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Some Corner of a Foreign Field
Publisher: Morningstar Productions
by Stuart H. [Verified Purchaser]
Date Added: 11/21/2014 15:12:25

I like the way the action moves but more detail is needed with particulars, such as grenades (is there a maximum range a soldier can lob one?). Helicopter action is a bit ambiguous - what happens if the chopper is shot at and not hit? Does it just stay in the scenario, while everyone takes pot shots at it??? What do it's 3 action points encompass? Leaving the field? . Overwatch can use more detail also - Is it a reaction fire to someone shooting at the character on overwatch? Do you interject at will, or do you have to wait until the enemy activation phase is finished before shooting?

Cover: If a spotted soldier goes prown in hard cover such as the top of a building with a concrete wall skirting it - A) does he get a bonus for being prown, plus in hard cover plus obscured? B) is he still considered spotted? C) can he fire from his prown position regardless of the fact that he can't possibly see through the concrete wall/skirt.? If a Soldier is prown on the ground, peering around a building corner does he get all the values as above? (In hard cover, prown, obscured)

Can a character turn more than 90 degrees per action? It would seem reasonable that someone in cover, should be able to turn as much as he wanted before moving in any desired direction at the cost of 1 action.

A PDF file with handy markers may also be something that can reasonably be added to this great game. Markers could encompass a soldier being prown or standing, running. Also markers for Lightly wounded, serious. I find that a lot of the time we are using markers while waiting to be spotted.

Nevertheless I love the game and have had good fun in painting up a first set of ambiguous troops to represent some of the different factions for playtesting.



Rating:
[5 of 5 Stars!]
Some Corner of a Foreign Field
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Creator Reply:
Hi Stuart, Thanks for the great rating! Sorry for not answering sooner (I was on holiday), but I will try and answer all your questions here. - Grenades do not have a maximum range because: the table represents a relatively tiny space; it\'s assumed that cover will reduce the visible area even further; on a two page set of rules, every half line counts. - A helicopter which is shot at will take Stress as normal, and will have to take a Morale check to activate - although it can move behind cover, obviously it won\'t drop prone. Its 3 action points include firing one weapon and going on Overwatch. Because it fires from an \"undisclosed\" location over what is a very small part of the battlespace, the minor movement it will need is actioned for free. - A character on Overwatch can fire at any enemy they can see at any time before their re-activation, whether during the enemy\'s activation or their own (great for supporting worse troops). This does mean that only previously spotted enemies (or enemies moving into a position with a 0% chance of not spotting them) can be shot at. Cover - A) \"Prone\" affects both Shooting & Spotting, but \"hard cover\" and \"obscured\" affect only Shooting and Spotting respectively. - B) I would say so. Just because he has dropped to the floor doesn\'t mean the enemy will stop shooting at him - if he then wriggles away to the other end of the building, I would say he breaks LOS. - C) Terrain is an immensely tricky thing to model in wargames, because no one solution solves everyone\'s problems. I tend to take a rather relaxed attitude to the lips of buildings, particularly since prone doesn\'t always mean completely flat on the ground, especially when behind a parapet. A soldier who has sneaked their rifle over the edge of the lip while keeping a low profile, or who is shooting through pre-existing (though maybe not modelled) cracks or battle damage would still count as both prone & having LOS in my opinion. - D) Yes, but see A). - Yes, characters can turn more than 90o. Less than 90o does not require an action, but 90+ does, whether it is 91 degrees or 720. - I am working on a sheet of markers at the moment, so they will be available at some point. I\'m not great with graphic design, so it is taking me a while. I\'m glad you enjoy the game, and that it has inspired you to paint more troops - I personally love only having to do a few models to get gaming. If you have any more questions, please feel free to contact me at infoatmorningstar AT gmail DOT com. Thanks, Matt @ Morningstar.
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