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Customer Newsletter for 04/17/2016

Wargame Vault

The world's largest wargame download store!

Greetings Grognards!

Besides the normal great games, terrain and deals we feature in our newsletters, this one also has actual news!

First, Ganesha Games is running a little competition with their new release Four Against Darkness. Purchase the game and write a review of it here on The Vault and you'll be entered into a drawing to win free lifetime supplements for the game! The details and rules for the contest are included in the download, but get your review in by May 24th to be eliginle to win.

Our next bit of news will be of interest to fans of Avalon Hill's classic WWII game Up Front. We now have available the long out of print expansions for the base game, Banzai and Desert War. Both of these printed expansions also offer new components that were never available before, complete 162-card theater-specific Action Decks of Asian/Pacific terrain for Banzai and North African desert cards for Desert War. We also have a new printed compilation rule book that includes all of the rule books from all three games.   

Till next time, good gaming to everyone, and watch your flanks!

~ Steve

Banzai and Desert War expansions for Up Front

Banzai

Banzai - Tactical Warfare in the S.W. Pacific

Banzai is an expansion variant for Up Front. Just as Desert War provides a new environment and more nationalities for Up Front players, Banzai provides a new theatre for the skirmishes of existing nationalities as well as intriguing new hand capacities and nationality traits with British and Japanese units.

The Banzai expansion was originally published in 1984 by Avalon Hill.

What do I get?

With permission from Wizards of the Coast / Avalon Hill, Wargame Vault has digitally re-mastered the original components of Banzai. This complete re-creation of the original release includes everything originally published (except the original box!) with several extra features and new accessories, including a complete 162 card jungle themed Action Deck.

We have incorporated all known errata into all cards and rules.

Desert War

 

Adding the French and Italians to Up Front

DESERT WAR is an expansion variant for Up Front. Just as Banzai provides a new environment and more nationalities for Up Front players, Desert War provides a new theatre for the skirmishes of existing nationalities as well as intriguing new hand capacities and nationality traits with Italian and French units.

The Desert War expansion was originally published in 1984 by Avalon Hill.

What do I get?

With permission from Wizards of the Coast / Avalon Hill, Wargame Vault has digitally re-mastered the original components of Desert War. This complete re-creation of the original release includes everything originally published (except the original envelope!) with several extra features and new accessories, including a complete 162 card desert themed Action Deck.

We have incorporated all known errata into all cards and rules. 

 

Four Against Darkness

Four Against Darkness

Four Against Darkness is a solitaire dungeon-delving game.

No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper.

You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices. When you enter a room, you generate its content on a series of random tables. You will meet monsters, fight them, hopefully defeat them (or decide that discretion is the better part of valor!), you'll manage your resources (healing, spells, life points, equipment), grab treasure, dodge traps, find clues, and even accept quests from the monsters you meet. Your characters can level up and become better at what they do, but it will not be easy.

 

What the game is not:

It is NOT a miniature game. You may use miniatures to remember your characters' marching order if you wish, but that's it.

It is NOT a roleplaying game. You may run it as a simple cooperative, GM-less game if you want.

It is not a game-book or a choose-your-own-adventure book. There is no prose to read or numbered sections to go to, even if we could do something like that in a supplement.

Everybody at Ganesha is having great fun with 4AD. A couple of supplements are almost ready and will be available soon.

The PDF is 72 pages with plenty of black and white illustrations, plus a color cover and a flowchart. The download also includes mini-booklets for those who want to print the charts and other essential info in pocket-size. The main pdf is indexed so you can click on a rule in the table of contents and the link will lead you to the rule.

There is also a small competition valid until May 24th, 2016, in a text file inside the zip file. Make sure you do not miss it!


 

Bear Yourselves Valiantly: Look Sarge, No Charts

Bear Yourselves Valiantly

  

Bear Yourselves Valiantly is the fourth rule set to feature the Look, Sarge, No ChartsTM rule system.  BYV is a rules set for fighting tabletop miniatures battles in the ancient and mediaeval periods, with our without fantasy elements.  BYV features dynamic mechanics that allow the players to fight the battle, not the rules.

In these rules "realism" is gained through simple mechanics that stress the players' decision making.  BYV provides period feel without pages of onerous charts or cumbersome rules... And best of all, there are no chart cards to detract from the fun, clutter the aesthetics of your table, or slow down the game.  Whether you are new to the Look, Sarge, No Charts!TM rules system or a fan, whether you are an aficionado of the period or a newcomer, when you play BYV, you will be challenged and excited.

 

Anaconda: ACW Naval Warfare

ANACONDA

Ramming Speed! During the American Civil War the Union and Confederate navies clashed along the length of the Mississippi River fighting for control of the primary strategic waterway in North America. Now you can take part in this epic struggle with ANACONDA.

ANACONDA is a campaign framework designed to generate tabletop miniature games simulating riverine naval battles of the American Civil War. The purpose is to link together a series of tabletop battles in a framework that provides players with reasons for fighting battles beyond the mere presence of the enemy. Victory goes to the side best able to meet their objectives and not merely who wins the tactical battles.

ANACONDA includes a strategic map of the Mississippi River and Gulf Coast, tactical maps for use in setting up tabletop battles, squadron forms and a random event table. ANACONDA is designed for use with any set of tabletop ACW naval war game rules. The game requires but does not include;
dice, miniatures and rules for resolving tactical combat.

   

Specials on Wargame Vault

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