Top 100 Products
01.Hostile Tactical AI

Hostile Tactical AI
by SixJAM

Tactical AI for skirmish miniature wargames. Hostile Tactical AI is an Artificial Intelligence system to order enemy units around in skirmish miniature wargames, so you may play solo or co-op against the enemy. The rules work through a deck of 72 cards that tell enemy units, where to go and what to do. There are two sets of instructions on every card. One set gives orders to patrolling units unaware...   [click here for more]
02.Yaah! Magazine and Complete Wargame #9

Yaah! Magazine and Complete Wargame #9
by Flying Pig Games

And, once again, we’re back. Yaah! Magazine #9 is another thick issue stuffed full of things like words, pictures we stole off the Internet, counters, and game maps. How thick? 84-pages thick. Thick enough to discipline your dog, so just sit and listen. We’ll lead off with the game, because our surveys say that despite the riveting articles, the pulse-pounding pizzazz of their pretty...   [click here for more]
03.Above the Clouds!

Above the Clouds!
by GT Publishing

Above the Clouds! is a set of air-combat miniature wargame rules for fighting large air battles from the late 1930s through the 1950s. The rules are intended to produce a free-flowing and fast game to represent air combat. Although air warfare is a very technical form of combat, rules which focus too much on the technical details quickly lose the "feel" of air combat by turning the game...   [click here for more]
04.Spellcaster: The Frostgrave Magazine #1

Spellcaster: The Frostgrave Magazine #1
by Joseph A. McCullough

Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This first issue contains: * Rules for using black powder firearms * Rules for horses in the Frozen City * Rules for Knightly Orders which add variety to your knights and templars * Alone in the Crypt –...   [click here for more]
05.All Things Zombie Miniatures: Fade to Black

All Things Zombie Miniatures: Fade to Black
by Lock 'n Load Publishing

It’s a fast paced, get you into the action quickly, RPG-Miniatures game about real life in an unreal world. All Things Zombie Miniatures: Fade to Black picks you up and places you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you are. Because unlike other zombie games, where the zombies have been...   [click here for more]
06.Hind & Seek (Soviet-Afghan War)

Hind & Seek (Soviet-Afghan War)
by Ostfront

Hind & Seek: Rules for the Soviet-Afghan War 1979 - 1989 Hind & Seek is a ruleset all about asymmetrical warfare and is aimed at company to battalion sized games, in 6mm or 3mm scale. Larger scales can be used just as easily, from 10mm and 15mm, up to 1/72 scale. The goal has been to provide a game where a small, poorly armed force can stand on even terms...   [click here for more]
07.Officer's Handbook

Officer's Handbook
by A and A Games

WARGAMES RULES FOR TACTICAL OPERATIONS IN THE SECOND WORLD WAR USING 15MM MODEL TANKS AND INFANTRY Current Edition 1.0 Recommended scale 15mm Complexity: 7/10 Level of detail: 9/10 Dice required: d10, d6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules provide players with all they require to fight land wargames set in...   [click here for more]
08.An Infamous Traffic

An Infamous Traffic
by Hollandspiele

An Infamous Traffic Game Design & Art: Cole Wehrle Hex Number: 4 Duration: 45 to 90 minutes Players: 2 to 5 Solitaire Suitability: Very Low Theme: Economics; Nineteenth century It’s 1833. The East India Company has just had its monopoly...   [click here for more]
09.In the Trenches: 1916

In the Trenches: 1916
by Tiny Battle Publishing

"He who advances vanquishes, but he who awaits the attack of the enemy perishes ingloriously. To vanquish is our desire." - Alexi Brusilov In the Trenches: 1916 is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play 1916. In the Trenches: 1916 breathes...   [click here for more]

by Dadi&Piombo

Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent. Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics. Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t...   [click here for more]
11.COLD WAR3! Rules for Modern Warfare 1960-1990

COLD WAR3! Rules for Modern Warfare 1960-1990
by Rooksdown Games

COLD WAR3! Rules for Modern Warfare 1960-1990 allows you to field a tabletop army (and fight with it) in 6mm, 15mm or even 20mm (or any combination thereof!) from the early Cold war right up to it's finish in 1990. This comprehensive rulebook includes TWO complete orders of battle for the American and Soviet forces split into three sections: 1960-'70; 1970-'80 and 1980-'90 -Early, Middle and Late COLD...   [click here for more]
12.TRIUMPH! Early Access Edition

TRIUMPH! Early Access Edition
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. NOTE: This is the Early Access Edition...   [click here for more]
13.Starmada Unity Rulebook

Starmada Unity Rulebook
by Majestic Twelve Games

Starmada™ is a miniatures board game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can be customized to breathe life into any science fiction background that players might imagine. Novices shouldn't fret; the core set of rules has been designed with...   [click here for more]
14.Company Commander

Company Commander
by Studio Capitan

COMPANY COMMANDER is set in the XVIII & the first half of the XIX century. During this period there were many great battles with large armies and thousands of men but there were also many smaller actions where the use of a musket, ability in fencing, riding skills, personal courage and charisma were decisive. COMPANY COMMANDER rules are designed for games between small units of men such as...   [click here for more]
15.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
16.Basic Impetus 2

Basic Impetus 2
by Dadi&Piombo

The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods. It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance. This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus. All measurements are related to base width: this...   [click here for more]
17.FiveCore 3rd edition. Skirmish Gaming Evolved

FiveCore 3rd edition. Skirmish Gaming Evolved
by Nordic Weasel Games

This brand new 3rd edition of the premier character-driven skirmish system will knock your socks off. FiveCore offers you fast playing games with 5-15 figures per side. No firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away. Troop quality affects your ability to coordinate attacks and have your men work together, rather than just providing...   [click here for more]
18.Marlburian Commander

Marlburian Commander
by Studio Capitan

“Marlburian Commander” (MC) is an adaptation of our Napoleonic rules “Divisional Commander”. The tactics of the Marlburian era, which embraced the Nine Years War and the War of the Spanish Succession (approx.1688 – 1720), evolved intothose of the Seven Years War and,still later, into those of the Napoleonic period. However, players used to the grand tactics of the 1800’s...   [click here for more]
19.Operation Unthinkable: Churchill's World War III

Operation Unthinkable: Churchill's World War III
by Hollandspiele

Operation Unthinkable: Churchill's World War III Game design: Ty Bomba Map Art: Ilya Kudriashov Hex Number: 15 Duration: 180 to 240 minutes Players: 2 Solitaire Suitability: High Theme: Alternate History, World War III Operation Unthinkable,...   [click here for more]
20.Cold War Commander

Cold War Commander
by Pendraken Miniatures

Cold War Commander (1st Edition) Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,...   [click here for more]
21.Scifi Scenario Generator for almost any system

Scifi Scenario Generator for almost any system
by Nordic Weasel Games

Short on inspiration? Played all the scenarios in the rule book? Want to play something you haven't done before? This scenario generator will work with almost any miniatures rules you like to use and can be scaled from squad-to-platoon level skirmishes, all the way up to battalion sized battles and above. Whether you need objectives, unexpected conditions, side-objectives for specific characters...   [click here for more]
22.Naval SITREP #52 (April 2017)

Naval SITREP #52 (April 2017)
by Admiralty Trilogy Group

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #52 was published in April of 2017. Table of contents: CaS Scenario: Tactical Problem IV The Philippine Buildup Coincidence...   [click here for more]
23.Divisional Commander

Divisional Commander
by Studio Capitan

The huge influence of Napoleonic combat systems, tactics and weaponry (the flintlock musket was the standard weapon for all Armies until the later 1840’s), meant that they remained the standard throughout the world until the full development of the rifled musket. This weapon, which used percussion caps rather than a spark from a flint, together with rifled artillery changed tactics and formations,...   [click here for more]
24.Horse & Musket: Dawn of an Era

Horse & Musket: Dawn of an Era
by Hollandspiele

Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 12 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket Sean...   [click here for more]
25.Rising Sun, 3rd edition

Rising Sun, 3rd edition
by Admiralty Trilogy Group

Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts. The original edition of Rising Sun was the first supplement published...   [click here for more]
26.Whitewash City:  The Complete Set

Whitewash City: The Complete Set
by Hotz Stuff

The Whitewash City: The Complete Set (Mother Lode Set) includes ALL 45 Whitewash City PDF model files. This makes 85 building models from small privies and tents to large stores, houses, hotels and a lot more, all to 30mm, 1/60th scale. The Mother Lode Set includes ALL 21 Add-On Kits and Gold Towntm in one zip for ONLY $60.00 USD, which works out to 83 building...   [click here for more]
27.Pulp Alley: Tomb of the Serpent expansion

Pulp Alley: Tomb of the Serpent expansion
by Pulp Alley

Strange visions fill your dreams each night. You see deserts, pyramids, serpents, and strange unspeakable horrors. It is as if the ancient gods of Egypt are sending you a desperate message from far across space and time… This Solo compatible expansion includes full rules for Pulp Alley solo-play and mind-rending Horror rules -- including the cards!! Tomb of the Serpent is...   [click here for more]
28.Beaver Wars Campaign Rules & Scenario Book

Beaver Wars Campaign Rules & Scenario Book
by First Command Wargames

Beaver Wars Campaign Rules & Scenario Book is a set of wargame campaign rules for refighting the 17th-18th century conflict between Native American tribes. It also includes 18 skirmish scenarios with maps for fighting out battles from the campaign. The booklet is an extensive, well-researched historical background of the Beaver Wars period, as well. It is four campaigns in one, covering different...   [click here for more]
29.Shipwreck Scenario 03 - the Bubiyan Turkey-Shoot

Shipwreck Scenario 03 - the Bubiyan Turkey-Shoot
by Vandering Publications

A ready to play scenario based on operations against an Iraqi amphibious assault in the 1990-91 Gulf War. Designed for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile. With a little modification could be used for other rules systems too. Includes: A description of the action and results. Ship detail sheets for all...   [click here for more]
30.Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI
by Rottenlead Publishing

NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and...   [click here for more]
31.Imperial Skies PDF Edition

Imperial Skies PDF Edition
by Rottenlead Publishing

Imperial Skies is a Miniature battle game for lighter than air ships. There is a range of miniatures availible from Brigade Models in the UK, which cover many nation airships. Statistics are provided in the book for all models they produce as of September 2016. Future releases by Brigade models will be supported with additional statistic cards. This game is supported and sold by Brigade Models out...   [click here for more]
32.Naval Thunder: Battleship Row

Naval Thunder: Battleship Row
by Steel Dreadnought Games

WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically...   [click here for more]
33.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules system. It can be used to simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. The CaS system emphasizes technical and historical...   [click here for more]
34.Pulp Alley - PDF

Pulp Alley - PDF
by Pulp Alley

The thrilling Pulp Alley game in PDF format. Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop. Pulp Alley is the game of extraordinary action and adventure! Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials. Characters...   [click here for more]
35.Best of the Naval SITREP

Best of the Naval SITREP
by Admiralty Trilogy Group

Best of the Naval SITREP collects articles on naval history, technology, wargaming techniques, book reviews, and of course, scenarios for Command at Sea and Harpoon (we hadn’t published FG&DN yet). First published from October 1994 to October 1997 (issues #1 to #13 of the Naval SITREP), the twenty-plus year old articles have been updated the current edition...   [click here for more]
36.NUTS! - Final Version

NUTS! - Final Version
by Two Hour Wargames

NUTS! – FINAL VERSION What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play. NUTS can be played in a variety of ways: •...   [click here for more]
37.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
38.Blitzkrieg Commander II

Blitzkrieg Commander II
by Pendraken Miniatures

Blitzkrieg Commander II (2nd Edition) Blitzkrieg Commander II is an exciting wargame that allows you to re-create battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,...   [click here for more]
39.Gaining Grounds 2017 Strategy and Scheme Deck

Gaining Grounds 2017 Strategy and Scheme Deck
by Wyrd Miniatures

This Strategy and Scheme deck is for use with Gaining Grounds 2017. For more information on Gaining Grounds 2016, please visit Wyrd’s website: This deck contains: 19 Scheme cards 5 Strategy cards (Gaining Grounds 2017) 5 Strategy cards (M2E Core) All the cards in this deck are from the current version of Gaining Grounds...   [click here for more]

by Vandering Publications

A d10 based wargames rules system for naval warfare in the age of the guided missile. ...   [click here for more]
41.Starport Scum

Starport Scum
by Nordic Weasel Games

Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break. Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job. Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional...   [click here for more]
42.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

***Updated Edition*** Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The...   [click here for more]
43.Rogue Planet

Rogue Planet
by Brent Spivey Creations

ROGUE PLANET SCI-FANTASY SKIRMISH The PDF download now includes both the printer friendly B&W version of ROGUE PLANET and the full color Derelict Planet Edition. To best enjoy the layouts in the Derelict Planet Edition, make sure that you have both 'Two-Up' and 'Show Cover Page During Two-Up' selected under 'View>Page Display' in your PDF options menu. The print edition that...   [click here for more]
44.Morale Napoleon

Morale Napoleon
by Rebel Minis

It is your duty to… MARCH TOWARDS THE CANNON. My duty is to execute the Emperor’s orders. Or so the story goes. What was the actual conversation between General Gerard and Marshal Grouchy on that fateful day – June 18,1815, the battle of Waterloo, no one really knows. But it brings up a good question. In any battle it is assumed that each soldier will do his...   [click here for more]
45.Naval Thunder: Clash of Dreadnoughts

Naval Thunder: Clash of Dreadnoughts
by Steel Dreadnought Games

WWI/Pre-Dread Core Rules Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced naval miniatures wargame that brings all the excitement of big-gun naval combat to your tabletop. Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game....   [click here for more]
46.Star Fleet Battles: Module C3 - New Worlds III SSD Book (Color) 2017

Star Fleet Battles: Module C3 - New Worlds III SSD Book (Color) 2017
by Amarillo Design Bureau

Battle for Two Galaxies! Now in color so you can easily find the various ship systems, this is the newly revised (2017) 84-page SSD book containing new empires (Seltorian and Lyran Democratic Republic), along with new ships for the Andromedan Invaders, Neo-Tholians, and WYN Cluster. For the new empires, this book has the basic ships you need to fly for these empires. There...   [click here for more]
47.COLD WAR3! Armoured Vehicles Armour Values

COLD WAR3! Armoured Vehicles Armour Values
by Rooksdown Games

The COLD WAR3! Armoured Vehicles Armour Values book is an A4 sized quick reference book on the American, Soviet, British, West German, Italian and Isreali vehicles. Armoured tanks, APC's, Self propelled Guns and anything with tracks on it but not including man packed weapons (though some towed artillery is included), no SAM or AA guns (these will be added to another volume) and no aircraft or helicopterrs...   [click here for more]
48.Up Front Action Cards (2nd Edition)

Up Front Action Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
49.Line of Fire - The General Collection II Issues #6 - #10

Line of Fire - The General Collection II Issues #6 - #10
by Lock 'n Load Publishing

The Line of Fire General’s Collection II contains Issue #6 through #10 for one low price. Line of Fire is a full-color PDF magazine series. Within its covers is, above all, crucial content that flatters fans of the Lock ‘n Load (LnL), Nations At War (NaW), World At War (WaW) systems and many others. In-depth,...   [click here for more]
50.FiveCore Pulp Adventure

FiveCore Pulp Adventure
by Nordic Weasel Games

Ancient treasures, crumbling ruins and evil Nazis trying to get the loot before you do. This is FiveCore Pulp Adventure, hope you kept your Mauser pistol loaded. * * * * * This is a complete, stand-alone game using a modified FiveCore system to power exciting adventure campaigns. Build a party of characters with their own backgrounds and set out to find great treasures. Gain skills, face...   [click here for more]
51.Naval Thunder: Bitter Rivals

Naval Thunder: Bitter Rivals
by Steel Dreadnought Games

WW2 Expansion Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also included are 13 carefully...   [click here for more]
52.SeaLion Supremacy: Word War 2 naval wargaming rulebook

SeaLion Supremacy: Word War 2 naval wargaming rulebook
by FSpace Publications

SeaLion Supremacy is World War 2 tabletop naval wargaming delivered in a format to use for both experienced wargamers, but also those new to the naval wargaming scene. Designed by a long term fan and user of other naval wargaming rules to present his own take on the genre. Designed to be used with our range of WW2 hex counters and basemaps, players don't have to invest in expensive physical miniatures...   [click here for more]
53.Fistful of Lead: Reloaded

Fistful of Lead: Reloaded
by Jaye Wiley

Fistful of Lead: Reloaded was designed as a quick set of wargame rules for gunfghts in the Wild West. The rules can be learned within a couple of turns and still keep the favor of the period. The play is fast and furious, with a Hollywood fair to it. FfoL, as it’s known, has been around for over a decade with a small, but loyal fan base. This version has left the core rules in tact while adding...   [click here for more]
54.More Aggressive Attitudes

More Aggressive Attitudes
by Hollandspiele

More Aggressive Attitudes Game design: John Theissen Map Art: Patrick Tremoureux Hex Number: 13 Duration: 90 to 120 minutes Players: 2 Solitaire Suitability: High Theme: American Civil War Major...   [click here for more]
55.This Bloody Field: Regimental Wargame Scenarios For the Battle of Shiloh

This Bloody Field: Regimental Wargame Scenarios For the Battle of Shiloh
by Historic Imagination LLC

The Battle of Shiloh was the first truly large battle in the American Civil War’s western theatre, and the largest until Chickamauga the next year. With largely inexperienced troops, the two sides faced each other and knocked each other around until one withdrew from sheer exhaustion. Try your hand at the gaming table and manage the chaos of untried and untested combat troops thrown together...   [click here for more]
56.Dungeon Scum

Dungeon Scum
by Nordic Weasel Games

"Who said Dungeoneering had to be dreary?" Based on the Starport Scum scifi rules, Dungeon Scum is a narrative wargame intended to be played by role players and war gamers alike. Gather your group of adventurers, set out on a dungeon delve and hope you make it back! Get loot, see the sights, maybe go on an epic quest. Dungeon Scum sets itself apart in a...   [click here for more]
57.Sail and Steam Navies

Sail and Steam Navies
by David Brandon

Sail and Steam Navies is a miniatures rules system for fighting naval battles during the period of 1840 to 1880. These rules are designed for use with 1/600 scale waterline models but include options for use of 1/1200 scale models. The basic rules are 40 pages long, which include charts, an example of play, and conversion information for 1/1200 scale. The Under Both Flags module adds six...   [click here for more]
58.It Started Here

It Started Here
by Lock 'n Load Publishing

All New v3.0 Edition Now Available The First Fight of Many It Started Here LZ X-Ray is a simulation of the air assault by the 1-7 Air Cavalry Battalion into the Ia Drang Valley in mid-November of 1965. This platoon level game tells the story of the Air Cav's desperate fight for survival against the overwhelming strength...   [click here for more]
59.Up Front Infantry Personality Cards (2nd Edition)

Up Front Infantry Personality Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
60.Five Men at Kursk

Five Men at Kursk
by Nordic Weasel Games

Welcome to the front. It's 1800 miles to Berlin. * * * * * Tanks, commando raids, intense infantry action, campaign games and heroes against the odds. All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules. Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete,...   [click here for more]
61.Dell’arte Della Guerra - campaign and battlefield rules for the Italian Renaissance

Dell’arte Della Guerra - campaign and battlefield rules for the Italian Renaissance
by Gareth Evans

This set of table-top and campaign rules are designed to be used to represent the period of the early renaissance in Italy in the second half of the 15 Century. Each player represents a family of Condottiere, who take on contracts on behalf of one of the great Italian powers and fight each other in one of the endemic wars between these powers. Real Time Wargames Gamebooks aim to inspire new and veteran...   [click here for more]
62.Pulp Alley: Pulp Leagues - PDF

Pulp Alley: Pulp Leagues - PDF
by Pulp Alley

Pulp Leagues is an companion book for our Pulp Alley game. As well as introducing some new rules, our Pulp Leagues book is also a compilation of all our Pulp Alley character types, perks, abilities, and resources previously published in our rulebook and expansions. In addition, Pulp Leagues includes tons of fun optional rules for playing all kinds of pulp...   [click here for more]
63.Ad Mari Bellum

Ad Mari Bellum
by Long Face Games

A quick playing set of Ancient naval rules covering the period 2000BC to 900AD, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal,...   [click here for more]
64.Star Fleet Battles: Module C3 - New Worlds III Rulebook 2017

Star Fleet Battles: Module C3 - New Worlds III Rulebook 2017
by Amarillo Design Bureau

Battle for Two Galaxies! Meet the Seltorians and Lyran Democratic Republic in this newly revised (2017) 76-page rulebook. The Andromedans and WYNs get even more ships, too! The Seltorian Tribunal arrived from the Tholian Home Galaxy, ready to settle the score with their former masters who had fled to our galaxy. The Seltorians have 12 ships armed with particle cannons,...   [click here for more]
65.Budget Bundle

Budget Bundle
by Dave Graffam Models

This bundle includes a selection of 35 of my fantasy/medieval themed single-layered models in 28mm/30mm scale. Up until now, there was no other way to get a hold of these models without going in for a whole multi-layered kit. With this bundle, you get 35 single-layered models for less than $1 each. They're ready to print right away, without involving any extra skins or textures. A great choice for...   [click here for more]
66.Scum of the Earth. Black Powder gaming for the rest of us.

Scum of the Earth. Black Powder gaming for the rest of us.
by Nordic Weasel Games

"Sire, the reinforcements have arrived on our left flank!" "Excellent Windsor, let's give these French degenerates what for" "But Sire, their uniforms... " "What about their uniforms?" "They look... well Sire, I swear they look like Austrians" "By God man, if they are shooting at the French,...   [click here for more]
67.Rapid Fire! Fast Play Rule Book

Rapid Fire! Fast Play Rule Book
by Rapid Fire Publications

Rapid Fire! is a set of fast play miniatures rules which enables players to re-fight brigade-level combined arms engagements during WW II. Provides an interesting mix of supporting weapons to go with your infantry, such as artillery, aircraft and armor. Very good rule set to introduce players to World War II miniature gaming. ...   [click here for more]
68.Strike Legion Tactical Rules Compendium

Strike Legion Tactical Rules Compendium
by Legionnaire Games

More than just a simple compilation of the four books in the Strike Legion Tactical series (the award-winning Strike Legion Main Rulebook, Module 1: The Genome Gambit, Module 2: The Clockwork Armies and Skunk Works), the Strike Legion Tactical Rules Compendium contains one of the most complete game...   [click here for more]
69.Fields of Fire

Fields of Fire
by Proving Ground Games

Fields of Fire(tm) is an Origins Award winning tactical combat miniatures game. It uses a 1:1 scale, so that each vehicle on the board represents one vehicle in reality. It can be used for skirmish, company, or battalion level games with equal playability and accuracy. Join the great tank commanders of history and play scenarios from the Fulda Gap to 73 Easting to the Battle of Baghdad. With this...   [click here for more]
70.No Honor In Surrender

No Honor In Surrender
by Lock 'n Load Publishing

For The Emperor No Honor in Surrender is a squad-level tactical game simulating skirmishes in several critical battles fought between the US Marines and the Japanese army in the South Pacific in WWII. Players control squads of Japanese and American forces that fought in these battles. The counters represent single characters (Leaders), Squads of men, Weapon Teams,...   [click here for more]
71.Muskets and Shakos

Muskets and Shakos
by Rebel Minis

We had everything before us; we had nothing before us… It’s 1812 and the self-proclaimed Emperor of France has conquered all of Europe, save Portugal. Ignoring the flea bites of Spanish guerillas and their Anglo-Portuguese allies, the Emperor has gathered 750,000 men with the intention of subduing the Russian forces of Tsar Alexander I. The future of Europe lies in the balance....   [click here for more]

by Dadi&Piombo

Our popular system for ancients and medieval wargames goes digital! Impetus is a grand tactical set that allow you to play over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars. It is suitable for any scale of figures,from 2mm to 28mm (and over) thanks to its popular basing that allow you to recreate small dioramas. The rulebook includes also 16 starter lists (Macedonians,...   [click here for more]
73.AtC - Fall Weiss

AtC - Fall Weiss
by GT Publishing

Fall Weiss is the first expansion for the "Above the Clouds!" air-combat miniature wargame rules. Fall Weiss covers the earliest period of World War II, the Polish campaign (1939), the "Winter War" between Finland and Russia (1939-1940), and the "Sitz-krieg" (the waiting-war between France-Britain and Germany from 1939 through early 1940). Fall...   [click here for more]

by Brent Spivey Creations

The MAYHEM Battle Chest edition contains both the core rules and the STRONGHOLD expansion. MAYHEM is a 'fantasy mass battle' combat game played on the grand scale. Here generals lead armies of their own creation on the field of battle in search of victory and glory. Not just for wargamers, MAYHEM is perfect for roleplayers...   [click here for more]
75.TECH?NO! BOWL: Pixel Block Players

TECH?NO! BOWL: Pixel Block Players
by Brent Spivey Creations

Upgrade your game with these Pixel Block Players™! This download contains the PDF files used to create Pixel Block Players for TECH?NO! BOWL. All you need are some .75 inch wooden cubes, some Modge Podge [or other hobby adhesive], scissors/hobby knife, and these sheets to create every single team in the MFL. Here's an example of some Pixel Block Player teams:...   [click here for more]
76.Freeplay 88

Freeplay 88
by Vandering Publications

The first supplement for Shipwreck, Vandering Publication's acclaimed rules for modern naval warfare. In 1988 Nato forces carried out an open-ended military exercise. Nato forces attempted to run convoys to Norway, Soviet forces (played by other Nato units) attempted to stop them. This book lets you recreate this entire hypothetical three day military exercise as a campaign, or as nine premade...   [click here for more]
77.Pulp Alley: Gadgets, Guns & Vehicles

Pulp Alley: Gadgets, Guns & Vehicles
by Pulp Alley

Pulp Gadgets, Guns & Vehicles -- This thrilling Pulp Alley expansion provides rules for BIG guns, strange gadgets, riding mounts, vehicles, custom modifications, and much, much more. From dog-sleds to flying characters, and from airplanes to colossal walking robots, our Pulp Gadgets, Guns, and Vehicles book makes it fast and easy to add even more excitement to...   [click here for more]
78.Colonial Battlefleet: Core Rules

Colonial Battlefleet: Core Rules
by Steel Dreadnought Games

There can be only one! Make sure it's yours. In the far future, Terran colonies are warring amongst themselves, even as a hostile xenophobic race approaches, bent on scouring all 'alien' life from the galaxy. Take control of a task force of starships from your colony world and lead your fleet to victory or die a horrible death in the cold vacuum of space! Anything from a stealth destroyer to a mighty...   [click here for more]
79.All Things Zombie Miniatures: Nowhere Nevada

All Things Zombie Miniatures: Nowhere Nevada
by Lock 'n Load Publishing

WHAT’S ALL THINGS ZOMBIE MINIATURES – NOWHERE NEVADA? Humanity is making a comeback. The zombies had us on the run, but now it’s time to send in the military starting with the National Guard and even the army if need be. The outbreak (Day One) took mankind by surprise, and for a long time, there’s been no sign of resistance. But now rumors of safe zones...   [click here for more]
80.High Tide Annex Book

High Tide Annex Book
by Admiralty Trilogy Group

Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. High Tide's data annex is a comprehensive listing of platforms, weapons and sensors for naval, air, and some land units. Each ship class entry has a full listing of its sensors,...   [click here for more]
81.Brave Hearts Trembled: Regimental Wargame Scenarios For the Battle of Antietam

Brave Hearts Trembled: Regimental Wargame Scenarios For the Battle of Antietam
by Historic Imagination LLC

The Battle of Antietam was the single bloodiest day in American military history. It was fought with a ferocity unsurpassed by anything the men who battled there encountered before or afterwards! Recreate the struggle to contain the Confederacy’s first invasion of the north. These scenarios are designed to be used with almost any American Civil War regimental level set of rules. Rules are...   [click here for more]
82.Basic Impetus 2 (French edition)

Basic Impetus 2 (French edition)
by Dadi&Piombo

83.Captains and Kings

Captains and Kings
by Rebel Minis

A Kingdom is yours for the taking!But first… Your charge has halted and your men are close to panic! Your front rank has taken casualties, and refuses to move forward. Crossbow bolts fly past you, only to stride down a soldier behind you. Your men remain in place but for how long? Mere yards away, you see the enemy Captain shouting; gathering the courage to counter-attack. Victory is...   [click here for more]

by Dadi&Piombo

Smooth&Rifled is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the period from approximately 1700 to approximately 1900. The French and Indian War, the American Revolution, the Napoleonic Wars, the American Civil War and the wars of the Colonial era are just some of the periods you can play with S&R. In the Appendix you will find all the...   [click here for more]
85.Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes
by Ganesha Games

ADVANCED SONG OF BLADES AND HEROES PDF Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,...   [click here for more]
86.The Gorm-Khanate War

The Gorm-Khanate War
by Starfire Design Studio

Originally published by Task Force Games, the Gorm-Khanate War is a campaign and scenario supplement that details the short war between the Empire of Gormus and the Khanate of Orion. Republished in 2017 by the Starfire Design Stuio. This zip file contains three PDFs: the basic rulebook, a supplement book for the Gorm player, and a supplement book for the Khanate player. The Gorm-Khanate War can either...   [click here for more]
87.Red Menace

Red Menace
by Battlespace Games

Red Menace is a solitaire wargame pitting the strategic nuclear and defensive forces of the United States, Canada, and the United Kingdom against those of the Soviet Union and its client state, Cuba, in 1959. The game focuses primarily on the role of strategic bombers, but other types of supporting aircraft such as Interceptors, Airborne Early Warning, and Aerial Refueling Tankers are...   [click here for more]
88.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
89.Rapid Fire! Normandy Battlegames

Rapid Fire! Normandy Battlegames
by Rapid Fire Publications

Twelve historical scenarios to fight with the forces from Normandy Battlegroups. Historical backgrounds, battle maps, victory conditions and organisational variations. Additional Normandy rules. New standardised terrain system that makes setting up simpler. Two new Battlegroups in graphic format for British 6th Airborne and US 82nd Airborne Divisions. Includes a Battle for Carentan mini campaign. ...   [click here for more]
90.The Battlefield: Miniature Modern Warfare

The Battlefield: Miniature Modern Warfare
by Brent Spivey Creations

2013 Origins Award Nominee for Best Miniatures Rules The Battlefield: Miniature Modern Warfare puts the modern tactical first and third person shooter experience on the tabletop. Utilizing the Overdrive™ activation mechanic and a proprietary terrain and cover system, the game captures the rhythm and flow of ultramodern shooter engagements. You’ll soon...   [click here for more]
91.Modular arabic village

Modular arabic village
by Terrain4Print

This arabic style village can be built into 6 different buildings, 12 if you mirror them. The package also contains two walls, one gated wall, doors and windows, one ladder and a canvas roof. Check the manual if you want a description of how to assemble it: ...   [click here for more]
92.Les Batailles dans l'age l'Empereur Napoleon 1er Standard Rules 5th Edition

Les Batailles dans l'age l'Empereur Napoleon 1er Standard Rules 5th Edition
by Clash of Arms Games

5th Edition Standard Rules for Les Bataille dans l'age l'Empereur Napoleon 1er tactical Napoleonic period games. This rule book comes with La Bataille de Ligny Second Edition game. ...   [click here for more]
93.Starfire 2nd Edition Rules

Starfire 2nd Edition Rules
by Starfire Design Studio

Originally published in 1984, this is the second edition of the Starfire board game. Republished in 2014 by the Starfire Design Studio. This PDF contains only the basic rulebook. 2nd Edition Starfire contains the tactical combat rules for both starship and fighter combat in a single book. Included are 19 scenarios that introduces the first interstellar conflict between the Terran Federation and...   [click here for more]
94.Mediterranean Fleets

Mediterranean Fleets
by Admiralty Trilogy Group

For the first time the Admiralty Trilogy system covers the Greek, Turkish, and Yugoslavian Navies. Previous listings of Italian ships and aircraft have been updated with information from many new reference sources (including naval experts in Italy who were consulted and graciously shared information that resolved many questions. Fire control and ASW capabilities especially benefitted from their...   [click here for more]
95.Table Air Combat: PBY-5 Catalina

Table Air Combat: PBY-5 Catalina
by Paper Forge

TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Each player has a flight of four fighters, represented by two counters. Aircraft counters move by means of curved “performance...   [click here for more]
96.Grand Fleets: Third Edition Rulebook

Grand Fleets: Third Edition Rulebook
by Majestic Twelve Games

"We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow...   [click here for more]
97.FiveCore Company Command

FiveCore Company Command
by Nordic Weasel Games

Welcome to FiveCore Company Command. Use the fast-playing, easy to remember FiveCore mechanics to resolve company level world war 2 and modern engagements in less than two hours. The game moves quickly and with an unpredictable turn sequence that keeps you on your toes. Morale is built right into the firing roll with no need to consult lists of modifiers. The rules provide a quick scenario and...   [click here for more]
98.Starfire New Empires

Starfire New Empires
by Starfire Design Studio

Originally published in 1985 by Task Force Games, this is the strategic rules for the 2nd edition Starfire board game. Republished in 2015 by the Starfire Design Stuio. This PDF contains only the basic rulebook. Starfire New Empires contains only the strategic rules for controlling an interstellar empire in a bid to conquer the galaxy. It contains rules for building star systems, on how to handle...   [click here for more]
99.Fireteam:WWII Second World War Miniature Wargame Rules

Fireteam:WWII Second World War Miniature Wargame Rules
by Rory Crabb

Fireteam:WWII is a set of wargame rules designed to recreate battles during the second world war with miniature figures and vehicles. The game is intended for reinforced platoon sized engagements. Each player will usually command a platoon with a number of additional support weapons or vehicles. The rulesprovide fast paced games that reflect the intense and unpredictable nature of warfare at close...   [click here for more]
100.Lacquered Coffins (WW2 Air Combat)

Lacquered Coffins (WW2 Air Combat)
by Ostfront

Nerves, Exhaustion and Death in the Air... Lacquered Coffins is a simple and fast-play WW2 air combat game aimed at between 4 and 20 aircraft per side. The game focuses on the interaction of fighters, bombers, ground attack and utility aircraft, and can be played on a 4' X 4' or 4' X 6' table. What does Lacquered Coffins offer? Good balance...   [click here for more]
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