troop quality and even unexpected circumstances, generating a scenario on the fly. Suitable for ww2, cold war and contemporary confrontations, this...   [click here for more]
09.Basement of Doom - A Modular BattleMap

Basement of Doom - A Modular BattleMap
by Blitzland Games

BASEMENT OF DOOM A modern basement gamemap ideal for an urban horror, super heroic, or crime adventure. 8 Tiles, 6’’ by 6’’ each. Gridless and 1 inch grid overlay versions. Modern setting. Story seeds. System Agnostic. VTT version included. Extra Tiles extends the usability and gameplay posibilities of the map. Scroll down for a 3D preview!...   [click here for more]
10.Achtung! Cthulhu Skirmish: Rise of the Black Sun

Achtung! Cthulhu Skirmish: Rise of the Black Sun
by Modiphius

Rise of the Black Sun - the first campaign book for Achtung! Cthulhu Skirmish A new power wakens in the Forest of Fear. It is December 1944 and the Reich is on the verge of collapse, as the Allies rumble to a halt on the very borders of Germany. As his foes settle into winter quarters in the quiet Ardennes sector, Hitler plans one last bold counterstroke to crush and humiliate...   [click here for more]
11.European Guild Hall

European Guild Hall
by Finger and Toe Models

Finger and Toe Models announces the release of the 28mm card stock European Guild Hall. The building can be assembled either as a single piece with all the floors glued together or as stackable blocks. The European Guild Hall is easy to assemble and versatile enough for Renaissance through modern games. Remember, every Finger and Toe model comes with SMOOSH ASSURANCE: if ya’ll smoosh...   [click here for more]
12.Captain's Log #43

Captain's Log #43
by Amarillo Design Bureau

“We shall deal to our enemies a just measure of fear!” – Romulan Praetor Crellus Antonius Join us for Captain’s Log #43 and find out about the fate of the Alfred the Great, one of two Federation ships responding to attacks on Federation border outposts. “Flotilla Commander 2” is a sequel to the story “Flotilla Commander”...   [click here for more]
13.FiveCore Pulp Adventure

FiveCore Pulp Adventure
by Nordic Weasel Games

Ancient treasures, crumbling ruins and evil Nazis trying to get the loot before you do. This is FiveCore Pulp Adventure, hope you kept your Mauser pistol loaded. * * * * * This is a complete, stand-alone game using a modified FiveCore system to power exciting adventure campaigns. Build a party of characters with their own backgrounds and set out to find great treasures. Gain skills, face...   [click here for more]
14.Saga of the Northmen

Saga of the Northmen
by Minion Games

Glory awaits intrepid adventurers of all ages in the Saga of the Northmen, a Dark Ages wargame of shifting alliances and area control. Through deft use of influence cards, you do battle with other chieftains to gain control of the 7 major kingdoms of Europe. Forge alliances and then move your armies and fleets to plunder while completing secret trade routes unknown to others. Earn the most...   [click here for more]
15.Fayre Winds And Foul Tides

Fayre Winds And Foul Tides
by Ganesha Games

Fayre Winds & Foul Tides is an expansion for Galleys & Galleons, the tabletop wargame for naval battles set in the Age of Discovery. Whether you have a panache for lacepulp, a fetish for High Fantasy, or just want to explore new historical periods, FWFT provides everything you need the bravely sail beyond the Seven Seas. New special rules - FWFT...   [click here for more]
16.Platoon Leader: Strange New Worlds

Platoon Leader: Strange New Worlds
by Legionnaire Games

This expansion to the Strike Legion: Platoon Leader tabletop game adds dozens of new unit and situational rules options, allowing players to recreate their favorite Science Fiction/Science Fantasy gaming genres with as much (or as little) detail as they wish to include. Platoon Leader: Strange New Worlds includes: New unit types: Large Creatures, Large Vehicles,...   [click here for more]
17.Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes
by Ganesha Games

ADVANCED SONG OF BLADES AND HEROES PDF Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,...   [click here for more]
18.Wooden Crates

Wooden Crates
by Dave Graffam Models

This paper terrain kit is easy to assemble, requiring just 15 cardstock paper sheets to print on (110 lb. or 199gsm recommended), hobby knife, glue, metal ruler and cutting mat. These models are designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on your printer. Tips and advice for altering...   [click here for more]
19.Arkeo Obskura

Arkeo Obskura
by Massimo Torriani

Imagine a world where all of your deepest fears have come to life, a place where monsters, terrifying creatures and deviant criminals threaten your very existence and that of the entire planet. You and your friends are the only ones that can stop these terrible plans… Will you succeed or will you die trying? In Arkeo Obskura a handful of heroes (from...   [click here for more]
20.An Infamous Traffic

An Infamous Traffic
by Hollandspiele

An Infamous Traffic Game Design & Art: Cole Wehrle Hex Number: 4 Theme: Economics; Nineteenth century It’s 1833. The East India Company has just had its monopoly of trade revoked by an official act of Parliament. You, and others like you, see a golden opportunity for profit in China. For too long...   [click here for more]
21.The Armored Fist: Combined Arms Combat in the Second World War

The Armored Fist: Combined Arms Combat in the Second World War
by Walter Moore Games

Armored Fist: a rule system for squad and individual vehicle all-arms combat during World War Two. Suitable for company to battalion-sized actions during the Second World War, this system can simulate both infantry and combined arms operations and give realistic outcomes to combats early and late in the conflict. Simulate the real tactical choices that confronted commanders in every period of the...   [click here for more]
22.H.G. Wells' Floor Games

H.G. Wells' Floor Games
by 5Realms Publishing

Before Wells wrote Little Wars, he created what some would consider to be a sort of companion book to it. Published in 1912, Floor Games instructs creative children of all ages on some very imaginative activities for rainy days... or even sunny ones. This edition includes the photos from the original publication and faithfully retains the integrity of the antique font. ...   [click here for more]
23.Four Against Darkness

Four Against Darkness
by Ganesha Games

Four Against Darkness is a solitaire dungeon-delving game. No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper. You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices....   [click here for more]
24.FiveCore system Pack

FiveCore system Pack
by Nordic Weasel Games

Welcome to the FiveCore System Pack. Intended for tinkerers and scenario writers, this provides the following new options to customize your games of FiveCore or Five Men in Normandy. Materiel can be adapted to Five Men at Kursk with minimal difficulty. *Simplified turn sequence (for non-random turns) *Bonus actions (A variant of the simplified turn sequence using the action dice to provide...   [click here for more]
25.Baroque

Baroque
by Dadi&Piombo

Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent. Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics. Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t...   [click here for more]
26.A Game of Fire and Ice

A Game of Fire and Ice
by Fame and Glory Games

A Game of Fire and Ice allows you to recreate both Historical and Fantistorical battles and campaigns set in the medieval period. You can create an army from your favourite fantasy book, television series or movie or, if you, prefer from history. A campaign system lets you and your friends take the command of a great house and battle for the throne of mythical Westerlands or historical England...   [click here for more]
27.Modern Armor

Modern Armor
by Walter Moore Games

This rule system evolved from many play sessions of WRG’s “Wargames Rules 1950–2000,” Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many games with reaction to enemy actions. The figure scale is a single vehicle or squad of infantry, with a turn covering (very) roughly...   [click here for more]
28.Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI
by Rottenlead Publishing

NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and...   [click here for more]
29.FiveCore Sandbox. Infantry Patrols in occupied territory.

FiveCore Sandbox. Infantry Patrols in occupied territory.
by Nordic Weasel Games

Up ahead, it looks like a bunch of the locals are gathering. Could be a sign of trouble, could be they need help with something. Never know in advance. Second team goes to take a look while you hang back to keep an eye on things.    Suddenly shots ring out from across the street. We have contact! * * * * * Sandbox...   [click here for more]
30.Mysterious Emissary & Upgrades

Mysterious Emissary & Upgrades
by Wyrd Miniatures

Print on demand. A single Malifaux second edition stat card and eight upgrades. Neverborn - Mysterious Emissary Conflux of Sorrow Conflux of Blood Conflux of Fate Conflux of Nightmare Conflux of Music Conflux of Tyranny Conflux of Hunger Mysterious Conflux ...   [click here for more]
31.Fireteam: WWII - Second World War Miniature Wargame Rules

Fireteam: WWII - Second World War Miniature Wargame Rules
by Rory Crabb

Fireteam:WWII is a new Second World War version of my small unit skirmish rules for combined arms land combat using 15-28mm scale miniatures. These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers of armoured vehicles and light artillery support. The PDF contains the core rules, scenarios plus stats for British,...   [click here for more]
32.Heroic Maps - Monastery of the Order of Grimkell

Heroic Maps - Monastery of the Order of Grimkell
by Heroic Maps

Monastery of the Order of Grimkell Revered by many as a warrior-saint, no one knows that Grimkell began his career as a thief and bully. Evicted from the Hold for his crimes, he wandered the lands until chance placed him in between a young family and an angry dragon. In the first brave and selfless act of his life, he fought the dragon and managed to kill...   [click here for more]
33.Dawn of the Battleship

Dawn of the Battleship
by Admiralty Trilogy Group

Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real...   [click here for more]
34.Dungeon Scum

Dungeon Scum
by Nordic Weasel Games

"Who said Dungeoneering had to be dreary?" Based on the Starport Scum scifi rules, Dungeon Scum is a narrative wargame intended to be played by role players and war gamers alike. Gather your group of adventurers, set out on a dungeon delve and hope you make it back! Get loot, see the sights, maybe go on an epic quest. Dungeon Scum sets itself apart in a...   [click here for more]
35.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The rules can be used for...   [click here for more]
36.Monroe's Legacy

Monroe's Legacy
by Admiralty Trilogy Group

This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed...   [click here for more]
37.Up Front Action Cards (2nd Edition)

Up Front Action Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
38.Naval SITREP #50 (April 2016)

Naval SITREP #50 (April 2016)
by Admiralty Trilogy Group

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #50 was published in April of 2016. Table of contents: Features DoB Scenario: Teutonic Twilight If You’ve Played...   [click here for more]
39.Starport Scum

Starport Scum
by Nordic Weasel Games

Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break. Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job. Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional...   [click here for more]
40.Up Front Errata Action Cards (2nd Edition)

Up Front Errata Action Cards (2nd Edition)
by Wizards of the Coast

What Am I Getting? With permission from rights-holder Hasbro (owner of Wizards of the Coast and Avalon Hill), Wargame Vault has digitally re-mastered the second edition of Up Front and is offering it again through our card printing program. We've done our best to capture high-quality images of each card and the components reproduce nicely with minimal blurriness on text or images. This set...   [click here for more]
41.Up Front Infantry Personality Errata/Optional Cards (2nd Edition)

Up Front Infantry Personality Errata/Optional Cards (2nd Edition)
by Wizards of the Coast

What Am I Getting? With permission from rights-holder Hasbro (owner of Wizards of the Coast and Avalon Hill), Wargame Vault has digitally re-mastered the second edition of Up Front and is offering it again through our card printing program. We've done our best to capture high-quality images of each card and the components reproduce nicely with minimal blurriness on text or...   [click here for more]
42.Up Front Counter Sheets (2nd Edition)

Up Front Counter Sheets (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
43.Survey and Explore. A Starport Scum expansion

Survey and Explore. A Starport Scum expansion
by Nordic Weasel Games

One more rock floating in space. * * * * * Welcome to Survey and Explore, an expansion pack for the Starport Scum game rules. With this expansion, you will be able to land on any uncharted world and explore, using random scenery, sights and encounter tables to find interesting things to loot, explore or get eaten by. This emulates the "hex-crawl" gameplay style used by some...   [click here for more]
44.FiveCore 3rd edition. Skirmish Gaming Evolved

FiveCore 3rd edition. Skirmish Gaming Evolved
by Nordic Weasel Games

This brand new 3rd edition of the premier character-driven skirmish system will knock your socks off. FiveCore offers you fast playing games with 5-15 figures per side. No firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away. Troop quality affects your ability to coordinate attacks and have your men work together, rather than just providing...   [click here for more]
45.Fireteam:Modern 2.0 - Modern Miniature Wargame Rules

Fireteam:Modern 2.0 - Modern Miniature Wargame Rules
by Rory Crabb

Fireteam Modern 2.0 is a new and updated version of my small unit skirmish rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future. These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such...   [click here for more]
46.Dawn of the Battleship Player's Handbook

Dawn of the Battleship Player's Handbook
by Admiralty Trilogy Group

This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets. ...   [click here for more]
47.Up Front Infantry Personality Cards (2nd Edition)

Up Front Infantry Personality Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
48.Up Front AFV Cards (2nd Edition)

Up Front AFV Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
49.Blast Pistol. Big scifi skirmishes

Blast Pistol. Big scifi skirmishes
by Nordic Weasel Games

Blast Pistol is the living scifi skirmish game from Nordic Weasel Games. Using simple, easy-to-understand mechanics that fit in a few pages, Blast Pistol is aimed at letting you grab figures off the shelf and get a game going in minimal time. Typical games range from 20-40 figures per side, including vehicles and heroes. What sets Blast Pistol apart? First, it has a fantasy sister game, Last...   [click here for more]
50.DRAGONLOCK Ultimate: Village Streets

DRAGONLOCK Ultimate: Village Streets
by Fat Dragon Games

DRAGONLOCK™ Ultimate (patent pending) is an all-new interlocking terrain system that allows you to create fully modular, multi-level 28mm scale dungeon terrain for your RPG or wargame on your home 3D printer. Individual pieces links to neighboring pieces with our exclusive Dragonbite™ clips. Each set is delivered as a downloadable .stl file, and once you have the set, you can print...   [click here for more]
51.Hail Of Fire (Beta)

Hail Of Fire (Beta)
by Retro Boom

Hail of Fire is currently in Beta status. Please feel free to provide any feedback you may have as I continue to add to and refine the set. "Hail Of Fire" is a company-level, WWII themed miniatures war game designed to be both simple and easy to learn while keeping both players engaged in the action! And best of all, the rules are only few pages long! So print out the PDF,...   [click here for more]
52.SpecOps: A Gruntz Module

SpecOps: A Gruntz Module
by ClearHorizon Miniatures

SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop. NEW RULES: New rules for stealth operations, contact blips, hacking enemy soldiers and more! NEW WEAPONS and EQUIPMENT: Specialist grenades,...   [click here for more]
53.Axe Age

Axe Age
by Bill Hook Games

Axe Age has been worked on for several years now. Extensivly playtested, the system holds up well to both skirmish level and large scale battle level. The system uses d10s, and was designed with 25mm-28mm scale models in mind. The game takes place in a dark age fantasy setting. Law and order have broken down and you, the player, are a small time warlord trying to carve out a kingdom for yourself....   [click here for more]
54.FiveCore Company Command

FiveCore Company Command
by Nordic Weasel Games

Welcome to FiveCore Company Command. Use the fast-playing, easy to remember FiveCore mechanics to resolve company level world war 2 and modern engagements in less than two hours. The game moves quickly and with an unpredictable turn sequence that keeps you on your toes. Morale is built right into the firing roll with no need to consult lists of modifiers. The rules provide a quick scenario and...   [click here for more]
55.Kickstart the Wasteland

Kickstart the Wasteland
by World's End Publishing

Product Description A collection of digital material that was created for our highly Kickstarter campaign, Kickstart the Wasteland is a PDF chock full of awesome goodies. While our backers got it for a steal, we are now making it available to the public for a modest price. Kickstart the Wasteland features the following: New Scenario (Staking a Claim) - It's rush time to stake...   [click here for more]
56.Five Parsecs From Home

Five Parsecs From Home
by Nordic Weasel Games

Salvage crews, free traders, mercenaries, bounty hunters, tax collectors and secret agents. The Fringes of colonized space are teeming with those who seek fortune, freedom or are too crazy to fit in anywhere else. Bounty hunters are on your trail, you're pretty sure the new girl that just joined the crew is crazy and that battle droid you bought last week seems to be convinced it's in love. Time...   [click here for more]
57.Fistful of Lead: Horse& Musket

Fistful of Lead: Horse& Musket
by Jaye Wiley

Fistful of Lead: Horse & Musket was designed as a quick set of tabletop wargame rules for skirmishes in the age of Black Powder. The rules can be learned within a couple of turns and still keep the flavor of the period. What separates Fistful of Lead from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to snap decisions and tense moments where...   [click here for more]
58.LaserStorm. 6mm grand warfare.

LaserStorm. 6mm grand warfare.
by Nordic Weasel Games

More tanks, more robots, more war! LaserStorm is 6mm science fiction on a massive scale. Each troop stand is one vehicle or a 4-6 person fireteam. Units are platoons and the game can scale up to an entire battalion on the board, if you have the table space. The game features: *Card driven turn sequence, using a very small card deck. *Not a single...   [click here for more]
59.Powder & Bayonet. Big Black Powder skirmish battles

Powder & Bayonet. Big Black Powder skirmish battles
by Nordic Weasel Games

I am pleased to announce the availability of Powder & Bayonet, the no nonsense skirmish rules for black powder gaming. Using the same core mechanic as the other “Living” titles recently produced, notably Blast Pistol and Last Era, the game lets you play 20-40 individually based figures on the table to play out a big skirmish battle with lots of character and minimal difficulty. The...   [click here for more]
60.Mighty Midgets, 2nd edition

Mighty Midgets, 2nd edition
by Admiralty Trilogy Group

During World War II, battleships and aircraft carriers often overshadowed the exploits of motor torpedo boats and motor gunboats. However, these mighty midgets performed invaluable services, venturing out night after night to face enemy naval, air, and ground forces. They operated in every major theater, from the warm waters of the Pacific and Mediterranean to the cold waters of the North Sea. ...   [click here for more]
61.The War of the Worlds

The War of the Worlds
by Amarillo Design Bureau

Mars was dying. Martians were resigned to their fate. Then some young Martians had a radical idea: invade the nearest planet. The biggest problem: Earth was inhabited and the Humans might object! The War of the Worlds is based on the novel by H.G. Wells and is a two-person game that recreates the life-and-death struggle between the Martians and Humans. Can the Martians eliminate the Humans facing...   [click here for more]
62.Rogue Planet

Rogue Planet
by Brent Spivey Creations

ROGUE PLANET SCI-FANTASY SKIRMISH The PDF download now includes both the printer friendly B&W version of ROGUE PLANET and the full color Derelict Planet Edition. To best enjoy the layouts in the Derelict Planet Edition, make sure that you have both 'Two-Up' and 'Show Cover Page During Two-Up' selected under 'View>Page Display' in your PDF options menu. The print edition that...   [click here for more]
63.Leveticus

Leveticus
by Wyrd Miniatures

Print on demand. A single Malifaux second edition stat card. Outcasts - Leveticus Errata: 7/1/16 ...   [click here for more]
64.Cretacea: The game of gargantuan survival (dinosaurs)

Cretacea: The game of gargantuan survival (dinosaurs)
by EZPainter

Includes: 44 page rule book 4 pages of dinosaurs (in book and seperate) 2 pages of tokens Cretacea is the pinnacle of dinosaur skirmish wargames, donned as the "Game of gargantuan survival" it does what it says on the tin, throwing you into the arena of the cretaceous period of earths history which was populated...   [click here for more]
65.Table Air Combat: U-2 Kukuruznik

Table Air Combat: U-2 Kukuruznik
by Paper Forge

TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each ruleset is a self-contained game including cut-out miniatures of one aircraft and a set of rules. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Download a free set of the complete...   [click here for more]
66.Les Batailles dans l'age l'Empereur Napoleon 1er Standard Rules 5th Edition

Les Batailles dans l'age l'Empereur Napoleon 1er Standard Rules 5th Edition
by Clash of Arms Games

5th Edition Standard Rules for Les Bataille dans l'age l'Empereur Napoleon 1er tactical Napoleonic period games. This rule book comes with La Bataille de Ligny Second Edition game. ...   [click here for more]
67.Caves of the Kobold Slave-Masters

Caves of the Kobold Slave-Masters
by Ganesha Games

Elvyn, an elderly, much-loved adventurer has disappeared, and an escaped goblin slave confirms that he's been captured by kobold slavers.Now the town council has offered you a nice sum of money to enter the caves and bring him back. Dare you enter the kobold caves and return before nightfall? Caves of the Kobold Slave-Masters is a 3-session solo adventure for Four Against Darkness. ...   [click here for more]
68.1676

1676
by Jade Tower Studio

Pilgrim cavalry charges! Desperate attacks on fortified settlements! Daring ambushes! These are just a few of the skirmishes you can fight with 1676 - a tabletop miniatures game set in New England during the Native American uprising that became known as King Philip’s War. The types of conflicts that occurred in King Philip’s War were usually small skirmishes that can be represented on...   [click here for more]
69.Storyteller's Guide to Starport Scum

Storyteller's Guide to Starport Scum
by Nordic Weasel Games

The Storyteller's Guide to Starport Scum is the first big expansion for the game, offering a host of new toys to play with. Starport Scum rests on the middle ground between a wargame and a roleplaying game. This first supplement expands the latter part, adding new story-telling and story-generating mechanics to the game engine. Included are the following rules: *The Information System, allowing...   [click here for more]
70.Five Men at Kursk

Five Men at Kursk
by Nordic Weasel Games

Welcome to the front. It's 1800 miles to Berlin. * * * * * Tanks, commando raids, intense infantry action, campaign games and heroes against the odds. All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules. Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete,...   [click here for more]
71.Tribal - skirmish combat game

Tribal - skirmish combat game
by Mana Press

Tribal the skirmish combat game. In this book you get: the basic rules; optional rules for missile fire, dirty tricks and honour pools; four scenarios you can play in a variety of tribal settings; in-depth explanation of culture, weapons and combat for Maori, Vikings, Aztecs & Gladiators; extra rules for Stone-Age, Heian Japanese & Iroquois. Honour is everything! Tribal provides players...   [click here for more]
72.FiveCore Retro Collection

FiveCore Retro Collection
by Nordic Weasel Games

Welcome to the FiveCore Retro Collection. What is FiveCore? It's a creative skirmish game, driven by characters and campaign events rather than technical specifications. Quick to play, suited to a game on a 2x2 foot table and can be taught in minutes without discouraging realistic tactics. The original Five Men in Normandy rules are focused on WW2 skirmishing while the generic version is suitable...   [click here for more]
73.Barracks for Gruntz 15mm 1.25

Barracks for Gruntz 15mm 1.25
by Rottenlead Publishing

This is the Gruntz 15mm Barracks application. It is a desktop application including a download for Windows and Mac OS users. Barracks allows you to setup unit cards, print them and save the JPG of the card for future use. The Unit types include those in the Gruntz game and it was designed to print the cards so you can store them in collector sleeves or group the JPG images on a sheet by using Word...   [click here for more]
74.Naval SITREP #49 (October 2015)

Naval SITREP #49 (October 2015)
by Admiralty Trilogy Group

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #49 was published in October of 2015. Table of contents: Features The Double-Digit threat: The S-300/400/500 SAM Series...   [click here for more]
75.Galleys and Galleons

Galleys and Galleons
by Ganesha Games

Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out fast-paced naval battles without cluttering the table with charts or unnecessary record keeping. Easy to learn, fast to play Games concluded in around one hour Flexible: each player commands up to 6-7 ships; fleet games are possible with multiple...   [click here for more]
76.FiveCore Brigade Commander

FiveCore Brigade Commander
by Nordic Weasel Games

"Colonel, we have contacts all along the front. The enemy is advancing along multiple routes of attack. What are your orders?" FiveCore Brigade Commander puts you in the largest-scale FiveCore game yet. Each stand is a company, supported by platoon level attachments. A typical game fields a brigade/regiment on each side and is playable in an hour to an hour and a half on a 3x3...   [click here for more]
77.Arcane Warfare Excel 10

Arcane Warfare Excel 10
by Jerboa Wargames

AWE 10 Ancient Rules Miniature wargame rules for 300 BC - AD 500 field battles. This is a new miniatures gaming system with battles exclusively decided by player's decisions. There is no inherent randomness or predictable outcomes. The game is very fast, high tension, leading to decisive battles. The learning curve is as steep as immersion is deep. Play is unforgiving and it may...   [click here for more]
78.The Seven Weeks' War (Austro-Prussian War Of 1866) Maps Collection

The Seven Weeks' War (Austro-Prussian War Of 1866) Maps Collection
by Matomaton

A Matomaton military maps, charts and images collection for wargamers. Fifteen maps illustrating the battles of the Seven Weeks' War, also known as the Unification War, the Prussian–German War, the German Civil War and the Austro-Prussian War of 1866, as well as the Brothers/Fraternal War. These are scans of contemporary (or near-contemporary) maps and charts representing...   [click here for more]
79.Star Fleet Battles: Playtest Module R107 - The Nicozian Concordance

Star Fleet Battles: Playtest Module R107 - The Nicozian Concordance
by Amarillo Design Bureau

This playtest module presents all the rules for the Nicozians, a species which lives on a neutron star that is about to go nova and has dispatched exploration ships to search for a new home. Due to their environment, individual Nicozians are no larger than a grain of rice and their largest ship is no bigger than a drone! This module presents their unique rules for movement (Skipwarp), weapons (Skipwarp...   [click here for more]
80.No Stars in Sight. Hard scifi platoon action

No Stars in Sight. Hard scifi platoon action
by Nordic Weasel Games

“Tactical Gain of 4.7% from estimated attack vectors” The AI module kept chattering as incoming gauss fire churned up the ground. On the screens, they had made enlistment look pretty slick. Powered armour suits, gravity suspension vehicles, high tech wizardry. It's still mud and blood. No matter how good the tech, in the end, you still need someone to bleed in the mud. Welcome...   [click here for more]
81.No End in Sight. Cold war and modern platoon combat

No End in Sight. Cold war and modern platoon combat
by Nordic Weasel Games

The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen. As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight. No End in Sight is a comprehensive guide to contemporary, cold war and near future combat....   [click here for more]
82.Village Chapel Paper Model

Village Chapel Paper Model
by Dave Graffam Models

This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. It may look complicated, but every part of the Village Chapel is simple to assemble on its own, and putting it together is just a matter of building up the simple shapes into the complete structure...   [click here for more]
83.Command at Sea, 4th ed, 2nd printing Player's Handbook

Command at Sea, 4th ed, 2nd printing Player's Handbook
by Admiralty Trilogy Group

This handbook contains all the charts and tables from the Command at Sea, 4th edition rules. It speeds play by allowing players to have their own copy of the parts of the rules most often used. ...   [click here for more]
84.Country Brewery Paper Model

Country Brewery Paper Model
by Dave Graffam Models

This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. It may look complicated, but every part of the Country Brewery is simple to assemble on its own, and putting it together is just a matter of building up the simple shapes into the complete structure you...   [click here for more]
85.Shock Force (Second Edition)

Shock Force (Second Edition)
by DemonBlade Games

Shock Force: Battles in the Remnants of America captures all the action of battles between seven factions of future Americans as they wrestle amongst themselves for control of what remains. A Shock Force game is a fast and furious battle between opposing forces that blaze away in dramatic firefights and desperate close assaults, complete with heroic leaders, grizzled veterans of countless conflicts,...   [click here for more]
86.FiveCore Field Guide

FiveCore Field Guide
by Nordic Weasel Games

The field guide contains expanded rules material suitable for all FiveCore games (the 2nd edition skirmish rules, Five Men in Normandy, Company Command and Brigade Commander. Within this supplement you will find: *A new dice-driven turn sequence. *A points-based experience system for campaign play. *Non-combat skills and advancement, as well as additional motivation and background generation...   [click here for more]
87.Frostgrave: Hunt for the Golem

Frostgrave: Hunt for the Golem
by Osprey Publishing

The Hunt for the Golem is a mini-campaign for Frostgrave: Fantasy Wargames in the Frozen City. Over the course of three scenarios, the wizards and their warbands will learn about the Granite Golem, a unique monster rampaging through the ruins. They will then go on the hunt for the Golem, first to study it, then in an effort to capture or destroy it. They will also have a chance...   [click here for more]
88.Target Locked-On! - Modern Air Combat Wargame Rules

Target Locked-On! - Modern Air Combat Wargame Rules
by Rory Crabb

Target Locked On! is a set of miniature wargame rules designed to play air combat engagements from the cold war, modern day or near future with jet aircraft. The rules are designed to be simple, fast and most importantly fun to play. ...   [click here for more]
89.For King or Empress: Fast Play Rules for Miniatures Battles Covering the Seven Years War

For King or Empress: Fast Play Rules for Miniatures Battles Covering the Seven Years War
by First Command Wargames

For King or Empress Rules for Miniatures Battles Covering the Seven Years War "Rogues! Do you want to live forever...?" With those words from their steely-eyed sovereign ringing in their ears, the Prussian infantry tightened ranks and marched towards the white-clad Austrians waiting for them on the hill. The drums beat,...   [click here for more]
90.Clash on the Fringe.

Clash on the Fringe.
by Nordic Weasel Games

Pirates, homicidal robots, alien traders and marines in space. Clash on the Fringe takes you back to the halcyon days of military space adventure, but through the lens of modern game design. Designed to be playable with any miniatures in your collection, Clash on the Fringe plays quickly and with minimal record keeping. * * * * * Features include: Integrated turn sequence...   [click here for more]
91.Knight of Destiny

Knight of Destiny
by Ganesha Games

KNIGHT OF DESTINY PDF Knight of Destiny is an Arthurian adventure for a single character, a questing paladin, using the Four Against Darkness rules. Your character can also hire retainers along the way, enlisting men-at-arms, merchants, and other travellers to help him in his quest for the Grail. The Kingdom is in decay. Lancelot has left and King Arthur has fallen ill. Traitor...   [click here for more]
92.Mad Dogs & Englishmen: 1676 Supplement

Mad Dogs & Englishmen: 1676 Supplement
by Jade Tower Studio

NOTE: This is not a complete game! You need the 1676 rules to use this supplement. Tired of fighting with just colonists & Native Americans? Mad Dogs & Englishment lets you bring otherworldly Heroes & creatures as well as European armies into your 1676 games. There are rules for Puritan Ministers, Witches, & native Shamans who invoke spells. A variety of animals & fell creatures...   [click here for more]
93.A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition

A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition
by Amarillo Design Bureau

Your Mission: Go Boldly to the Stars Discover New Worlds Bring Your Crew Home Alive A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history the United Federation of Planets has explored the octant of space it is in, but has come under pressure from enemies who sometimes became...   [click here for more]
94.Agricola, Master of Britain

Agricola, Master of Britain
by Hollandspiele

Agricola, Master of Britain Game design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Gonzalo Santacruz Counter Layout & Cover: Tom Russell Hex Number: 3 Theme: Ancients; Solitaire It is the year of Vespasian and Titus - the sixth such ordinary consulship...   [click here for more]
95.Yaah! Magazine and Complete Wargame #7

Yaah! Magazine and Complete Wargame #7
by Flying Pig Games

The seventh issue of Yaah! Magazine is another gorgeous grab-bag of mirth, merriment, and awesomeness-- great articles, great scenarios, a great pack-in game, and two great expansions! For starters, there's a titanic triptych of Old School Tactical (OST) material: an interview with designer Shayne Logan, a brand-new scenario from Shayne designed just for the magazine, and a great AAR from Eddie...   [click here for more]
96.Impetus Magazine #1

Impetus Magazine #1
by Dadi&Piombo

Impetus Magazine #1 (March 2015) Contents Raphia 217BC (Impetus Scenario), Storming Impetus (official supplement for assaulting fortifications), Gaming the Last Samurai with Smooth&Rifled, Impetus at Cancon, Size Matters (Raesena and Hastings with tons of figs), The Overthrow (scenario for Lords&Servants), Waiting for Baroque (anticipating the new set), Battle at the River (scenario for...   [click here for more]
97.Not Just a Brush War. Brush war campaigns for any war game system

Not Just a Brush War. Brush war campaigns for any war game system
by Nordic Weasel Games

Brush wars, low intensity conflicts, proxy wars, third world conflicts have been popular war gaming material for many years. This unique campaign supplement gives you all the tools to run a campaign set in a small, third world nation embroiled in armed conflict: A nation generator for players who enjoy creating imaginary nations to do battle. A military generator to help determine the nature...   [click here for more]
98.Last Era. Big fantasy skirmishes

Last Era. Big fantasy skirmishes
by Nordic Weasel Games

Last Era is the living fantasy skirmish game from Nordic Weasel Games. Using simple, easy-to-understand mechanics that fit in a few pages, Last Era is aimed at letting you grab figures off the shelf and get a game going in minimal time. Typical games range from 20-40 figures per side, including monsters and heroes. What sets Last Era apart? First, it has a scifi sister game, Blast Pistol,...   [click here for more]
99.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules system. It can be used to simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. The CaS system emphasizes technical and historical...   [click here for more]
100.Malifaux Rat A

Malifaux Rat A
by Wyrd Miniatures

Print on demand. A single Malifaux second edition stat card. Outcasts - Malifaux Rat Errata: 7/1/16 ...   [click here for more]
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