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0one's Blueprints: Thieves' GuildClick to magnify

0one's Blueprints: Thieves' Guild

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Welcome to Øone’s Blueprints!
The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite their old fashioned appearance each map offers you a degree of customization by using the pdf technology at its best. A small control bar (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled and don’t show doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves’ guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really cheap.

Thieves' Guild
This medium-sized thieves’ guild is a three-storey building that can be located in any city or fantasy town. The ground level of the guild offers a smart cover for the thieves’ shadowy activities; an unwary citizen will see nothing else than a tavern, a forge and stables. The thieves use the backroom of the tavern or a secret door in the forge to enter the guild. On the first level there are the common facilities of a guild such as an exercise room, a laboratory, a small chapel, a refectory, a kitchen and so on. On the second level there are the guildmasters’ quarters and council room for high-level ranking thieves. The guild features two levels of dungeon. The first level dungeon houses a torture chamber, cells and guardrooms, while the second level is the sacred sepulcher of the master thieves, secretly connected to the sewer system. Some hints to use the guild follow:

• The old thieves’ guild building belongs now to the PCs, exploring it they discover dangerous secrets of the guild.
• The thieves guild is the headquarter of a would be ruler of the city, the PC must sneak into the guild and find clues of his shadowy activities.
• This abandoned thieves guild is now haunted by specters and undeads, they search something hidden in the guild.
• This is the thieves guild of an ancient ruined city, a bandit has settled here with his thugs


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Reviews (7)
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Reviews
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September 6th, 2008
0one's products are universally good. For less than two dollars you get a nice professional image, usually able to be opened in Photoshop for modification to fit your own adventures, and which projects and prints nicely. One major advantage is that the [...]
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May 25th, 2006
Another excellent product. Its just one large building, but that's what's advirtised, and the production values are excellent.<br><br> <b>LIKED</b>: The drawing of building front-a very useful handout.<br><br><b&g [...]
Megan R. [Featured Reviewer]
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March 19th, 2006
The next entry in the Blueprints series presents fully-detailed Thieves' Guild premises. Well, that's how it started out, whether this is still true is up to you. Maybe it's the new home for your party of characters - or the lair of the banes of their [...]
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July 6th, 2005
I really liked this. I most likely will not use it as a thieves guild but more as an ancient house with a dark history similar to the old haunted hosue in U1 Sinister Secret of Salt Marsh. The lay out is great and the map is superb. <br>&l [...]
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May 17th, 2005
Great maps ... 'nuff said! Save time and effort is you need a quick map.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br> [...]
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Product Information
Gold seller
ISBN
1-30000-028-1
Publisher Stock #
blu03
File Size:
2.09 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
January 11, 2005
This title was added to our catalog on January 11, 2005.