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For Queen and Planet - The Boxer Rebellion - 1900
by First Command Wargames

Do you love the sweep and pageantry of colonial armies? Do you love to tweak history with imagined machines and weapons that almost might have existed?

The For Queen and Planet Rule System is built to work as well with Colonial battles as with Victorian Science Fiction conflicts.

Try this supplement for the Boxer Rebellion, but remember, the Queen and Planet Core Rules are neede

For Queen and Planet - The Boxer Rebellion - 1900
 
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Naval SITREP #50 (April 2016)

Naval SITREP #50 (April 2016)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #50 was published in April of 2016. Table of contents: Features DoB Scenario: Teutonic Twilight If You’ve Played...   [click here for more]
Admiralty Trilogy Group  $3.00

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Four Against Darkness

Four Against Darkness


Four Against Darkness is a solitaire dungeon-delving game. No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper. You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices....   [click here for more]
Ganesha Games  $8.00

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Command at Sea, 4th ed, 2nd printing Player's Handbook

Command at Sea, 4th ed, 2nd printing Player's Handbook


This handbook contains all the charts and tables from the Command at Sea, 4th edition rules. It speeds play by allowing players to have their own copy of the parts of the rules most often used. ...   [click here for more]
Admiralty Trilogy Group  $2.00

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Chevauchee. Medieval skirmish campaigns.

Chevauchee. Medieval skirmish campaigns.


Swords, mud and blood. Medieval man to man fighting was brutal and unpleasant but there's no reason your game rules should be. Chevauchee takes the familiar, fast-moving engine from FiveCore and adapts it to medieval skirmish warfare. Features include: *Warband level gameplay where you can get to know each member of your army. *Simple D6-based combat mechanics that combine morale and injury...   [click here for more]
Nordic Weasel Games  $11.99

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In the Trenches: Rising Sun

In the Trenches: Rising Sun


Rising Sun is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play In the Trenches: Rising Sun. Game Design: John Gorkowski Art: Christian Sperling and Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: High Solitaire Suitability: High Rising Sun is the second battle pack for In the Trenches, and the focus is on the often...   [click here for more]
Tiny Battle Publishing  $8.99

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Tribal - skirmish combat game

Tribal - skirmish combat game


Tribal the skirmish combat game. In this book you get: the basic rules; optional rules for missile fire, dirty tricks and honour pools; four scenarios you can play in a variety of tribal settings; in-depth explanation of culture, weapons and combat for Maori, Vikings, Aztecs & Gladiators; extra rules for Stone-Age, Heian Japanese & Iroquois. Honour is everything! Tribal provides players...   [click here for more]
Mana Press  $10.00

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The Black Company: Operation Mongoose: Compatible with FiveCore Skirmish and Five Parsecs from Home

The Black Company: Operation Mongoose: Compatible with FiveCore Skirmish and Five Parsecs from Home


Now that the diplomatic overture as been made and rejected by the Ysgardians, Mr. Johnson approached Commander Black for a new set of missions for the Company on Ysgard. The Synod Security Services have a tight hold on the Planetary Administrator who will not agree to any treaty as long as the SSS is onworld. The Planetary Administrator needs to have total deniability and suggested to Mr. Johnson during...   [click here for more]
Art of War Games  $1.00

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Caves of the Kobold Slave-Masters

Caves of the Kobold Slave-Masters


Elvyn, an elderly, much-loved adventurer has disappeared, and an escaped goblin slave confirms that he's been captured by kobold slavers.Now the town council has offered you a nice sum of money to enter the caves and bring him back. Dare you enter the kobold caves and return before nightfall? Caves of the Kobold Slave-Masters is a 3-session solo adventure for Four Against Darkness. ...   [click here for more]
Ganesha Games  $2.00

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Panzerfäuste G2 Issue Two

Panzerfäuste G2 Issue Two


Panzerfäuste G2, an irregular e-zine for all things Panzerfäuste. Issue Two contains: Battlelords of the North Get the gen on those tough mothers, the underground living Troglodytes in PanzerfäustePanzerfäuste Vorwärts! It’s a kind of magick as you learn how it will impact the mass battle game…...   [click here for more]
Hysterical Games  Pay What You Want

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Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes


ADVANCED SONG OF BLADES AND HEROES PDF Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,...   [click here for more]
Ganesha Games  $20.00 $10.00

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The Black Company: Meeting on Ysgard: Compatible with FiveCore Skirmish and Five Parsecs from Home

The Black Company: Meeting on Ysgard: Compatible with FiveCore Skirmish and Five Parsecs from Home


The Black Company has been approached by agents of the Terran Alliance Diplomatic Corps. The main thrust of the Alliance military efforts are in securing the Hevan's Gate system and establishing a beachhead in the next sector. There are still systems within the Sol Sector that have yet to be pacified or occupied. The Ysgard system contains a Bifrost Bridge and could be used as a base of resistance...   [click here for more]
Art of War Games  $1.00

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A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition

A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition


This exciting first volume of A Call to Arms: Star Fleet includes the rules to play the Federation, Klingons, Romulans, Kzintis, Gorns, Tholians, and Orion pirates using the Call to Arms combat system. This system is miniatures based (no hexes) and is very streamlined. There is no energy allocation (although some special actions will slow your ship down as your chief engineer diverts power to...   [click here for more]
Amarillo Design Bureau  $29.95

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Extra Impetus 5

Extra Impetus 5


Supplement 5 of Impetus game system. It includes 48 army lists and 1 campaign game. FEUDAL EUROPE Feudal French, Anglo Norman, Early Feudal English, Later Feudal English, Welsh, Scots, Isles and Highlands, Irish, Anglo Irish, Frisia and Free Cantons, Scandinavian Kingdoms ITALY AND THE EMPIRE Italian Communal (1150-1200 AD), Imperial German, Italian...   [click here for more]
Dadi&Piombo  $8.99

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Grand Fleets: Tsar & Emperor

Grand Fleets: Tsar & Emperor


''In seven days the whole world will be talking about our fleet.'' Tsar & Emperor™ is the second scenario book for the third edition of Grand Fleets, covering naval engagements during the first year of the Russo-Japanese War. At the turn of the century, the idea that an upstart Asian nation could defeat one...   [click here for more]
Majestic Twelve Games  $9.97

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Anaconda: Naval Warfare On The Mississippi River And Gulf Coast 1862-1863

Anaconda: Naval Warfare On The Mississippi River And Gulf Coast 1862-1863


Ramming Speed! During the American Civil War the Union and Confederate navies clashed along the length of the Mississippi River fighting for control of the primary strategic waterway in North America. Now you can take part in this epic struggle with ANACONDA. ANACONDA is a campaign framework designed to generate tabletop miniature games simulating riverine naval battles of the American Civil War....   [click here for more]
Ray Garbee  $16.00 $8.00

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Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI


NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and...   [click here for more]
Rottenlead Publishing  $14.00 $9.00

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Five Men at Kursk

Five Men at Kursk


Welcome to the front. It's 1800 miles to Berlin. * * * * * Tanks, commando raids, intense infantry action, campaign games and heroes against the odds. All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules. Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete,...   [click here for more]
Nordic Weasel Games  $14.99

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From Shako to Coal-scuttle. Beta rules

From Shako to Coal-scuttle. Beta rules


Bayonets, horses and rapid fire. Revolutions and nationalism. Rise of empires and fall of empires. From Shako to Coal-scuttle covers all your 19th and early 20th century wargaming needs. Playing quickly, with a consistent combat system using the same basic mechanics for charge combat and weapons fire, with a system that emphasizes the difficulty in pushing...   [click here for more]
Nordic Weasel Games  Pay What You Want

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LaserStorm. 6mm grand warfare.

LaserStorm. 6mm grand warfare.


More tanks, more robots, more war! LaserStorm is 6mm science fiction on a massive scale. Each troop stand is one vehicle or a 4-6 person fireteam. Units are platoons and the game can scale up to an entire battalion on the board, if you have the table space. The game features: *Card driven turn sequence, using a very small card deck. *Not a single...   [click here for more]
Nordic Weasel Games  $9.99

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FiveCore 2nd edition. Skirmish Gaming Evolved

FiveCore 2nd edition. Skirmish Gaming Evolved


The FiveCore skirmish rules are now bigger, better and more comprehensive than ever! FiveCore offers you fast playing games with 5-15 figures per side. No stat lines, no firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away. The turn sequence keeps you on your toes. You can always do something but you can never do everything. Being able...   [click here for more]
Nordic Weasel Games  $9.99

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FiveCore Field Guide

FiveCore Field Guide


The field guide contains expanded rules material suitable for all FiveCore games (the 2nd edition skirmish rules, Five Men in Normandy, Company Command and Brigade Commander. Within this supplement you will find: *A new dice-driven turn sequence. *A points-based experience system for campaign play. *Non-combat skills and advancement, as well as additional motivation and background generation...   [click here for more]
Nordic Weasel Games  $3.99

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Frostgrave: Hunt for the Golem

Frostgrave: Hunt for the Golem


The Hunt for the Golem is a mini-campaign for Frostgrave: Fantasy Wargames in the Frozen City. Over the course of three scenarios, the wizards and their warbands will learn about the Granite Golem, a unique monster rampaging through the ruins. They will then go on the hunt for the Golem, first to study it, then in an effort to capture or destroy it. They will also have a chance...   [click here for more]
Osprey Publishing  $5.00

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Naval SITREP #49 (October 2015)

Naval SITREP #49 (October 2015)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #49 was published in October of 2015. Table of contents: Features The Double-Digit threat: The S-300/400/500 SAM Series...   [click here for more]
Admiralty Trilogy Group  $3.00

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ACW Gamer: The Ezine - Issue 7, Spring 2015

ACW Gamer: The Ezine - Issue 7, Spring 2015


39 page PDF featuring: Easy Civil War Rules Painting the Iron Brigade Colors of Confederate Clothing, Part II U.S. Marines at First Manassas Company D Miniatures John Sisson,51st OhioVolunteers Creating Custom 15mm Figures ...   [click here for more]
Raven Banner Games  $3.50

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SpecOps: A Gruntz Module

SpecOps: A Gruntz Module


SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop. NEW RULES: New rules for stealth operations, contact blips, hacking enemy soldiers and more! NEW WEAPONS and EQUIPMENT: Specialist grenades,...   [click here for more]
ClearHorizon Miniatures  $3.99

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FiveCore 1st edition. Skirmish Gaming Evolved.

FiveCore 1st edition. Skirmish Gaming Evolved.


FiveCore is the game engine powering the Five Men in Normandy war game rules. A quick, easy to learn, fun skirmish game without lengthy charts or rows of numbers to memorize. Morale and suppression is built right into the dice mechanic and the game uses an innovative turn sequence to represent sudden breaks in the fighting or your troops getting bogged down. FiveCore includes a skill system to...   [click here for more]
Nordic Weasel Games  $4.99 $2.99

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Five Parsecs From Home

Five Parsecs From Home


Salvage crews, free traders, mercenaries, bounty hunters, tax collectors and secret agents. The Fringes of colonized space are teeming with those who seek fortune, freedom or are too crazy to fit in anywhere else. Bounty hunters are on your trail, you're pretty sure the new girl that just joined the crew is crazy and that battle droid you bought last week seems to be convinced it's in love. Time...   [click here for more]
Nordic Weasel Games  $14.99 $7.99

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War Story

War Story


Warstory is a set of tools for narrative wargaming scenarios. A narrative wargame flows more like a role playing game or storytelling game. Ideally suited to cooperative, solo and Game Mastered play, players use simple tools to declare actions, resolve them and build the ongoing storyline. Send forward an RPG team to knock out a tank? Storm an enemy position? Carry out a combined arms attack?...   [click here for more]
Nordic Weasel Games  $3.99

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Armor Heavy Team / Tacforce II

Armor Heavy Team / Tacforce II


This is an official updating and expansion of the Tacforce rules published by GDW/GHQ and done with the permission of GHQ. They cover tactical combat from 1950 to 2015. It is the most detailed set of rules ever written for the open market while still remaining playable. They are broken down into three levels depending on the amount of detail the GM and players wish. The rules include sections for...   [click here for more]
Wargame Designs 2000  $14.99

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VIII Corps: The Somme 1916 v1.0 (A4)

VIII Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British VIII Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes. The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is commander of VIII Corps, Lt. General Sir Aylmer Hunter-Weston. The other player is his opponent Lt. General Hermann...   [click here for more]
Vexillia Limited  $14.50

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Galleys and Galleons

Galleys and Galleons


Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out fast-paced naval battles without cluttering the table with charts or unnecessary record keeping. Easy to learn, fast to play Games concluded in around one hour Flexible: each player commands up to 6-7 ships; fleet games are possible with multiple...   [click here for more]
Ganesha Games  $14.99 $8.00

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Armored: Armored Combat Scenarios and Additional Rules for A Sergeant's War and other WWII Games

Armored: Armored Combat Scenarios and Additional Rules for A Sergeant's War and other WWII Games


The platoon of Sherman tanks, down to three tracks thanks to landmines and breakdowns, emerged from the wood and accelerated across a clearing. Immediately, the crack of a high-velocity gun cut through the air. Sergeant Glen, peeking out of the turret hatch of Daisy Darling, reflexively ducked. He scanned the far side of the field, looking for an AT gun emplacement or an enemy tank. Another...   [click here for more]
The Dog's Brush  $1.99

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Hammer and Forge

Hammer and Forge


ADVENTURE INTO THE DWARVEN HALLS! Hammer and Forge is a supplement for Advanced Song of Blades and Heroes. In its 80 pages, you will find: Background information and profiles for the dwarves of Kestar Kell: Miners, Pelters, and the dread Thralls of the Lich King. Enemies of the dwarves: goblins, orcs, scimitar monsters, undead dwarves, dragons, and hobgoblins. Dwarven...   [click here for more]
Ganesha Games  $18.00 $10.00

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Rogue Planet

Rogue Planet


ROGUE PLANET SCI-FANTASY SKIRMISH The PDF download now includes both the printer friendly B&W version of ROGUE PLANET and the full color Derelict Planet Edition. To best enjoy the layouts in the Derelict Planet Edition, make sure that you have both 'Two-Up' and 'Show Cover Page During Two-Up' selected under 'View>Page Display' in your PDF options menu. The print edition that...   [click here for more]
Brent Spivey Creations  $14.99 $9.99

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FiveCore Company Command

FiveCore Company Command


Welcome to FiveCore Company Command. Use the fast-playing, easy to remember FiveCore mechanics to resolve company level world war 2 and modern engagements in less than two hours. The game moves quickly and with an unpredictable turn sequence that keeps you on your toes. Morale is built right into the firing roll with no need to consult lists of modifiers. The rules provide a quick scenario and...   [click here for more]
Nordic Weasel Games  $5.99

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STARGUARD The game that would not die.

STARGUARD The game that would not die.


STARGUARD   THE GAME THAT WOULD NOT DIE   STARGUARD, the game is 42 years old as of 2016. It is the very first published science fiction miniature game. It began as a simple skirmish game inspired by the book STARSHIP TROOPERS by Robert A. Heinlein. Since that modest beginning it has grown to a full fledged science fiction skirmish game involving...   [click here for more]
Reviresco tin-soldier.com  $25.00 $10.00

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No Stars in Sight. Hard scifi platoon action

No Stars in Sight. Hard scifi platoon action


“Tactical Gain of 4.7% from estimated attack vectors” The AI module kept chattering as incoming gauss fire churned up the ground. On the screens, they had made enlistment look pretty slick. Powered armour suits, gravity suspension vehicles, high tech wizardry. It's still mud and blood. No matter how good the tech, in the end, you still need someone to bleed in the mud. Welcome...   [click here for more]
Nordic Weasel Games  $12.99 $9.99

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Clash on the Fringe.

Clash on the Fringe.


Pirates, homicidal robots, alien traders and marines in space. Clash on the Fringe takes you back to the halcyon days of military space adventure, but through the lens of modern game design. Designed to be playable with any miniatures in your collection, Clash on the Fringe plays quickly and with minimal record keeping. * * * * * Features include: Integrated turn sequence...   [click here for more]
Nordic Weasel Games  $14.99

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Impetus Magazine #1

Impetus Magazine #1


Impetus Magazine #1 (March 2015) Contents Raphia 217BC (Impetus Scenario), Storming Impetus (official supplement for assaulting fortifications), Gaming the Last Samurai with Smooth&Rifled, Impetus at Cancon, Size Matters (Raesena and Hastings with tons of figs), The Overthrow (scenario for Lords&Servants), Waiting for Baroque (anticipating the new set), Battle at the River (scenario for...   [click here for more]
Dadi&Piombo  $2.99

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Panzer Kids Basic

Panzer Kids Basic


Fight Exciting Tank Battles on your Tabletop! “The engine of the tank is a weapon just as the main-gun.” — General Heinz Guderian, German tank commander (1888–1954) Panzer Kids Basic contains all the rules to run simple tabletop skirmishes between World War II tanks. You provide the miniatures, dice, and terrain to use. The...   [click here for more]
Griffon Publishing Studio  Pay What You Want

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FiveCore Brigade Commander

FiveCore Brigade Commander


"Colonel, we have contacts all along the front. The enemy is advancing along multiple routes of attack. What are your orders?" FiveCore Brigade Commander puts you in the largest-scale FiveCore game yet. Each stand is a company, supported by platoon level attachments. A typical game fields a brigade/regiment on each side and is playable in an hour to an hour and a half on a 3x3...   [click here for more]
Nordic Weasel Games  $9.99

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Scenarios for Sci-Fi Wargames volume 1

Scenarios for Sci-Fi Wargames volume 1


The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and forces to use, and what the victory conditions...   [click here for more]
AGEMA  $14.50 $7.24

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No End in Sight. Cold war and modern platoon combat

No End in Sight. Cold war and modern platoon combat


The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen. As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight. No End in Sight is a comprehensive guide to contemporary, cold war and near future combat....   [click here for more]
Nordic Weasel Games  $14.99 $9.99

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Not Just a Brush War. Brush war campaigns for any war game system

Not Just a Brush War. Brush war campaigns for any war game system


Brush wars, low intensity conflicts, proxy wars, third world conflicts have been popular war gaming material for many years. This unique campaign supplement gives you all the tools to run a campaign set in a small, third world nation embroiled in armed conflict: A nation generator for players who enjoy creating imaginary nations to do battle. A military generator to help determine the nature...   [click here for more]
Nordic Weasel Games  $5.99

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High Speed Hover Tank

High Speed Hover Tank


In a post-nuke irradiated hellscape, mechanized warfare evolves into its ultimate form: nuclear-powered Armored Flying Vehicles. Now, split-second death-duels are fought in the skies over the wastes of North America: from bootleggers to mercenaries, imperial armies to rock 'n' roll warlords, they all want their piece of the pie called Mega-Detroit. HIGH SPEED HOVER TANK is a fast-paced, card-driven-ish,...   [click here for more]
Tiny Battle Publishing  $11.99

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Morale Napoleon

Morale Napoleon


What: Big Battle Napoleonic rules Scale: 1 stand equals 1 battalion, regiment, or battery. Your Role: You are the Army or Corp Commander. Playability: Designed for solo, same side and head to head play. Playable with any miniatures or counters regardless of how they are based. What is Your Duty? It wasn’t Napoleon or Wellington’s duty to order units to fire, charge or change...   [click here for more]
Two Hour Wargames  $17.00

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Country Brewery Paper Model

Country Brewery Paper Model


This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat. It may look complicated, but every part of the Country Brewery is simple to assemble on its own, and putting it together is just a matter of building up the simple shapes into the complete structure you...   [click here for more]
Dave Graffam Models  $6.95 $5.21

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Bear Yourselves Valiantly: Look, Sarge, No Charts: Fantasy, Ancient, and Mediaeval

Bear Yourselves Valiantly: Look, Sarge, No Charts: Fantasy, Ancient, and Mediaeval


Bear Yourselves Valiiantly is the fourth rule set to feature the Look, Sarge, No ChartsTM rule system. BYV is a rules set for fighting tabletop miniatures battles in the ancient and mediaeval periods, with our without fantasy elements. BYV features dynamic mechanics that allow the players to firhgt the battle, not the rules. In these rules "realism" is...   [click here for more]
BuckSurdu.com  $24.00

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Scenarios for Sci-Fi Wargames volume 2

Scenarios for Sci-Fi Wargames volume 2


The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. It completes the campaign begun in volume 1. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and...   [click here for more]
AGEMA  $14.50 $7.24

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Battle Pack Issue 4

Battle Pack Issue 4


Welcome to issue 4 of the Battle Pack, the indie gaming zine. In this issue you get: The Spotlight and Game design columns. New traits, gear and units for Clash on the Fringe, including "Techno-Savages" for all your space-orc needs. Five Knights on the Road. The playtest version of the long-awaited FiveCore medieval/fantasy rules. Random event tables for No End in Sight and No Stars...   [click here for more]
Nordic Weasel Games  $3.99

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