I like the way the action moves but more detail is needed with particulars, such as grenades (is there a maximum range a soldier can lob one?). Helicopter action is a bit ambiguous - what happens if the chopper is shot at and not hit? Does it just stay in the scenario, while everyone takes pot shots at it??? What do it's 3 action points encompass? Leaving the field? . Overwatch can use more detail also - Is it a reaction fire to someone shooting at the character on overwatch? Do you interject at will, or do you have to wait until the enemy activation phase is finished before shooting?
Cover: If a spotted soldier goes prown in hard cover such as the top of a building with a concrete wall skirting it - A) does he get a bonus for being prown, plus in hard cover plus obscured? B) is he still considered spotted? C) can he fire from his prown position regardless of the fact that he can't possibly see through the concrete wall/skirt.? If a Soldier is prown on the ground, peering around a building corner does he get all the values as above? (In hard cover, prown, obscured)
Can a character turn more than 90 degrees per action? It would seem reasonable that someone in cover, should be able to turn as much as he wanted before moving in any desired direction at the cost of 1 action.
A PDF file with handy markers may also be something that can reasonably be added to this great game. Markers could encompass a soldier being prown or standing, running. Also markers for Lightly wounded, serious.
I find that a lot of the time we are using markers while waiting to be spotted.
Nevertheless I love the game and have had good fun in painting up a first set of ambiguous troops to represent some of the different factions for playtesting.
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