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Battlewagon, Second Edition
by Amarillo Design Bureau

COMMENCE FIRE!

The enemy's battleline is pinpointed by the bright orange blast as his guns return fire. Salvo after salvo is exchanged as your ships battle for victory at sea.

Battlewagon allows players to recreate naval battles in the era of the dreadnought. Scenarios reenacting 10 of the most famous engagements during World War I and II are included.

Battlewagon, Second Edition
 
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Mighty Midgets, 2nd edition

Mighty Midgets, 2nd edition


During World War II, battleships and aircraft carriers often overshadowed the exploits of motor torpedo boats and motor gunboats. However, these mighty midgets performed invaluable services, venturing out night after night to face enemy naval, air, and ground forces. They operated in every major theater, from the warm waters of the Pacific and Mediterranean to the cold waters of the North Sea. ...   [click here for more]
Admiralty Trilogy Group  $16.00

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Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules


Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The rules can be used for...   [click here for more]
Rory Crabb  $13.33 $7.99

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Dawn of the Battleship

Dawn of the Battleship


Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real...   [click here for more]
Admiralty Trilogy Group  $12.00

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Monroe's Legacy

Monroe's Legacy


This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed...   [click here for more]
Admiralty Trilogy Group  $16.00

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Naval SITREP #50 (April 2016)

Naval SITREP #50 (April 2016)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #50 was published in April of 2016. Table of contents: Features DoB Scenario: Teutonic Twilight If You’ve Played...   [click here for more]
Admiralty Trilogy Group  $3.00

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Dawn of the Battleship Player's Handbook

Dawn of the Battleship Player's Handbook


This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets. ...   [click here for more]
Admiralty Trilogy Group  $3.00

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FiveCore 3rd edition. Skirmish Gaming Evolved

FiveCore 3rd edition. Skirmish Gaming Evolved


This brand new 3rd edition of the premier character-driven skirmish system will knock your socks off. FiveCore offers you fast playing games with 5-15 figures per side. No firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away. Troop quality affects your ability to coordinate attacks and have your men work together, rather than just providing...   [click here for more]
Nordic Weasel Games  $12.99

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Rise of the Battleships - Pre-dreadnought Naval Wargame Rules

Rise of the Battleships - Pre-dreadnought Naval Wargame Rules


Rise of the battleships is a set of naval wargame rules covering the later ironclad and pre-dreadnought era of naval warfare including the period from the 1870s to 1905. The rules use a fairly simple system for determining the results of gunnery making use of range estimation (to recreate the inaccuracy of the weapons of the period). The rules are primarily designed for small fleet actions with...   [click here for more]
Rory Crabb  $2.60

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Command at Sea, 4th ed, 2nd printing Player's Handbook

Command at Sea, 4th ed, 2nd printing Player's Handbook


This handbook contains all the charts and tables from the Command at Sea, 4th edition rules. It speeds play by allowing players to have their own copy of the parts of the rules most often used. ...   [click here for more]
Admiralty Trilogy Group  $2.00

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Broadside and Ram

Broadside and Ram


Comprising a brief history of the naval campaign fought between the navies of Austria and Italy in the Summer of 1866, and culminating in the biggest ironclad fleet action off the island of Lissa on July 20th. Also included is a campaign system, a set of fast play rules and a complete set of ship data for the rules allowing the campaign to be fought out over a weekend or a few club nights. This publication...   [click here for more]
Long Face Games  $7.50

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Naval SITREP #49 (October 2015)

Naval SITREP #49 (October 2015)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #49 was published in October of 2015. Table of contents: Features The Double-Digit threat: The S-300/400/500 SAM Series...   [click here for more]
Admiralty Trilogy Group  $3.00

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Galleys and Galleons

Galleys and Galleons


Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out fast-paced naval battles without cluttering the table with charts or unnecessary record keeping. Easy to learn, fast to play Games concluded in around one hour Flexible: each player commands up to 6-7 ships; fleet games are possible with multiple...   [click here for more]
Ganesha Games  $14.99 $8.00

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The Japanese sweep into the Indian Ocean

The Japanese sweep into the Indian Ocean


The story of the Japanese navy's sweep into the Indian Ocean in World War II, resulting in the only fleet to fleet action of World War Two between Japan and Great Britain. This is a monograph history, but includes an order of battle and could be adapted into a wargames campaign. A video version is on Youtube on the attached link. ...   [click here for more]
Vandering Publications  $7.00 $3.00

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Village Chapel Paper Model

Village Chapel Paper Model


This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, aluminum ruler and cutting mat. It may look complicated, but every part of the Village Chapel is simple to assemble on its own, and putting it together is just a matter of building up the simple shapes into the complete structure...   [click here for more]
Dave Graffam Models  $5.95

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Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing


Command at Sea (CaS) is an award-winning World War II tactical naval rules system. It can be used to simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. The CaS system emphasizes technical and historical...   [click here for more]
Admiralty Trilogy Group  $14.00

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Grand Fleets: Tsar & Emperor

Grand Fleets: Tsar & Emperor


''In seven days the whole world will be talking about our fleet.'' Tsar & Emperor™ is the second scenario book for the third edition of Grand Fleets, covering naval engagements during the first year of the Russo-Japanese War. At the turn of the century, the idea that an upstart Asian nation could defeat one...   [click here for more]
Majestic Twelve Games  $9.97

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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $14.95 $6.95

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Operation Harpoon - the prelude to Pedestal

Operation Harpoon - the prelude to Pedestal


The story of an attempt to relieve Malta during World War II, resulting in a clash between British and Italian surface units. This is a monograph history, but includes an order of battle and could be adapted into a wargames campaign. ...   [click here for more]
Vandering Publications  $7.00 $3.00

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Steamer Wars - War on the Great Rivers

Steamer Wars - War on the Great Rivers


War on the Great Rivers Naval Battles on the Rivers and Lakes of Russia in the Vivil War A supplement for “Steamer Wars” covering naval engagements on the Dvina, Volga and Kama river and the lakes of Russia during the Civil War. The supplement includes a host of new rules covering mines and torpedoes, troops on shore, land based features and targets and the riverine...   [click here for more]
Long Face Games  $2.50

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Naval SITREP #48 (April 2015)

Naval SITREP #48 (April 2015)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #48 was published in April of 2015. Table of contents: Features Press Release from the Admiralty Trilogy Group Leighton...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval Thunder: Battleship Row

Naval Thunder: Battleship Row


WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically...   [click here for more]
Steel Dreadnought Games  $24.95 $17.95

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Shipwreck

Shipwreck


A d10 based wargames rules system for naval warfare in the age of the guided missile. ...   [click here for more]
Vandering Publications  $14.30

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The battle of the Barents Sea

The battle of the Barents Sea


The story of the battle of the Barents Sea, an attempt by the German navy to intercept and destroy the Arctic convoy JW-51B. This is a monograph history, but includes an order of battle and could be adapted into a wargames campaign. ...   [click here for more]
Vandering Publications  $7.00 $3.00

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Grand Fleets: Third Edition Rulebook

Grand Fleets: Third Edition Rulebook


"We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow...   [click here for more]
Majestic Twelve Games  $16.95 $11.30

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Naval Thunder: Bitter Rivals

Naval Thunder: Bitter Rivals


WW2 Expansion Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also included are 13 carefully...   [click here for more]
Steel Dreadnought Games  $19.95 $14.95

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Convoy HG76 - the escorts strike back!

Convoy HG76 - the escorts strike back!


The story of a pivotal convoy battle in World War II, and the first command for the legendary anti-submarine commander, F J Walker. This is a monograph history, but includes an order of battle and could be adapted into a wargames campaign. ...   [click here for more]
Vandering Publications  $7.00 $3.00

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Broadside and Ram - The Schleswig Holstein Question (supplement)

Broadside and Ram - The Schleswig Holstein Question (supplement)


The Schleswig Holstein Question The Second schleswig War, 1864, The Franco Prussian War, 1870 This supplement allows players of “Broadside and Ram” to extend their games to the Second Schleswig War, fought between Denmark and the allied Prussia and Austria in 1864, and also the Franco Prussian war of 1870 (although here the naval warfare element is...   [click here for more]
Long Face Games  $2.50

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Grand Fleets: Jutland Data Cards

Grand Fleets: Jutland Data Cards


On May 31, 1916, the dreadnought battleships of Great Britain and Germany met for the first, and only, time. All told, 250 warships carrying upwards of 100,000 sailors clashed in the cold grey seas of the North Sea, with the outcome of the Great War in the balance. By the time the fleets separated the following morning, nearly 200,000 tons of shipping lay on the sea floor. Now, players can refight...   [click here for more]
Majestic Twelve Games  $14.95 $9.97

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Naval SITREP #47 (October 2014)

Naval SITREP #47 (October 2014)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #47 was published in October of 2014. Table of contents: Harpoon Scenario: Senkaku Crisis Offshore Oil Rig Damage Origins...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval Thunder: Clash of Dreadnoughts

Naval Thunder: Clash of Dreadnoughts


WWI/Pre-Dread Core Rules Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced naval miniatures wargame that brings all the excitement of big-gun naval combat to your tabletop. Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game....   [click here for more]
Steel Dreadnought Games  $21.95 $16.95

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Anaconda: Naval Warfare On The Mississippi River And Gulf Coast 1862-1863

Anaconda: Naval Warfare On The Mississippi River And Gulf Coast 1862-1863


Ramming Speed! During the American Civil War the Union and Confederate navies clashed along the length of the Mississippi River fighting for control of the primary strategic waterway in North America. Now you can take part in this epic struggle with ANACONDA. ANACONDA is a campaign framework designed to generate tabletop miniature games simulating riverine naval battles of the American Civil War....   [click here for more]
Ray Garbee  $16.00 $8.00

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Marauder Ship Paper Model

Marauder Ship Paper Model


This paper model kit is easy to assemble, requiring just 7 cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler, black felt-tip pen and cutting mat. Optionally, you may make use of other common hobby tools for even better results. Full instructions are included. This model is designed at the popular 28mm-30mm gaming scale....   [click here for more]
Dave Graffam Models  $4.95

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Lord of the Sea

Lord of the Sea


Fast Play Medieval Naval Rules For fleet actions, tactical battles and campaigns By David Manley A collection of fast play rules covering individual ship actions, major battles and featuring an extended campaign system , “Lord of the Sea” is centred set primarily on naval actions in Northern European waters in the 13th to 15th centuries....   [click here for more]
Long Face Games  $5.00

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Grand Fleets: King & Kaiser

Grand Fleets: King & Kaiser


''The British Navy saved the world.'' King & Kaiser™ is the first scenario book for the third edition of Grand Fleets. Within these pages, you will find everything you need to fight out the near-run thing that was the Great War at sea. While great armies slogged through the Flanders mud and clashed over a sun-dried...   [click here for more]
Majestic Twelve Games  $14.95 $9.97

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ACW Gamer: The Ezine 2014 Terrain Special

ACW Gamer: The Ezine 2014 Terrain Special


47 page PDF or EPUB file. Articles include: Terrain Makes the Game Easier Building Antietam Making low cost, durable fields for your ACW gaming table The Road (More or) Less Traveled Terrain Tip: Cinnamon Broom How to Make American Civil War Earthworks Flexible Fields Easy Cardstock...   [click here for more]
Raven Banner Games  $3.50

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Strike Legion Tactical Rules Compendium

Strike Legion Tactical Rules Compendium


More than just a simple compilation of the four books in the Strike Legion Tactical series (the award-winning Strike Legion Main Rulebook, Module 1: The Genome Gambit, Module 2: The Clockwork Armies and Skunk Works), the Strike Legion Tactical Rules Compendium contains one of the most complete game...   [click here for more]
Legionnaire Games  $19.95 $14.95

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Naval SITREP #46 (April 2014)

Naval SITREP #46 (April 2014)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #46 was published in April of 2014. Table of contents: The 2012 Damage Standard Updating Persian Incursion   ...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval Warfare Age of Missiles: S1:  USA and Pact

Naval Warfare Age of Missiles: S1: USA and Pact


Naval Warfare : Age of Missiles : Supplement 1 : USA and Pact Forces This supplement adds a broad range of ships for both USA and Pact forces including : Carriers, Ships of varying electronic warfare qualities (for balance) patrol craft, Fast attack craft, Frigates, Destroyers Cruisers and, for the USA, the IOWA class battleship. Included are : New rules...   [click here for more]
Geoff Curran  $7.00

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Grand Fleets: Jutland Ship Counters

Grand Fleets: Jutland Ship Counters


On May 31, 1916, the dreadnought battleships of Great Britain and Germany met for the first, and only, time. All told, 250 warships carrying upwards of 100,000 sailors clashed in the cold grey seas of the North Sea, with the outcome of the Great War in the balance. By the time the fleets separated the following morning, nearly 200,000 tons of shipping lay on the sea floor. Now, players can refight...   [click here for more]
Majestic Twelve Games  $14.95 $9.97

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Strike Legion Main Rulebook

Strike Legion Main Rulebook


Command a combined arms ground force from any future you wish to imagine! Strike Legion combines simple game mechanics with a unique, integrated electronic warfare system and a respectable amount of unit detail and variation - and all without sacrificing playability. Written in a progressive learning format with accompanying scenarios, players can easily and quickly command a company, battalion,...   [click here for more]
Legionnaire Games  $12.99 $2.51

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Naval Thunder: Dreadnought Battlefleets

Naval Thunder: Dreadnought Battlefleets


WWI Expansion Naval Thunder is the top selling naval wargame that brings you all the excitement of big-gun naval combat right to your tabletop! It features clear and easy to understand rules that capture all the flavor you want without too much (or too little!) complexity. Customize the game to play exactly the way you want with the full selection of optional bolt-on rules. Fast paced and exciting...   [click here for more]
Steel Dreadnought Games  $16.95 $12.95

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ACW Gamer: The Ezine Issue 1, Fall 2013

ACW Gamer: The Ezine Issue 1, Fall 2013


ACW Gamer: The Ezine Issue 1: An electronic magazine for fighting the American Civil War on your table top! Miniatures, Scenarios, Reviews and more! A skirmish level scenario for Pohick Church, 1861 An interview with Chris Hughes, owner/sculptor of Sash and Saber Castings A unit sketch of the 83rd Pennsylvania Volunteer Infantry Crucible of Valor: an unofficial ACW variant for Warlord Games'...   [click here for more]
Raven Banner Games  $3.50

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Sail and Steam Navies Module 2: Austria & Italy

Sail and Steam Navies Module 2: Austria & Italy


Sail and Steam Navies allows you to fight naval battles from the era of early steam power, iron armor, and heavy guns. In this module you have ships from the Austian and Italian navies that were commissioned before 1880 and includes: 156 Vessel Log Sheets 124 1/1200 Scale Vessel Counters *Ownership of Sail and Steam Navies is required to fully enjoy this module. ...   [click here for more]
David Brandon  $9.95

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Quick and the Dead:  Coastal Actions in WWII

Quick and the Dead: Coastal Actions in WWII


The Quick and the Dead (Q&D) is meant to replicate the sharp, short actions involving coastal forces during World War II. More specifically, this set of rules and cards is focused on the fighting between coastal forces in the Mediterranean Sea, but if the rules prove popular, expansions for the English Channel and the Pacific theater are planned....   [click here for more]
BuckSurdu.com  $15.00

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Surface Battle Group v3.0 Core Rules

Surface Battle Group v3.0 Core Rules


Surface Battle Group v3.0 ! Simply put, it's the best! Including Littoral combat ships and Somali pirates as well as the 1982 Falklands fleets. Fifty eight counters of ships, aircraft, missiles and torpedoes are included. Eight scenarios that span the world's hot...   [click here for more]
Tornado Games Corp  $15.00 $13.35

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Naval SITREP #45 (October 2013)

Naval SITREP #45 (October 2013)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #45 was published in October of 2013. Table of contents: Special Feature: Fix the Littoral Combat Ship! Defining Vulnerability ...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval Thunder: Rise of the Battleship

Naval Thunder: Rise of the Battleship


Pre-Dread Expansion of WWI Rules This 48-page expansion to the top selling Naval Thunder: Clash of Dreadnoughts core rules covers pre-dreadnought era combat during the Russo-Japanese War (1904 - 1905). The addition of pre-dreadnought era combat to the Naval Thunder line adds a whole new tactical angle to the existing Clash of Dreadnoughts rules. With neither the speed nor the weapons range of their...   [click here for more]
Steel Dreadnought Games  $16.95 $12.95

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Naval Warfare : Age of Missiles

Naval Warfare : Age of Missiles


Naval Warfare : Age of Missiles. A game of modern naval warfare. The set includes all you need to play including an illustrated rulebook, Counter sheets of ships, missiles, aircraft, Helicopters, and record counters and data cards. In addition there is a Spreadsheet to aid the design of your own ships. The game can be played with models or using the counters provided. The rules...   [click here for more]
Geoff Curran  $10.00

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Pulp Alley: Gadgets, Guns & Vehicles

Pulp Alley: Gadgets, Guns & Vehicles


Pulp Gadgets, Guns & Vehicles -- This thrilling Pulp Alley expansion provides rules for BIG guns, strange gadgets, riding mounts, vehicles, custom modifications, and much, much more. From dog-sleds to flying characters, and from airplanes to colossal walking robots, our Pulp Gadgets, Guns, and Vehicles book makes it fast and easy to add even more excitement to...   [click here for more]
Pulp Alley  $9.99

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Dance of the Vampires

Dance of the Vampires


In 1985, I was working with Tom Clancy on the military thriller Red Storm Rising, although we hadn’t settled on that title yet. The novel depicted what was called in the 1980s the “Central Front scenario,” a massive, all-out invasion by the Soviets and Warsaw Pact countries against NATO, with the goal of destroying NATO politically and militarily, as well as occupying...   [click here for more]
Admiralty Trilogy Group  $8.00

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