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Customer Newsletter for 09/13/2015

Wargame Vault

The world's largest wargame download store!

Greetings Grognards!

Looking for a new rule set? Scenarios? Some new terrain? Here's a few suggestions. There's plenty more where these came from!

Till next time, good gaming to everyone, and watch your flanks!

~ Steve

Action All Fronts

Action all Fronts

Action All Fronts are rules for company level World War 2 land battles. Each model represents an individual soldier or vehicle. The rules do not use a specific figure size but rather let the player choose what size and measurement system they want to use. We would recommend figures between 28mm to 15mm in size.

Action All Fronts are written to enable gamers to play recreations of historical battles, and to play their own scenarios, or even ambitious WW2 campaigns for control of Europe, etc. As such, the armies are all intended to be balanced enough for any army to play any other army, even if the two were not historically pair-matched e.g., Britain vs. Soviet Union. This leaves any debates about historical accuracy where they should be - between the players.

The rules feature:

*  Limited visibility, which limits the enemy player to shoot only at what has been spotted rather than being able to target anything on the table.

*  Alternate unit activation instead of one army then the other army. Overwatch fire is included.

*  Heroes to allow for those soldiers whose actions go beyond those expected from the majority. Including some details of those real-life soldiers whose exploits won them their country's highest military awards.


Ferdinand of Brunswick Scenario Book

Ferdinand of Brunswick

  Ferdinand of Brunswick features 10 historical miniatures scenarios covering the fighting in western Germany in the Seven Years War.  These scenarios are designed to be played in an evening (around three hours) with a clear winner after the last turn.  You need a reasonable number of figures.  For example the most French infantry battalions required is sixteen. Some scenarios cover an entire small battle such as Mehr.  Other scenarios cover the most important portion of a major battle, such as the evening attack at Vellinghausen.  In others, I selectively reduced the forces in a battle.  For example at Krefeld, I used about 66% of the actual number of battalions.   The most famous battle, Minden, is not included because I simply could not find a way to make the French cavalry’s frontal assaults on the Allied infantry an interesting/balanced scenario.  Trying to do the entire battle would require way more troops, time and terrain than most gamers can muster.  Victory is decided by Victory Points (VP) which assures there is a clear winner. The VP are based on what the respective armies were trying to accomplish.  Each scenario was playtested four or more times and was designed to be played using any battalion based set of rules. The listed board size is for 15mm figures.  However these can be played with 25mm figures by expanding the board appropriately.  

The scenarios are as follows:  Hastenback (Chevert’s flank assault); Krefeld (the Crown Prince’s flank assault); Sanderhausen (the entire battle), Mehr (the entire battle), Lutterberg (the Franco-Saxon assault on the Allied left flank); Bergen (the 10:00 a.m. attack); Warburg (the Crown Prince’s flank assault); Kloster Kamp (the dawn assault on the Auvergne regiment); Vellinghausen (the evening attack on the Allied camp); Wilhelmsthal (the Allied assault on the Comte de Stainville).


6 in 1 Old Stone Bank

6 in 1 Old Stone Bank



This old stone bank building is perfect for Old West Gaming, or for Gangsters in the Roaring Twenties.  It is just the sort of place John Dillinger liked to stop and rob.  With the 6 different signs provided you can use your old stone bank in many different scenarios.


Our Reviresco Kit is designed to be built over a .2 inch foam core frame.  There are 7 pages for the building and 7 pages of comprehensive, photo illustrated  instructions and an optional ground sheet included also.  The size of the completed kit is 5.25 x 5 x 6.75 inches.  The scale is 1/64th perfect for 28mm figures. 


Table Air Combat Spitfire V

T.A.C Spitfire

Table Air Combat is a fast, simple air combat game that can be played on any flat surface.  All you need are some six-sided dice and some coins to provide weight for the aircraft counters.  Everything else can be printed from this ruleset. 

Each player has a flight of four fighters, represented by two counters.  Aircraft counters move by means of curved “performance rulers” that represent the aircraft’s historical cornering ability and maximum speed.

Each performance ruler is unique to each aircraft, and contains all the speed, cornering, and weapon information needed.

TAC is designed for portability;  The entire game can fit in a plastic bag.  Even the largest battles can take place on a fast-food restaurant table.

Each aircraft is sold separately.  Only pay for the ones you want, and print out as many copies as you need to create your own epic WWII air battle.

This set contains the Spitfire V, which was was the most-produced variant and considered by many to be the definitive Spitfire.  Compared to the Spitfire II, The Spitfire V has heavier armement and much greater speed, as the cost of some maneuverability.  This Spitfire is in desert camouflage, perfect for battles in the Mediterranean theater.


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