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		<title>Wargame Vault Newest Items</title> 
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            <title><![CDATA[US Army TOE 1-77G, Airmobile Company (Light), Infantry Division (UH-1)]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114911/US-Army-TOE-1-77G%2C-Airmobile-Company-%28Light%29%2C-Infantry-Division-%28UH-1%29]]></link>
            <pubDate>Sat, 25 May 2013 18:56:43 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/4853/114911-thumb100.jpg" border="0" alt="US Army TOE 1-77G, Airmobile Company (Light), Infantry Division (UH-1)" align="left" hspace="3" vspace="3"><b>Publisher</b>: TOEHub<br /><p>Table of order and equipment information for US Army TOE 1-77G, US Army Airmobile Company (Light), Aviation Battalion, Infantry Division or Aviation Company (Airmobile), as of March 1966.&nbsp; Includes information on unit organization, personnel, weapons, vehicles, and other mission equipment.</p><b>Price</b>: $1.00]]></description>
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            <title><![CDATA[Early Medieval Castle - Fantasy Floorplans]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114896/Early-Medieval-Castle---Fantasy-Floorplans]]></link>
            <pubDate>Sat, 25 May 2013 05:11:07 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/5017/114896-thumb100.jpg" border="0" alt="Early Medieval Castle - Fantasy Floorplans" align="left" hspace="3" vspace="3"><b>Publisher</b>: Dreamworlds<br /><p style="text-align: justify;">Floorplans of a solid early medieval&nbsp;castle, intended to represent 12th or 13th century examples with square towers, a great keep and curtain walls. Based on historical ruins and maps of real&nbsp;castles.&nbsp;Designed as a setting&nbsp;for fantasy roleplaying games and wargames. Includes six large floor plans, room descriptions and construction. Drawn and described by Cornelius Clifford.</p><b>Price</b>: $1.99]]></description>
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            <title><![CDATA[Nexus Journal Issue One]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114879/Nexus-Journal-Issue-One]]></link>
            <pubDate>Fri, 24 May 2013 17:52:50 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/4521/114879-thumb100.png" border="0" alt="Nexus Journal Issue One" align="left" hspace="3" vspace="3"><b>Publisher</b>: Final Sword Productions<br /><div>
<div>Nexus Journal brings new material for the Ten Worlds setting, used for Attack Vector: Tactical and Attack Vector: Fleets!</div>
<div></div>
<div>FICTION: &nbsp;The Honey Trap tells of the final fight of the Norman Schwarzkopf, from the perspective of the damage control teams trying to keep her together. &nbsp;Clover describes the seamier side of interstellar commerce!&nbsp;</div>
<div></div>
<div>SHIPS: &nbsp;Two new ships, the Mansur class keelgun cruiser, and the Redoubtible class missile corvette!</div>
<div></div>
<div>TACTICS: &nbsp;Discussions by veteran players on how to play the game! Learn the subtleties of kinetics timing and the porpoise maneuver!</div>
<div></div>
<div>SETTING: An in-depth article on the Celestial Navy Marine Corps, and a discussion of spaceborne assault operations built from the war plans to take out Novaya Rossiya during the Saladin War!</div>
</div><b>Price</b>: $8.00]]></description>
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            <title><![CDATA[1 x Geomorphic Map VIETNAM Serie  for all Modern Skirmish Games Rules]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114874/1-x-Geomorphic-Map-VIETNAM-Serie--for-all-Modern-Skirmish-Games-Rules]]></link>
            <pubDate>Fri, 24 May 2013 16:34:00 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/5308/114874-thumb100.jpg" border="0" alt="1 x Geomorphic Map VIETNAM Serie  for all Modern Skirmish Games Rules" align="left" hspace="3" vspace="3"><b>Publisher</b>: BATTLESPROJECT MAPS<br /><p><strong>Geomorphic maps for all Modern Skirmish Games Rules.</strong></p>
<p><strong>NEW&nbsp;&nbsp; VIETNAM Serie&nbsp; : Map VN 01 A<br /></strong></p>
<p><strong>4 x sheets format A4 by map to print in 300 DPI.</strong></p>
<p><strong>1 map 30cm x 56.4 cm</strong></p>
<p><strong>hexagons 25 mm grid ( 12 x 26 hexs )</strong></p>
<p><strong>Scale 1 hex / 1 inch = 2 meters <br /></strong></p>
<p><strong>Ground type : Hamlet with 5 Huts , Low grass, path, Palms and Banana trees</strong></p>
<p><strong>COMING SOON many maps for Vietnam War but also usable for Indochina War , Central America Jungle and Africa<br /></strong></p>
<p><strong>Rice paddy , Jungle , river...</strong></p>
<p><strong>and the counters of Units for the Vietnam War&nbsp; : US ARMY, USMC , NVA, Vietcong, Australia,......<br /></strong></p><b>Price</b>: $2.00]]></description>
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            <title><![CDATA[Classic Motorcycle Racing: Superbike: the Early Years, 1988-1993]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114842/Classic-Motorcycle-Racing%3A-Superbike%3A-the-Early-Years%2C-1988-1993]]></link>
            <pubDate>Thu, 23 May 2013 23:47:55 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/3423/114842-thumb100.jpg" border="0" alt="Classic Motorcycle Racing: Superbike: the Early Years, 1988-1993" align="left" hspace="3" vspace="3"><b>Publisher</b>: TCS Games<br /><p>Statistical replay game on the world of motorcycle racing, similar to our previous Classic Formula Racing.</p>
<p>Contains complete rulebook (with basic and advanced rules) and data for reaplying each Superbike season from 1988 to 1993 (around 100 different drivers rated for each single year).</p>
<p>Drivers have rating for Qualifying, Race, Finish, Accident and Retirement and all is resolved with the use of 6-sided or 10-sided dice and a few tables.</p><b>Price</b>: $12.00]]></description>
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            <title><![CDATA[ACS-117 Boarding Craft]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114825/ACS-117-Boarding-Craft]]></link>
            <pubDate>Thu, 23 May 2013 09:44:24 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/797/114825-thumb100.jpg" border="0" alt="ACS-117 Boarding Craft" align="left" hspace="3" vspace="3"><b>Publisher</b>: Finger and Toe Models<br /><p>The 28mm card stock PDF ACS-117A Remora boarding craft is Finger and Toe&rsquo;s basic vehicle for delivering a squad of armored troops to enemy dreadnoughts or space stations.&nbsp; The bay is large enough to carry a small platoon of unarmored soldiers once the assault troops have led the way.<br /><br />The ACS-117 comes in two color schemes: Fleet Gray and Planetary Air Force Blue.&nbsp; Included are parts to create the ACS-117B gunship with two dual laser turrets and two plasma cannon, the ACS-117C missile carrier armed with two reloadable missile pods each containing nine mixed load missiles, or the ACS-117D command ship.&nbsp; A removable top allows quick and easy access to the cargo bay.&nbsp; The set includes re-entry field generators which allow the boarding craft to be quickly converted to a drop ship.<br /><br />In addition, there is a simplified model which can be built quickly and used as an entry and exit zone with the Finger and Toe Omega Prime line of modular science fiction interiors.&nbsp; As a bonus, there are two unmanned autonomous vehicles to provide your boarding party with heavy firepower.<br /><br />Remember, every Finger and Toe model comes with SMOOSH ASSURANCE: if ya&rsquo;ll smoosh your ACS-117, a new set waits your summons from hard drive and printer.<br /><br />Go to www.fingerandtoe.com to see a slideshow of the ACS-117 Remora.</p><b>Price</b>: $5.00]]></description>
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            <title><![CDATA[Heroes of the Tales]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114811/Heroes-of-the-Tales]]></link>
            <pubDate>Thu, 23 May 2013 02:50:28 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/2502/114811-thumb100.jpg" border="0" alt="Heroes of the Tales" align="left" hspace="3" vspace="3"><b>Publisher</b>: Ganesha Games<br /><p><strong>Heroes of the Tales</strong>&nbsp;is a supplement for the&nbsp;<strong><em>Tales of Blades and Heroes</em></strong> fantasy roleplaying rules.</p>
<p>This book offers new advanced special rules for creating characters. These options focus on combat and action-oriented abilities, and<strong>&nbsp;can be used by players and GMs alike.&nbsp;</strong></p>
<div>Create deadly fighters with new rules such as Axe Mastery, Sword Mastery, Flurry of Blows, Stunning Blow, Mace Mastery, and the Way of the Bow;</div>
<div>&nbsp;</div>
<div>Master black-powder weapons with skills such as Deadshot, Marksman, Overloader, Opportunity Shot, and Rapid Reload;</div>
<div>&nbsp;</div>
<div>Become a leader of men with Tactical Leader;</div>
<div>&nbsp;</div>
<div>Learn new weapon skills, such as Man-Catcher, Bolas, Katana, Rapier, Quarterstaff, Throwing Knife, Maul, Gauntlet Sword, War Club, and Buckler;</div>
<div>&nbsp;</div>
<div>Design a better unarmed combatant with new martial arts skills such as Brawling, Fisticuffs, Follow-Up Spin Kick, Haymaker Punch, and One-Two;</div>
<div>&nbsp;</div>
<div>Mix a little magic into your combats with Dragonblood, Faithful Weapon, and Arrow Enchanting.</div>
<div>&nbsp;</div>
<div><em><strong>Heroes of The Tales</strong></em>&nbsp;includes:</div>
<div>over 60 new special rules;</div>
<div>five new monsters; and</div>
<div>an updated NPC creation summary.</div><b>Price</b>: $8.00]]></description>
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            <title><![CDATA[Ghost War Campaign [BUNDLE]]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114807/Ghost-War-Campaign-%5BBUNDLE%5D]]></link>
            <pubDate>Wed, 22 May 2013 23:44:42 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/710/114807-thumb100.jpg" border="0" alt="Ghost War Campaign [BUNDLE]" align="left" hspace="3" vspace="3"><b>Publisher</b>: Art of War Games<br /><center>
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<td><b><span style="color: #660000;">THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...</span></b></td>
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<p><a href="product_info.php?products_id=105616&amp;it=1"><img src="images/710/105616-thumb80.jpg" border="0" alt="" width="80" /></a><br /><span style="font-size: xx-small;">&nbsp;<b>Fighting Vehicles I :Synod Military Forces in the Sol Sector</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.50</span><br /><span style="font-size: xx-small;"><span style="font-size: xx-small;"><br /></span></span></p>
<p>The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by de-centralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe. The military, at least on a local level, need unity of command. For that reason the Synod delegates a representative from that sector to coordinate military efforts within that sector. Military units are often drawn from local planets and given more advanced training if necessary. Since most of the species within the Synod of Worlds are pacifistic the burden of fighting often falls on th...<br /><br /></p>
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<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=105742&amp;it=1"><img src="images/710/105742-thumb80.jpg" border="0" alt="" width="80" /></a></td>
<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>Fighting Vehicles II : Multi-Mode Fighters and other Combat Mecha for Full Thrust, Dirtside II and Stargrunt II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span></td>
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<p>I grew up watching Robotech in all of its early anime, poor quality, repetative combat sequence glory. I could not get enough of the veritechs and destroids. I loved them. I would race home from the bus stop so that I would not miss an episode. I was enamored with it and the feeling has never really left me as I grew up. Somewhere deep inside is the little kid who wanted to fly veritechs and fight the Zendraedi hordes. Well not much has changed. Only now I do it on the tabletop instead of in my head. I put together some designs for generic multi-mode fighters for use with Dirtside II and Stargrunt. I also included some rules floating around the GZG mailing list on using multi-mode fighters in Full Thrust. I tried to be as accurate to the original designs as I could within the design c...<br /><br /></p>
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<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=105889&amp;it=1"><img src="images/710/105889-thumb80.jpg" border="0" alt="" width="80" /></a></td>
<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>Fighting Vehicles III :Fel'akin Military Forces in the Sol Sector</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.50</span></td>
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<p>Fel'Akin Defense Forces To Human eyes the Fel&rsquo;akin appear to be large Feline humanoids. They are bipedal and stand between 6-7 feet tall and some have catlike tails The males appear larger to humans while the females appear slightly smaller in frame. They have a long natural lifespan and are very resilient to disease. Fel&rsquo;akin possess great natural strength and agility. The Fel&rsquo;akin are extremely intelligent and learn complicated material quickly. The Fel&rsquo;akin prefer worlds where forests cover the majority of the world. The Fel&rsquo;akin build cities among the branches of the Fel trees that cover their homeworlds, spending the majority of their lives without ever touching the ground. The Ancestors of the Fel&rsquo;akin used the trees to watch for approaching dan...<br /><br /></p>
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<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=105909&amp;it=1"><img src="images/710/105909-thumb80.jpg" border="0" alt="" width="80" /></a></td>
<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.50</span></td>
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<p>Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts. After many years threading their way through the court system and eventually winning in a landmark decision the artificial intelligences who could pass certain tests were allowed to become full citizens of the Universal Synod of Worlds. They called their new race, the Consensus of Minds or just the Consensus. They claimed dead worlds that none of the other races wished to invest in. These worlds were often rich in metals and cilicates. Eventually the Consensus became the premier ...<br /><br /></p>
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<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=107570&amp;it=1"><img src="images/710/107570-thumb80.jpg" border="0" alt="" width="80" /></a></td>
<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>Fighting Vehicles Supplamental: Additional Terran Warships: Compatible with Full Thrust</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span></td>
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<p>The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within this enourmous framework literally anything can happen. There is room for any species or government with any level of technology you can imagine. Some of the PDFs in the series will be additions to already established factions and others will be for completely new factions that are not connected to the struggle between the Terrans and their Allies against the Synod in the Sol Sector. Marauder...<br /><br /></p>
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<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=107640&amp;it=1"><img src="images/710/107640-thumb80.jpg" border="0" alt="" width="80" /></a></td>
<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>Fighting Vehicles Supplamental: Merchant Vessels: Compatible with Full Thrust</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span></td>
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<p>The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within this enourmous framework literally anything can happen. There is room for any species or government with any level of technology you can imagine. Some of the PDFs in the series will be additions to already established factions and others will be for completely new factions that are not connected to the struggle between the Terrans and their Allies against the Synod in the Sol Sector. Marauder...<br /><br /></p>
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<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=107571&amp;it=1"><img src="images/710/107571-thumb80.jpg" border="0" alt="" width="80" /></a></td>
<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span></td>
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<p>The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within this enourmous framework literally anything can happen. There is room for any species or government with any level of technology you can imagine. Some of the PDFs in the series will be additions to already established factions and others will be for completely new factions that are not connected to the struggle between the Terrans and their Allies against the Synod in the Sol Sector. Marauder...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>Fighting Vehicles V :Terran Military Forces in the Sol Sector</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$3.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span></td>
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<p>The Terran Legions is a joint effort funded by the United States, the European Union, Australia, Japan and India. It uses shared equipment, language and a shared organization to create a unified Terran Defense Force and Terran Expeditionary Legions. It offers citizenship in any of the alliance countries for a five year term of service in the Legions. The Legions take volunteers from any country and have recruiting offices in most countries. The Legion concept has worked wonderfully and in the last three years since the Centauri and Sentai campaigns 125 Legions have been raised and equipped. They have been training on the new equipment and learning to work together. Legions have been moved to Mars, Botany Bay, Plymouth Rock and Sentai.</p>
<p>The following pdf will provide unit descript...<br /><br /></p>
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<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=106091&amp;it=1"><img src="images/710/106091-thumb80.jpg" border="0" alt="" width="80" /></a></td>
<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>Fighting Vehicles VI :Aven Military Forces in the Sol Sector</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$2.50</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span></td>
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<p>&nbsp;The Aven prefer to use fast moving, hard hitting but lightly armored forces. They use VTOL based air assault troops, fast GEV tanks and Multi-Mode Fighters. The Aven are natural fighters in urban or mountainous areas as well as the plains. Their use of lightning assaults means they prefer a mobile defense rather than digging in and defending a piece of terrain. The Aven will often mine the key piece of terrain in question and then attack the enemy force from range and try to draw them into chasing the Aven force. If the enemy decides to chase the Aven will pull the enemy force into a series of repeated ambushes by fast moving vehicles while MMF attack from the sky and rear. The enemy force is harrassed until it disperses out of frustration in its inability to bring the Aven to a s...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>Fighting Vehicles VII :Synod Fleet Units: Compatible with Full Thrust</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.50</span></td>
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<p>&nbsp;</p>
<p>The Synod Peace Fleet The Synod is a vast collective of races who pool resources and information. They have a long history of genetic manipulation and terraforming. Culturally they have grown stagnant and some planets are in the process of breaking away from the Synod of Worlds for various reasons. Most of them by force. The Synod has attempted through genetic manipulation to eradicate warlike and violent behavior among the member species of the Synod. The worlds that break away or refuse membership into the Synod are seen by the Synod's governing body, the Allthing, as a dangerous influence to other worlds. Some worlds who are not fully developed but who show violent, warlike tendencies have been destroyed by unknown means. The universe is littered with the bones of civi...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>MACE: Massive Armored Combat Elements, Marks I - X</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.50</span></td>
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<p>In the universe of Awakening ancient aliens who enforce pacifism on the rest of the senient beings of the universe, the Maces are one of the tools humanity embraces in order to help win a war they could never possibly win. The odds are so stacked against the Terrans and their few allies that it literally boggles the mind. They are up against a six billion year old civilization that spans galaxies and controls millions of worlds. The only thing that stands between the Terrans and annihilation is that the Universal Synod is fighting thousands of such wars against tens of thousands of civilizations and the Synod has never had to fight a war...</p>
<p>...Until now.</p>
<p>The MACE program is designed to build the next generation of armored fighting vehicles for the Terran military in thei...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>The Alpha Centauri Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$3.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span></td>
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<p>The Rising Storm</p>
<p>The representatives of a local preservation society from a world within the sector, called Heaven's Gate, have been working with the governments of Earth for the last two decades. These represenatives have helped scientists from around the globe in understanding the very advanced technologies of the Synod of Worlds.</p>
<p>As a result, the overall level of technology for the planet has jumped far ahead of what was predicted and the Earth is on the cusp of a new era of exploration and war. Planetary and orbital defenses have been manufactured non stop since the Prometheus Revelation. Planetary Defense Forts are littered around the globe on volcanic islands and barren mountain ranges in order to minimized collateral damage. Armies of powered armor, tanks and mech...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.50</span></td>
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<p>The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified by member species and governments. The Synod meanwhile has fortified its remaining systems and continues to build a large fleet presence in all of its worlds within the sector. Both Hevan's Gate and the Lion's Gate systems are heavily fortified and rumors persist among the Preservation Societies that the Synod has formed agreements with some fallen planets within the sector. Terran has begu...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.50</span></td>
<td><span style="font-size: xx-small;"><span style="font-size: xx-small;"><br /></span></span>
<p>The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified by member species and governments. The Synod meanwhile has fortified its remaining systems and continues to build a large fleet presence in all of its worlds within the sector. Both Hevan's Gate and the Lion's Gate systems are heavily fortified and rumors persist among the Preservation Societies that the Synod has formed agreements with some fallen planets within the sector. Terran has begu...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.50</span></td>
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<p>Both Trii'hom and Sera are fully engaged in a life or death ground war and both of their economies are devastated from orbital bombardments and heavy ground fighting. If this Ghost fleet comes through the Kreul system then that will give them three entry points into the Alpha Centauri system. The Alpha Centauri system is the linch-pin for controlling the entire sector and is the gateway to the Sol system and Terra. The Home Fleet is being held back for a counterattack into Alpha Centauri if we lose the system. Our allies are cut off from us and engaged. We are on our own for now.&nbsp;</p>
<p></p>
<p>Thirteen more scenarios recount the fight for the Alpha Centauri System against a fleet of Ghost ships.&nbsp;</p>
<span style="font-size: xx-small;">...<br /><br /></span></td>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.50</span></td>
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<p>Joint Special Operations Commandoperating in the Ghost War Campaign</p>
<p>Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command was formed and the world's special forces began the process of integrating into a single command. Unity of command and training as well as integration of personnel and equipment has allowed the JSOC to start mounting missions into Synod controlled space. With the last five years worth of experience in hand the JSOC have developed new weapons and armor with which to combat the enemies o...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$2.50</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span></td>
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<p>Two years ago the Epsilon Eridani system was discovered to have a planet in the &quot;Goldilocks&quot; zone. &nbsp;The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is still getting their feet underneath them. The majority of the colony is scattered around the main colony site in small farmsteads linked by solar powered wireless communications and not much else. There are around two hundred thousand colonists on the planet, half of which live in the main colony site, New Dover.</p>
<p></p>
<p>13 more scenarios and background information on the Battle for Botany ...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span></td>
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<p>The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their homeworld and the families who llive there. The invasion has not been the blitzkrieg from the skies that everyone feared but a slow and methodical landing of troops and equipment which is letting us mass our forces against each landing. The Intelligence pogs have no more idea what the Ghosts are up than the average line trooper, though rumors fly fast and furioous across the global net. We know...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span></td>
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<p>The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled to their ships and duty posts across the system. Leaves have been cancelled and service men and women wait in lline to get back into orbit or for flgihts to their home bases. Civilian all over the world flee the cities to take refuge in the mountains and deserts in hidden subterranean shelters. Cities convulse in fear and panic as word spreads of a coming invasion by alien forces. Everywhere ...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.50</span></td>
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<p>With the loss of Alpha Centauri our logistics chain has been comprimised and we are no longer recieving supplies from Terra. COMSENFLT has ordered the fleet to break anchor and make speed for the Gliese 876 system. Admiral Sorenson expects to meet heavy reistance from Ghost forces still in the Alpha Centauri System. He also expects scouting forces in the Gliese 876, Tau Ceti and Sirius system. Comm traffice from the smaller task groups along the Sentai chain indicates roving squadrons of scouts from the Ghost fleet. We have had no contact from Terra since the courier ship delivered the news that Terra was under siege. The lack of communication is worrisome and the Admiral believes our forces are better spent relieving Terra than guarding this wartorn rock. Sentai is important but if we...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span></td>
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<p>We have stopped two attempts by the invaders to destroy our planet in the last two weeks but we are not safe yet. Not by a long shot. The enemy fleet numbers in the hundreds if not thousands and cover our skies all around the globe. We don't know what is keeping them from a massive attack on all fronts but so far it has worked in our favor. The intelligence staff thinks they are testing us or possibly trying to learn from us the skills of warfare in a controlled environment but most think that this is ludacris. What they will learn is defeat and destruction. Already a plan is in motion to learn where these Ghosts come from and launch a counter attack from our fleet in the Sentai system. Before we can do this however we need a Trojan Horse, a Ghost transport ship and the coordinates of ...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$1.00</span></td>
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<p>The two Myrmidons sprinted across the open field and up the cargo ramp, disappearing into the alien cargo ship. The assault team rushed across the open ground and secured a perimeter around the entrance. There were a few flashes of light from deep inside the transport followed by muffled cracks. The radio crackled to life in Carter's ear and a deep voice whispered, &quot;Cargo Bay Secured. Proceeding with Sweep.&quot; &quot;Sierra, Golf. Rally.&quot; Master Guns' voice boomed over the radio. &quot;Echo, secure this ramp. Eightball, Lucky sweep to the bridge and secure it. Oscar, Victor, with me to engineering.&quot; Carter and Parker rose up from their covered and concealed position and raced across the open field as fast as they could carrying all of their gear and cumbersome weapons....<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>The Sentai Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$3.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span></td>
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<p>Sowing the Wind</p>
<p>Our Preservation Society Liason, Tosk, has filled in some of our knowledge concerning the local sector. He has advised us to seek out allies for we are not strong enough to take on the entire Synod of Worlds alone. While the Synod is a vast conglomeration and possesses incalculable resources, it is weak locally. The Sentai system is the lynchpin of commerce within the system.</p>
<p>The Sentai system is heavily defended and will not be easy to gain control of. It contains the shipyards and orbital manufacturing that Earth will need to build ships and weapons and currently lacks. The Synod knows this and is gathering a fleet in the system to protect it and to launch and offensive against Earth. In order to destroy this fleet and secure our safety we need to gathe...<br /><br /></p>
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<td class="main" width="125" valign="top"><span style="font-size: xx-small;">&nbsp;<b>The Sentai Campaign II: A Campaign for Full Thrust, Stargrunt II and Dirtside II</b></span><br /><b><span style="font-size: xx-small;">&nbsp;Regular price:</span>&nbsp;</b><span style="font-size: small;">$3.00</span><br /><b><span style="font-size: xx-small;">&nbsp;Bundle price:</span>&nbsp;</b><span style="font-size: small;">$2.00</span></td>
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<p>Reaping the Whirlwind...</p>
<p>The naval portion of the Battle of Sentai is over and very costly. The carrier Enterprise went down with all hands fighting three Synod destroyers. Her fighters destroyed a Synod battlewagon and a heavy cruiser. The Ark Royal rotated the combined fighter groups of both carriers throughout the battle and kept them in the fight. Her own planes destroyed the three ships that had jumped the Enterprise and the combined groups claimed another heavy cruiser and a light cruiser before the day was out.</p>
<p>The light cruiser Charlotte died duelling with two wounded heavy cruisers. She had already claimed a battleship with her initial salvo of capital ship missiles. The two heavy cruisers were so badly mauled that they attempted to disengage but were run down b...<br /><br /></p>
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<td align="right" class="main"><b>Total value:</b></td>
<td>$46.00</td>
<td align="right" class="main"><b>Special bundle price:</b></td>
<td>$35.00</td>
<td align="right" class="main"><b>Savings of:</b></td>
<td>$11.00 (24%)</td>
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</table><b>Price</b>: $46.00]]></description>
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        <item>
            <title><![CDATA[Zombie Bloody Streets]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114784/Zombie-Bloody-Streets]]></link>
            <pubDate>Wed, 22 May 2013 01:02:02 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/4299/114784-thumb100.jpg" border="0" alt="Zombie Bloody Streets" align="left" hspace="3" vspace="3"><b>Publisher</b>: PWORK Paper Wargame<br /><p><span><span>Set includes</span> <span>21 different</span> <span>maps</span> <span>with</span> <span>checkered</span> <span>boxes 1</span> <span>inch</span> <span>depicting</span> <span>city streets</span> <span>and sidewalks</span> <span>in</span> <span>style</span> <span>Zombie Apocalypse</span><span>!</span> <span>They can</span> <span>be</span> <span>assembled</span> <span>as you want,</span> <span>to create</span> <span>your own map</span> <span>town</span> <span>and</span> <span>play your</span> <span>favorite</span> <span>game</span> <span>with Zombies</span><span>!</span> <span>Blood,</span> <span>rubble</span> <span>and desolation</span> <span>are</span> <span>everywhere in this</span> <span>first expansion</span><span>-style</span> <span>zombies.</span> <span>Each</span> <span>card</span> <span>is</span> <span>7x7</span> <span>squares</span><span>,</span> <span>and is</span> <span>compatible with both</span> <span>25</span> <span>and</span> <span>28 mm</span> <span>miniatures</span><span>.</span><br /><span>The pages</span> <span>are printable</span> <span>in A4 format</span><span>,</span> <span>then they have to</span> <span>be</span> <span>glued</span> <span>on cardboard</span> <span>or</span> <span>a</span> <span>suitable</span> <span>cardboard</span><span>,</span> <span>then</span> <span>cut out</span> <span>all the pieces</span> <span>in order to obtain</span> <span>an</span> <span>almost infinite</span> <span>combination</span> <span>of city streets</span><span>.</span></span></p>
<p><span><span><img src="http://2.bp.blogspot.com/-oa0m15aT3tM/UZxYJPPGipI/AAAAAAAAFzQ/NoJl3aFowvg/s1600/zombie_streets-tiles.jpg" height="600" width="781" /></span></span></p>
<p><span><span><img src="http://3.bp.blogspot.com/-47Fx37s9Crc/UZxS3LJX_yI/AAAAAAAAFy4/87xsJ8uq-3U/s1600/Wargame_Scenery_zombie_BS1.jpg" height="600" width="600" /></span></span></p>
<p><span><span><img src="http://4.bp.blogspot.com/-TzEV1wDbbfM/UZxS8YmGQUI/AAAAAAAAFzA/lLKYihpMRDw/s1600/Wargame_Scenery_zombie2_BS1.jpg" height="600" width="600" /></span></span></p><b>Price</b>: $6.58]]></description>
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            <title><![CDATA[Get Some! Fantasy Warfare: The Dunelords Army List]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114778/Get-Some%21-Fantasy-Warfare%3A-The-Dunelords-Army-List]]></link>
            <pubDate>Tue, 21 May 2013 20:05:54 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/710/114778-thumb100.jpg" border="0" alt="Get Some! Fantasy Warfare: The Dunelords Army List" align="left" hspace="3" vspace="3"><b>Publisher</b>: Art of War Games<br /><p>On the edge of the Leonid Empire, btween the Sand Kings and open savannah, lies the realm of the Dunelords. They are close cousins of the more civilized Leonid clans but prefer the open sky to cramped urban living. They do not build machines of steam and magic and instead work together with many natural species to form a more harmonious existance. They are a nomadic people by nature and do not dwell in one place very long. Instead they chose to follow the herds in their timeless wanderings from watering hole to grassland and back. While the Dunlords are not very cosmopolitan they are not stupid and instead of machines they rely on the large and sometimes vicious beasts that roam the trackless wastes and tall grass of the plains. The Dunelords and their Beast Lords have a natural affinity for animals and the large hunting cats in particular.&nbsp;</p>
<p>The Dunelords often go their own way even if they are nominally auxiliaries to the Imperial purple. They guard the western approaches to the Empire and fight a near constant battle with the undead Sand Kings of Necrokahara. The Dunelords are constantly fighting among themselves as well as external enemies even though they have no imperial ambitions or delusions of conquest. They are a fractitious, stubborn and warlike people. They are also loyal, honorable and courageous to the core.</p>
<p>Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.Above all remember the</p>
<p>GOLDEN RULE: When in doubt about a rule roll a d6 4+ you are right otherwise your opponent is right. Bottom Line, use some common sense when dealing with strange situations and don't be an A--hole.</p><b>Price</b>: $1.00]]></description>
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            <title><![CDATA[Commit the Garde! - Leutzen, 1813]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114548/Commit-the-Garde%21---Leutzen%2C-1813]]></link>
            <pubDate>Tue, 21 May 2013 03:02:02 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/3846/114548-thumb100.jpg" border="0" alt="Commit the Garde! - Leutzen, 1813" align="left" hspace="3" vspace="3"><b>Publisher</b>: GT Publishing<br /><p>May 2nd, 1813 - Can Napoleon reverse the fortunes of 1812 and defeat the newly united Russian and Prussian armies?&nbsp; The French army has been hastily scraped together and of questionable quality, but the allied armies are also in poor condition.&nbsp; It is likely to be an ebbing and flowing battle across an open battlefield around the four central villages of Kaja, Rahna, Klein Gorschen, and Gross Gorschen.</p>
<p>A scenario for the Napoleonic grand tactical rules &quot;Commit the Garde!&quot;&nbsp; The scenario is intended for 4-6 players with brigade sized units, and should easily play in 6-8 hours for experienced players.</p>
<p></p><b>Price</b>: $3.00]]></description>
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            <title><![CDATA[World Championships Hockey 1931-2013]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114726/World-Championships-Hockey-1931-2013]]></link>
            <pubDate>Mon, 20 May 2013 00:38:16 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/3423/114726-thumb100.jpg" border="0" alt="World Championships Hockey 1931-2013" align="left" hspace="3" vspace="3"><b>Publisher</b>: TCS Games<br /><p>Statistical replay game on Ice Hockey.</p>
<p>Mostly for solitaire play, in this game you compare the attack rating of each team against the opponent defense rating and roll a die to obtain how many goals each team scores. There are, anyway, several modifiers, like overtime winning ability, a random third die (based on historical rating of the team in that tournament).</p>
<p>It contains data for replaying ALL the editions of the World Championships Tournament from 1931 to 2013 (less 1930 and 1953, for different reasons). 64 different tournaments!</p><b>Price</b>: $8.00]]></description>
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            <title><![CDATA[US Army MTOE 1-157T 1/68, Aerial Weapons Company, Airmobile Division (AH-1)]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114707/US-Army-MTOE-1-157T-1-68%2C-Aerial-Weapons-Company%2C-Airmobile-Division-%28AH-1%29]]></link>
            <pubDate>Sun, 19 May 2013 16:37:36 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/4853/114707-thumb100.jpg" border="0" alt="US Army MTOE 1-157T 1/68, Aerial Weapons Company, Airmobile Division (AH-1)" align="left" hspace="3" vspace="3"><b>Publisher</b>: TOEHub<br /><p>Table of order and equipment information for US Army MTOE 1-157T 1/68 (USARPAC), US Army Aerial Weapons Company, Assault Helicopter Battalion, Airmobile Division, as of 1968.&nbsp; Includes information on unit organization, personnel, weapons, vehicles, and other mission equipment.</p><b>Price</b>: $1.00]]></description>
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            <title><![CDATA[Battlemap - The Plane of Havoc]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114695/Battlemap---The-Plane-of-Havoc]]></link>
            <pubDate>Sun, 19 May 2013 07:26:54 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/3154/114695-thumb100.jpg" border="0" alt="Battlemap - The Plane of Havoc" align="left" hspace="3" vspace="3"><b>Publisher</b>: Lord Zsezse Works<br /><p>&nbsp;After the great battle fought inside the Temple of Abaddon, your adventuring company realized that in order to save your world, you would need to go through the gate that imprisoned the Angel of Destruction and destroy it from the other side.</p>
<p>&nbsp; The gate stands between two worlds, between our dimension and the one above our reality. Your team needs to enter the astral plane and destroy the gate and trap Abaddon in his pocket dimension.&nbsp; After you step through the portal, you arrive in a world that is different from anything you have ever seen. A strange green and white mist covers everything, anything farther away than a stone&rsquo;s throw blurs in the distance.</p>
<p>What will you do to stop him?&nbsp; Would you destroy the last known gate, or attempt to find a better way?<br />The map is ready; the adventure now depends upon you!</p>
<p>This set includes the following:</p>
<ul>
<li>The big map broken into pages and poster sized color jpg images</li>
<li>Orthographic view of map</li>
<li>Isometric visual aid</li>
<li>200 dpi sized color jpg images for online roleplayers</li>
</ul>
<p>Image format:</p>
<ul>
<li>1&quot; game tiles</li>
<li>Size: 20&quot;x42&quot;</li>
<li>PDF: U.S. Letter, 200 dpi</li>
<li>JPG: 200 dpi</li>
</ul>
<p><img src="http://www.lordzsezseworks.com/sample/the_Plane_of_havoc_battlemap_sample1.jpg" alt="The Plane of Havoc battlemap" title="The Plane of Havoc battlemap" height="451" width="560" /><br /><img src="http://www.lordzsezseworks.com/sample/the_Plane_of_havoc_battlemap_sample2.jpg" alt="The Plane of Havoc battlemap" title="The Plane of Havoc battlemap" height="560" width="560" /></p>
<p>If you are interested in the previous maps from this series you will find them here:</p>
<p><a href="/product_info.php?products_id=91755"><img src="/images/3154/91755.jpg" height="141" width="100" /></a>&nbsp; <a href="/product_info.php?products_id=92360"><img src="/images/3154/92360.jpg" height="141" width="100" /></a>&nbsp; <a href="/product_info.php?products_id=92581"><img src="/images/3154/92581.jpg" height="141" width="100" /></a>&nbsp; <a href="http://www.rpgnow.com/product/107654/Battlemap---Temple-of-Abaddon&amp;affiliate_id=362786%20"><img src="http://www.rpgnow.com/images/3154/107654.jpg" alt="Temple of Abaddon battle map rpg" title="Temple of Abaddon battle map rpg" height="141" width="109" /></a></p>
<p>This map is available in a Bundle with the other maps in the &quot;Under the Castle&quot; series:<br />(click on the picture)<br /><a href="http://www.rpgnow.com/product/92366/Under-the-castle-%5BBUNDLE%5D"></a><a href="http://www.rpgnow.com/product/92366/Under-the-castle-[BUNDLE]&amp;affiliate_id=362786%20"><img src="http://www.lordzsezseworks.com/sample/Under_the_castle_map_bundle.jpg" alt="under the castle bundle" title="under the castle bundle" height="236" width="400" /></a><br />Buy them together and save your money and the world!</p>
<p>Have a good game!</p>
<p>If you like this, write a review, if you have any problems or ideas, send them to us by click the &quot;contact publisher&quot; link on the right side.<br />This is a map, not an adventure!<br />For personal use only.</p><b>Price</b>: $6.95]]></description>
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            <title><![CDATA[Quick Start : Scenario- 3x new Maps-Counters for Afghanistan Serie]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114687/Quick-Start-%3A-Scenario--3x-new-Maps-Counters-for-Afghanistan-Serie]]></link>
            <pubDate>Sat, 18 May 2013 15:20:19 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/5308/114687-thumb100.png" border="0" alt="Quick Start : Scenario- 3x new Maps-Counters for Afghanistan Serie" align="left" hspace="3" vspace="3"><b>Publisher</b>: BATTLESPROJECT MAPS<br /><p><strong>Geomorphic maps for all Modern Skirmish Games Rules.</strong></p>
<p><strong>For the Quick Start ( Print and Play ) it is necessary :</strong></p>
<p><strong>A -&nbsp; the scenario / rules :</strong></p>
<p><strong>( in this example the FREE Quick Start sc&eacute;nario of FORCE ON FORCE ) </strong></p>
<p><strong>AMBUSH ALLEY GAMES : ambushalleygames.com/resources/downloads/31-extras/54-force-on-force-quick-start-rules</strong></p>
<p><strong>B - the Map.</strong></p>
<p><strong>C - The Counters for this scenario.</strong></p>
<p><strong>- In the .pdf file you will find :</strong></p>
<p><strong>---------------------------------------------------------------------<br /></strong></p>
<p><strong>The Map : <br /></strong></p>
<p><strong>3 x NEW Maps Afghanistan Serie : Map AF00 A , Map AF00 B , Map AF00 C</strong></p>
<p><strong>compatible with Maps Afghanistan Serie 1 and 2<br /></strong></p>
<p></p>
<p><strong>&nbsp;4 x sheets format A4 by map to print in 300 DPI.</strong></p>
<p></p>
<p><strong>1 map = 30cm x 56.4 cm</strong></p>
<p></p>
<p><strong>hexagons 25 mm grid ( 12 x 26 hexagons )<br /></strong></p>
<p><strong>---------------------------------------------------------------------</strong></p>
<p><strong>The Counters :</strong></p>
<p><strong>2 x pages&nbsp; to print&nbsp; ( Front / back )</strong></p>
<p><strong>- 1 squad&nbsp; USMC in MARPAT = 13 counters + 1 counter for the pilot</strong></p>
<p><strong>- 4 Talibans Groups = 27 counters</strong></p>
<p><strong><br />--------------------------------------------------------------------------------------</strong></p>
<p><strong>GOOD GAME !<br /></strong></p>
<p></p>
<p><strong><br /></strong></p><b>Price</b>: $6.00]]></description>
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            <title><![CDATA[US Army TOE 6-727T, Aerial Artillery Battery, Airmobile Division (UH-1)]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114685/US-Army-TOE-6-727T%2C-Aerial-Artillery-Battery%2C-Airmobile-Division-%28UH-1%29]]></link>
            <pubDate>Sat, 18 May 2013 12:16:26 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/4853/114685-thumb100.jpg" border="0" alt="US Army TOE 6-727T, Aerial Artillery Battery, Airmobile Division (UH-1)" align="left" hspace="3" vspace="3"><b>Publisher</b>: TOEHub<br /><p>Table of order and equipment information for US Army TOE 7-727T,&nbsp;US Army&nbsp;Aerial Artillery Battery, Field Artillery Battalion, Aerial Artillery, Airmobile Division as of June 1965.&nbsp; Includes information on unit organization, personnel, weapons, vehicles, and other mission equipment.</p><b>Price</b>: $1.00]]></description>
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            <title><![CDATA[AirWar: C21 bomber annex]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114684/AirWar%3A-C21-bomber-annex]]></link>
            <pubDate>Sat, 18 May 2013 11:46:33 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/2492/114684-thumb100.jpg" border="0" alt="AirWar: C21 bomber annex" align="left" hspace="3" vspace="3"><b>Publisher</b>: Wessex Games<br /><p>The <span style="font-weight: bold;"><span style="font-style: italic;">AirWar: C21 bomber annex</span></span> is a supplement for <span style="font-weight: bold;"><span style="font-style: italic;">AirWar: C21 (2nd edition)</span></span> available exclusively from <span style="font-weight: bold;">Wargame Vault</span>.</p>
<p>The supplement provides statistical tables for 20 new bombers including the Russian Bear and British Vulcan.</p>
<p>All royalties from the sale of this product will be donated to the <strong>XH558 Vulcan Restoration Fund</strong>:&nbsp;http://www.vulcantothesky.org/</p>
<p><span style="font-weight: bold;"><span style="text-decoration: underline;"> PLEASE NOTE:</span></span> This product is a supplement and a copy of <span style="font-weight: bold;">AirWar: C21 (2nd edition)</span> is needed to use it).</p><b>Price</b>: $1.51]]></description>
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            <title><![CDATA[Musketeers - 30 Years War #5]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114652/Musketeers---30-Years-War-%235]]></link>
            <pubDate>Fri, 17 May 2013 05:14:57 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/4347/114652-thumb100.jpg" border="0" alt="Musketeers - 30 Years War #5" align="left" hspace="3" vspace="3"><b>Publisher</b>: PERMES<br /><h2><strong>Musketeers - 30 Years' War</strong></h2>
<p>This set contains three pages with total <strong>31</strong> colour two sided detailed historical figurines (<strong>8 unique poses</strong>),&nbsp;<strong>3 x battlefield scenery</strong> plus <strong>BONUS Artworks</strong>.<br />All minis are 300dpi 30mm front and back full color artwork suitable both for RPG and wargaming.</p>
<p>&nbsp;&nbsp;<img title="Permes 30 Years War Musketeers - preview 1" alt="Musketeers - 30 Years War preview 1" src="http://www.kartonowefigurki.pl/cwf/pmdh20_musketeers_prev1.jpg" width="500" height="261" />&nbsp;</p>
<p><img title="Musketeers - Artworks preview" alt="Musketeers - Artworks preview" src="http://www.kartonowefigurki.pl/cwf/pmdh20_musketeers_prev2.jpg" width="400" height="566" />&nbsp;</p>
<p>&nbsp;</p><b>Price</b>: $2.75]]></description>
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            <title><![CDATA[Crystal Rocks]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114635/Crystal-Rocks]]></link>
            <pubDate>Thu, 16 May 2013 17:15:20 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/5471/114635-thumb100.jpg" border="0" alt="Crystal Rocks" align="left" hspace="3" vspace="3"><b>Publisher</b>: DarekPages<br /><p>Two models of rocks and large crystals, with bases, for miniatures scale for 28-32mm. You can combine them with other cardboard elements of fantasy, science fiction, and modern. The models are designed for battle games or RPGs. One can function as a permanent barrier, one has a difficult terrain over which units can move. </p>
<p>Models can be set up in multiple configurations; they are stable and durable enough for even metal miniatures. Models can be assembled fairly quickly even with little practice. To build the model, you need only 6 sheets of cardboard. </p><b>Price</b>: $4.99]]></description>
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            <title><![CDATA[Get Some! Fantasy Warfare: Monsters and Mercenaries Army List]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114627/Get-Some%21-Fantasy-Warfare%3A-Monsters-and-Mercenaries-Army-List]]></link>
            <pubDate>Thu, 16 May 2013 16:13:25 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/710/114627-thumb100.jpg" border="0" alt="Get Some! Fantasy Warfare: Monsters and Mercenaries Army List" align="left" hspace="3" vspace="3"><b>Publisher</b>: Art of War Games<br /><p>Mercenary armies are often cobbled together by experienced and money savvy soldiers who have a lot of friends in seedy places. These mercenary captains will recruit a dour and taciturn fellow soldier who can be trusted around gold and jewels. Together the Captain and Paymaaster will begin frequenting the brothels, taverns and dives recruiting sellswords, cutthroats, second story men, former soldiers and other violent riff raff. They will then hire out their services to a city state or mercantile concern to guard property of take it from someone else. Occasionally a mercenary captain will have the opportunity to team up with a wizard who can vastly increase a mercenary armies' desirability to an employer. These wizards can heal the wounded, raise morale or make large fiery explosions happen to the enemy ranks or keep such things from happenin to friendly troops. Beast masters are hired usually alon with whatever beastie the master has been training. Beastmasters will often ride monsters into battle or serve as a liason with a monsterous infantry unit like trolls and ogres, if they survive the negotiation phase.</p>
<p>Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.Above all remember the</p>
<p>GOLDEN RULE: When in doubt about a rule roll a d6 4+ you are right otherwise your opponent is right. Bottom Line, use some common sense when dealing with strange situations and don't be an A--hole.</p><b>Price</b>: $1.00]]></description>
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            <title><![CDATA[Attack Vector Tactical 2nd Edition Bundle]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114626/Attack-Vector-Tactical-2nd-Edition-Bundle]]></link>
            <pubDate>Thu, 16 May 2013 15:54:52 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/4521/114626-thumb100.jpg" border="0" alt="Attack Vector Tactical 2nd Edition Bundle" align="left" hspace="3" vspace="3"><b>Publisher</b>: Final Sword Productions<br /><p>This bundle contains the core rule book for AVT 2nd Edition. Ship Book One. Ten Worlds Setting Book and the SSD. Everything you would find in the boxed edition except the maps and plastic pieces.</p>
<p>The SSD's are printable.</p>
<p></p>
<p>Note from the designer, Ken Burnside.</p>
<p>These are the PDFs used for printing the second edition of Attack Vector, and have been used for all printings since November 5th, 2011. &nbsp;<br /><br />The November 5th change added two rules (listed on the first page of the rulebook for Attack Vector: tactical). &nbsp;It also fixed problems on the SI tracks of SSDs.<br /><br />In making these PDFs for DriveThru RPG, I fixed a handful of typos in the main rulebook. &nbsp;The SSD book and setting book are unchanged.</p><b>Price</b>: $20.00]]></description>
            <!-- <price>20</price> -->
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            <title><![CDATA[Attack Vector Tactical: Ten Worlds Setting Book]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114624/Attack-Vector-Tactical%3A-Ten-Worlds-Setting-Book]]></link>
            <pubDate>Thu, 16 May 2013 15:39:14 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/4521/114624-thumb100.jpg" border="0" alt="Attack Vector Tactical: Ten Worlds Setting Book" align="left" hspace="3" vspace="3"><b>Publisher</b>: Final Sword Productions<br /><p>Attack Vector: Tactical has one of the most extensively worked out settings in all of science fiction gaming, with events unfolding from that fateful day in 2214 when contact with Earth was lost. &nbsp;Economics, personal politics, and the mad scrabble to keep interstellar trade and the guttering light of civilization from flickering out are all here.</p>
<p></p>
<p>This product ties in with Attack Vector Tactical 2nd Edition Core Rule Book.</p>
<p></p>
<p>Note from the designer, Ken Burnside.</p>
<p>These are the PDFs used for printing the second edition of Attack Vector, and have been used for all printings since November 5th, 2011. &nbsp;<br /><br />The November 5th change added two rules (listed on the first page of the rulebook for Attack Vector: tactical). &nbsp;It also fixed problems on the SI tracks of SSDs.<br /><br />In making these PDFs for DriveThru RPG, I fixed a handful of typos in the main rulebook. &nbsp;The SSD book and setting book are unchanged.</p><b>Price</b>: $8.00]]></description>
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        <item>
            <title><![CDATA[Attack Vector Tactical Ship Book 1]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114621/Attack-Vector-Tactical-Ship-Book-1]]></link>
            <pubDate>Thu, 16 May 2013 14:53:49 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/4521/114621-thumb100.jpg" border="0" alt="Attack Vector Tactical Ship Book 1" align="left" hspace="3" vspace="3"><b>Publisher</b>: Final Sword Productions<br /><div>Attack Vector Tactical: 2nd Edition.</div>
<div>Ship Book 1</div>
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<div>The first fifteen ships for Attack Vector, each with glory shots and a full class history. &nbsp;Due to the art being vector based, the SSDs are printable and fully playable in a small file size.</div>
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<div>This product ties in with Attack Vector Tactical 2nd Edition Rule Book.</div>
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<p>Note from the designer, Ken Burnside.</p>
<p>These are the PDFs used for printing the second edition of Attack Vector, and have been used for all printings since November 5th, 2011. &nbsp;<br /><br />The November 5th change added two rules (listed on the first page of the rulebook for Attack Vector: tactical). &nbsp;It also fixed problems on the SI tracks of SSDs.<br /><br />In making these PDFs for DriveThru RPG, I fixed a handful of typos in the main rulebook. &nbsp;The SSD book and setting book are unchanged.</p>
</div><b>Price</b>: $5.00]]></description>
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            <title><![CDATA[Attack Vector Tactical Core Rule Book 2nd Edition]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114613/Attack-Vector-Tactical-Core-Rule-Book-2nd-Edition]]></link>
            <pubDate>Thu, 16 May 2013 09:32:49 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/4521/114613-thumb100.jpg" border="0" alt="Attack Vector Tactical Core Rule Book 2nd Edition" align="left" hspace="3" vspace="3"><b>Publisher</b>: Final Sword Productions<br /><div>&quot;Winner of the Origins Award for Best Miniatures Game.&quot;</div>
<p>The definitive game of realistic space combat. Fully three dimensional, accurate kinematic movement, laser weapons that follow the optics formulas, kinetic weapons where damage scales at the square of impact velocity, all in an elegantly playable game with unique mechanics. &nbsp;Extensively footnoted, all the science underlying the game mechanics is carefully explained, and make this a must-have for anyone contemplating hard science fiction fiction or gaming.</p>
<p></p>
<p>Note from the designer, Ken Burnside.</p>
<p>These are the PDFs used for printing the second edition of Attack Vector, and have been used for all printings since November 5th, 2011. &nbsp;<br /><br />The November 5th change added two rules (listed on the first page of the rulebook for Attack Vector: tactical). &nbsp;It also fixed problems on the SI tracks of SSDs.<br /><br />In making these PDFs for DriveThru RPG, I fixed a handful of typos in the main rulebook. &nbsp;The SSD book and setting book are unchanged.</p><b>Price</b>: $12.00]]></description>
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        <item>
            <title><![CDATA[Top Down Armies: Dwarfs V Goblins]]></title>
            <link><![CDATA[http://2ww.wargamevault.com/product/114609/Top-Down-Armies%3A-Dwarfs-V-Goblins]]></link>
            <pubDate>Thu, 16 May 2013 05:11:14 CDT</pubDate>
            <description><![CDATA[<img src="http://2ww.wargamevault.com/images/4491/114609-thumb100.jpg" border="0" alt="Top Down Armies: Dwarfs V Goblins" align="left" hspace="3" vspace="3"><b>Publisher</b>: DramaScape<br /><p><strong>&nbsp;<img src="http://fc04.deviantart.net/fs71/f/2013/136/2/1/tda_dwarfs_v_goblins_sample_by_digger2000-d65fzmt.jpg" width="600" height="100" alt="tda_dwarfs_v_goblins_sample" title="tda_dwarfs_v_goblins_sample" /></strong></p>
<p><strong>Top Down Armies:&nbsp;Dwarfs V Goblins</strong></p>
<p><em><strong>Dramascape&nbsp;Miniatures&nbsp;Volume 09</strong></em></p>
<p align="LEFT"><em>&quot;Let us end the goblin menace to our mountain kingdom once and for all!&quot;<br /></em><br /><strong>This product includes the top down goblin miniatures from our Fantasy Creatures product although none of them now look the same. They had been modified to the green background of the other versus top downs and to be used as virtual tabletop tokens.&nbsp;</strong><br /><br />Top Down Armies Volume Two: Goblins versus Dwarves features two pages of top down armies, one page of goblins, one page of dwarves, and a large hex battlemap of a wasteland for them to fight on.&nbsp;<br /><br />The wasteland is made up of rocky, desert style terrain with sparse plant life sprouting where it has enough moisture and soil to do so.&nbsp;<br /><strong><br />From Fantasy Creatures:&nbsp;</strong>The goblin army includes melee footmen equipped with swords and hammers and missile footmen equipped with shortbows. There are five goblin cavalrymen riding wolf mounts. The sixth wolf has no rider. Finally there are two goblin cavalrymen mounted on flying wasp mounts.&nbsp;<br /><br /><strong>New in this Product:</strong>&nbsp;There are 21 new goblin top down miniatures not included in our Fantasy Creatures pack, including a new flagbearer, a goblin mage, a goblin master of beasts, a goblin commander, and several new goblin footmen who have no helmets and leather armor equipped with swords, spears, and shields.<br /><br />The brand new dwarf army includes melee footmen equipped with axes and swords, missile footmen equipped with shortbows and blunderbusses, a flagbearer and commander, and even pirates. There are two dwarf cavalrymen bear riders. Finally there is a dwarf siege catapult with a loader and firer that hurls boulders.<br /><br />This product includes 17 virtual tabletop images of goblins and 22 virtual tabletop images of dwarves as well as the image files to use the wasteland battlefield on the virtual tabletop (VTT). The VTT includes one of the goblins mounted on a wolf and the wolf as tokens.<br /><br />You can use this product as a standalone product bringing the goblins and dwarves to make war on the wasteland battlefield or add it to Top Down Armies Volume One for two battlefields and four armies to use in total. You can use both battlefields and all four armies, or mix and match battlefields and armies as you wish.&nbsp;<br /><br />Coming Soon: Top Down Armies Versus Rules for a board game rules for use with top down army miniatures and battlefields.</p><b>Price</b>: $5.99]]></description>
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