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American War of Independence
Publisher: Ironwolf Industries
by Shane H. [Verified Purchaser]
Date Added: 05/27/2016 19:54:18

First off, I have to admit, I am not an avid player of Revolutionary and Civil war game systems. I find them to be slow moving and not very flexible. After playing a game (forced by my gaming group), I felt the need to write a review for other skeptics of this style of war gaming. So, with that being said, here is what I found interesting about this rule system. In other systems, game play feels repetitive. Players move their units, shoot at each other, conduct morale, and hope that their units don’t break and run. What I found interesting with this system, units have Quality Ratings. These quality ratings are used to represent how competent a unit is in terms of shooting, melee abilities, morale, and when combined with good or poor commanders the units can over or under perform. Another aspect of the game that I like, Units can deteriorate in effectiveness. Although, when a unit takes damage, its quality does not drop; however; it lessens the damage and morale if the unit. It’s not until the unit starts breaking in morale that the unit is affected in other aspects. Which, I find to be an added touch of realism. What truly sets this system apart is the sequence of actions that units can perform. In most systems, Units usually conduct a movement, shooting, and morale phase. The other player does the same then charge into the next turn or round and this continues to repeat unit the game is over. With this system, every unit on the board has three actions per turn. Without going into great detail, these actions could be used to do things like move, shoot, reload. However, if you realize that one of your units is being outmaneuvered the option to move, move, move is also on the table, thus using all your actions for the round. These are only the basic options, when coupled with other actions the unit can perform create quite an interesting combat system that can be tailored to everyone’s personal style of play. One last thing, the author of the book must have a sense of humor. I highly suggest reading the section “The Gentlemen’s Rules of Civility” if you want to have a good laugh. As I said before, I find Revolutionary and Civil War games to be slow, tedious, and usually nothing innovative in the rule systems that I have tried in the past. However, due to the unique combat system, AWI has done enough to not make me balk when someone suggests playing it.



Rating:
[5 of 5 Stars!]
American War of Independence
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