Close
Close
Advanced Search

Saga of the NorthmenClick to magnify

Saga of the Northmen

ADD TO WISHLIST >

Glory awaits intrepid adventurers of all ages in the Saga of the Northmen, a Dark Ages wargame of shifting alliances and area control. Through deft use of influence cards, you do battle with other chieftains to gain control of the 7 major kingdoms of Europe. Forge alliances and then move your armies and fleets to plunder while completing secret trade routes unknown to others. Earn the most points from plunder and completed objectives to be crowned Supreme Chieftain!

.
 

We are excited to be collaborating with published designer Scott Leibbrandt on releasing his second published game. Believe it or not, we discovered this game at a local game design meetup. I really felt good about SotN as I think it fits a nice niche of easy to play and short time commitment. Yet SotN introduces some more interesting game mechanics to people who might otherwise be turned off by war-games.

In this game, you draft region cards which makes for simple fast game-play. A small amount of luck in the game helps equalize the playing field to allow everyone to enjoy the game and have a chance to be victorious. I've seen gray-haired war-gamers love this game and I've seen young players pick it up quickly.

Gameboard (11"x16"), 56 Influence Cards (mini euro), 4 Infamy Cards, 20 Trade Route Cards, 120 Influence Cubes (30 Red, 30 Blue, 30 Green, 30 Black), 12 Hero Tokens (3 Red, 3 Blue, 3 Green, 3 Black), 4 Time Tokens (1 Red, 1 Blue, 1 Green, 1 Black), 45 Yellow Plunder Tokens, 1 Leader Token, Rulebook (8 pages)

 

Designed for 2-4 Players, Ages 13+, and 30-40 minutes this game will have an MSRP of $44.99. With a simple card drafting play-style, Saga of the Northmen is a simple to learn and easy to play introduction to area control mechanics for young and old.

In Saga of the Northmen, you control a clan of mighty Northmen. Each round, you will use your influence cards to place Influence cubes on the board in an attempt to gain control of the seven major kingdoms of Europe. Influence cards are not only used to gain control of kingdoms, but also populate Europe's neutral regions with Plunder (VPs). When the board has been filled with 15 plunder, kingdom control for the round is determined. The player with the most influence cubes in a kingdom gains control of that kingdom.

Once alliances have been established, you will maneuver the armies, fleets, and heroes of the kingdoms that have fallen under your sway. Kingdoms move in a set order, with mighty juggernauts charging headlong into battle, while smaller, but craftier, kingdoms wait to make their moves later in the round. Watch carefully what neutral regions your opponents aim for! When two or more players meet on the field of battle, only the player with the most powerful military will be victorious and carry off the plunder. Also, do not forget about your trade route cards. If you can link the kingdom on a trade route card to a neutral region containing the resources it desires, the wealth (VPs) will be far greater than any plunder.

Pillage or trade, in the end, only the wealthiest Viking will be the winner!

Download the Game Rules: HERE



pixel_trans.gif
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (0)
Discussions (0)
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History















Product Information
Artist(s)
Pages
24
Publisher Stock #
MNI SOTN100
File Size:
136.71 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
December 06, 2016
This title was added to our catalog on December 06, 2016.