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Customer Newsletter for 08/29/2016

Wargame Vault

The world's largest wargame download store!

Greetings Grognards!

Most of you know us for all of the rule sets, card games, paper terrain and figures we offer, but we also have complete Print and Play boardgames for when you want to have a counter-and-hex game night. Many of them can also be played solo for when your buds can't get out of the house! Featured this time are four recent P-N-P releases, but there's a bunch more where those came from, just do some searchin' and clickin'!

Till next time, good gaming to everyone, and watch your flanks!

~ Steve

The Scheldt Campaign

The Scheldt Campaign

When it was first published in 2012, Brian Train's The Scheldt Campaign was the first game to focus on the 1944 clearing operations in the Scheldt Estuary. The subtle interplay of the game's mechanisms artfully captures the feel and nuance of the historical battle. Hollandspiele is proud to bring this game to a wider audience in a handsome new edition with map art by rising talent Ilya Kudriashov.

In late 1944, Allied advances are rapidly outstripping their ability to keep their fighting men in supply. The recently liberated port of Antwerp would alleviate this, but German coastal artillery and mines along the narrow eighty mile Scheldt River render it unusable. The First Canadian Army, which had been in continuous combat since D-Day, is tasked with clearing the Scheldt and opening Antwerp. They're opposed by the 15th German Army, whose under-strength Divisions are composed mostly of new recruits or badly-battered veterans. Confusion, limited logistical depth, and poor communications put the Germans in a desperate situation. With their backs against the wall, the Germans were defeated but fought ferociously, dealing significant casualties, with the brunt of them taken by Canadian soldiers.

The game riffs on the "Staff Card" system invented by Joseph Miranda. Each player has a hand of staff markers which he chooses non-randomly in anticipation of his next turn, and which he keeps hidden from his opponent. These drive the action and result in a sequence of play that's more fluid and less restrictive than a traditional move-combat game. Differing hand sizes for each player, as well as a different mix of markers, ably model differences in command and posture.

Small Tactical Units can be grouped together into larger Task Forces. These division-sized Task Force units enable you to move your forces quickly and efficiently to put maximum pressure on the enemy. Tactical Units have several steps of strength, with combat effectiveness gradually eroding over time, better reflecting the attritional nature of the fighting than the two-step reduction process found in other operational level games.

Aspects of bluff and tempo figure heavily into competitive play strategy, yet the game remains a viable candidate for "play both sides" solitaire study. Typical of Mr. Train's designs, there are a number of optional units and rules that allow players to color outside the lines of history, and thus arrive at a clearer picture of the essential nature of the situation and its possibilities.

The Scheldt Campaign provides insight into an important, and often overlooked, piece of military history over the course of an evening's entertainment.

  • 25.5"x11" map
  • (264) 5/8" counters
  • (3) 8.5"x11" mats
  • (2) double-sided Player Aid Cards
  • 16-page rulebook


Operation Pegasus

Operation Pegasus

Return to 1980 when Task Force Games was thriving and releasing all sorts of games. The Vietnam War was in the very recent past. Enter Perry Moore with a concept and design and Stephen Cole to develop the game and the combat system. They consulted with others who had been in the military. The result? Operation Pegasus.

In the spring of 1968 two full North Vietnamese divisions surrounded and blocked the only road into Khe Sahn, a small Marine firebase near the Laotian border. They hoped to force the Americans into a long ground drive to relieve the fort. This drive, they reasoned, would result in massive American casualties. But the North Vietnamese did not realize what a division of helicopters carrying elite infantry could do to a conventional defensive position. 

Operation Pegasus covers the drive of the U.S. Army 1st Cavalry Division to relieve Khe Sahn in April of 1968. The game includes the PDF for 108 playing pieces which represent the rifle companies, artillery batteries, and helicopters that participated. Also included is a PDF of the map.

Space Vermin From Beyond!

Space Vermin From Beyond!


Players: Solitaire (with two player option)

Duration: 60-120 minutes

Complexity: Low

Solitaire Suitability: Super-crazy High

"I love this game, as you should if you had more than half a brain." - Albert Einstein 

Space Vermin From Beyond! is a solitaire game (with two player action…I mean option) depicting the battles between the crack 124th Galactic Marine Raider Battalion (known as the “Old Reprobates”) and a swarm of alien parasites called Vermites (derogatively referred to as “Space Vermin” by the Marines). Space Vermin From Beyond! takes place on Beyond III, a planet known for its frogs, bogs and fogs.   

Easy, fast and rated PG-12, Space Vermin From Beyond! is the second game in Hermann Luttmann’s extraterrestri-awesome Invaders from Dimension X! universe. Space Vermin From Beyond! equips you with; one map sheet (with two separate 12.5” x 18.5” color maps printed front and back), eighty-eight kick-a$$ counters, 2 separate Player’s Aid cards and a 16 page booklet, including 12 pages of rules, two Battle scenarios and one Campaign scenario.  

Battling these nasty varmints on Beyond III may take up to 2 hours (depending on the scenario chosen). But there ain’t no “high-noon” in space, so you take your dang time. Bring a few D6, your spine, brains and guts to defeat these vile space insects and save the defenseless population of Beyond III from total extinction!


Table Air Combat: Me-262 Schwalbe

TAC Me-262

Table Air Combat is a fast, simple air combat game that can be played on any flat surface.  All you need are some six-sided dice and some coins to provide weight for the aircraft counters.  Everything else can be printed from this ruleset. 

Each player has a flight of four fighters, represented by two counters.  Aircraft counters move by means of curved “performance rulers” that represent the aircraft’s historical cornering ability and maximum speed.

Each performance ruler is unique to each aircraft, and contains all the speed, cornering, and weapon information needed.

TAC is designed for portability;  The entire game can fit in a plastic bag.  Even the largest battles can take place on a fast-food restaurant table.

Each aircraft is sold separately.  Only pay for the ones you want, and print out as many copies as you need to create your own epic WWII air battle.

This set contains the Me-262 Schwalbe, the first jet fighter used in combat.  Scenarios include:

•Dogfight:  A flight of Me-262 fighters goes head-to-head with a flight of P-51D Mustangs

•Bomber Interception:  Assisted by Bf-109G fighters, Me-262s attack a formation of B-17F bombers and their P-51D escorts.

•Vulched:  A low-flying Me-262 is preparing to land when ambushed by a roving P-47D fighter.

Scenarios reference the P-51D, B-17F, P-47D, and Bf-109G. These aircraft are sold seperately.


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