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Mad Dogs & Englishmen: 1676 SupplementClick to magnify
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Mad Dogs & Englishmen: 1676 Supplement

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NOTE: This is not a complete game! You need the 1676 rules to use this supplement.

Tired of fighting with just colonists & Native Americans? Mad Dogs & Englishment lets you bring otherworldly Heroes & creatures as well as European armies into your 1676 games. There are rules for Puritan Ministers, Witches, & native Shamans who invoke spells. A variety of animals & fell creatures are presented who can join your army if you meet the right conditions. Many 1676 players find that including a few otherworldly elements – without diminishing the primary importance of the historical troops in deciding the outcome of the battle – can make for an even more entertaining game.

New rules are also presented to introduce four European powers into the conflict in North America. There are Army Lists presented for England, France, Holland, & Spain. While none of these armies actually had anything to do with King Philip’s War, the 1672 line of figures from North Star Miniatures looks so good they simply had to be included. If an excuse is needed, assume the European powers - who have been engaged in bitter fighting in Europe as well as New France - have begun to believe the tales of magic & fabled treasures coming from New England. Why not send a regiment or two to establish dominance in the area? The local colonists are incapable of even keeping the natives at bay, so the area looks ripe for plunder!

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Product Information
Silver seller
Author(s)
Pages
42
Publisher Stock #
1676-02
File Size:
11.18 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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Original electronic format
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File Last Updated:
October 08, 2016
This title was added to our catalog on September 20, 2016.